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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-08-12, 05:21 PM   #61
pedrobas
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Quote:
Originally Posted by Trevally. View Post
Thanks Trevally
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Old 02-09-12, 06:15 AM   #62
Luken
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Pedrobas, if you would do something like this but with Ui-Boat, you would be officially a god among man. Just saying .
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Old 02-09-12, 08:10 AM   #63
ustahl
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I propose to concentrate all resources on making the present MMM version with TDW's UI functional first, before considering alternative UI approaches.
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Old 02-09-12, 08:41 AM   #64
pedrobas
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Quote:
Originally Posted by ustahl View Post
I propose to concentrate all resources on making the present MMM version with TDW's UI functional first, before considering alternative UI approaches.
That´s exactly what i´m doing.
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Old 02-09-12, 09:14 AM   #65
pedrobas
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Originally Posted by pedrobas View Post
I want your opinion about these two mods, shoud be included in MMM ? I have some doubts.

- Pascal-sh5-Crew-Uniforms. 12.2011
- Compatible Conus00's Graphic Mod+SV's work
Still waiting for info about these two. Anyone ????
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Old 02-09-12, 10:05 AM   #66
Michael13
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Quote:
Originally Posted by pedrobas View Post
04 - Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <==not sure if we need this. I think it´s included in TDW UI 0.6.9
It's not. http://www.subsim.com/radioroom/show...3&postcount=87
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Old 02-09-12, 10:30 AM   #67
pedrobas
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Quote:
Originally Posted by Michael13 View Post
Thanks for info Michael, actually i don´t have it enable and not notiicing any problems with mantaining the depth. i´ll test it more.
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Old 02-09-12, 11:51 AM   #68
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Originally Posted by pedrobas View Post
Thanks for info Michael, actually i don´t have it enable and not notiicing any problems with mantaining the depth. i´ll test it more.
Well the problems starting at ~180 meters depth if your boat not moving. But because it's quite realistic - many people don't install this mod.
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Old 02-09-12, 12:07 PM   #69
pedrobas
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Quote:
Originally Posted by Michael13 View Post
Well the problems starting at ~180 meters depth if your boat not moving. But because it's quite realistic - many people don't install this mod.
So what do you think, should be optional?
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Old 02-09-12, 12:53 PM   #70
Michael13
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Quote:
Originally Posted by pedrobas View Post
So what do you think, should be optional?
Well, yes, I think so. You can read whole thread where it was discussed http://www.subsim.com/radioroom/show...=179746&page=2
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Old 02-09-12, 01:38 PM   #71
flostt
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Quote:
Originally Posted by pedrobas View Post
Still waiting for info about these two. Anyone ????
I have installed both.

I feel the uniforms are nice eye-candy

Compatible Conus00's Graphic Mod is a must in my opinion (working dials, condensation, color scheme, rust, lighting, reworked shadows, KM Binos......)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 02-09-12, 02:34 PM   #72
pedrobas
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Quote:
Originally Posted by flostt View Post
I have installed both.

I feel the uniforms are nice eye-candy
Did you noticed this: "About Pascal´s uniforms, the problem i see is that the people in the Lifeboats use the same clothes than aour crew so you see all those poor "Brits" dressed in German clothes"
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Old 02-09-12, 02:44 PM   #73
flostt
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Quote:
Originally Posted by pedrobas View Post
Did you noticed this: "About Pascal´s uniforms, the problem i see is that the people in the Lifeboats use the same clothes than aour crew so you see all those poor "Brits" dressed in German clothes"
Aaah, I get your point...would not be a problem for me....as you won't be looking at lifeboats all the time....
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 02-09-12, 04:03 PM   #74
BIGREG
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Hi pedrobas

I see you we prepare in a good soup. Yum !

Just a small thing, for graphic interior mods, the better it is to install them after the mod: SteelViking's Interior Mod Patch v1.2.2
(Watch in this mod there are additional textures that will not be replaced by another mod, and there can be needles that do not correspond to gauge more after installing another mod!)


BigReg/BigRegOne



"It's still in the navy he has the most mariners."

Proverbe Shadock
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Old 02-09-12, 04:21 PM   #75
THE_MASK
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and remember to only use 2 blind beta testers and release only 2 patches .
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