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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-08-12, 09:24 AM   #46
pedrobas
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Quote:
Originally Posted by Magic1111 View Post
...Q9550 (the same as I have, see my 2nd little Sig), not Q9559!

But mine is OC to 3,23 Ghz...

Best regards,
Magic
You´re right, i´m getting mad with this MMM . I´ve tried to overclock it higher but it gets unstable.
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Old 02-08-12, 09:46 AM   #47
Magic1111
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Quote:
Originally Posted by pedrobas View Post
I´ve tried to overclock it higher but it gets unstable.
Mmmh, for me it works fine, no problems in each games!

But I´ve OC my PC from a "Profi" in an PC-Store, it cost me ~50,00 EUR, but that´s was me worth!

Best regards,
Magic
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Old 02-08-12, 10:16 AM   #48
pedrobas
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I want your opinion about these two mods, shoud be included in MMM ? I have some doubts.

- Pascal-sh5-Crew-Uniforms. 12.2011
- Compatible Conus00's Graphic Mod+SV's work
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Old 02-08-12, 10:31 AM   #49
pedrobas
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Quote:
Originally Posted by Silent Steel View Post
First - impressive and epic work

A few question though -
For all those that prefer another UI - would it be possible to have this as an option?
If yes, where to apply it?
And if this is possible - where to apply the 'Pitch and Roll'?

This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back.

Thanks for your fabulous work, Pedro!!
For the moment only for TDW UI if we get to have this working properly , then will see.
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Old 02-08-12, 10:32 AM   #50
Magic1111
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Quote:
Originally Posted by pedrobas View Post
I want your opinion about these two mods, shoud be included in MMM ? I have some doubts.

- Pascal-sh5-Crew-Uniforms. 12.2011
- Compatible Conus00's Graphic Mod+SV's work
For me yes!

I´ve both MODS enabled in my MOD-Soap!

Best regards,
Magic
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Old 02-08-12, 10:42 AM   #51
pedrobas
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Quote:
Originally Posted by Magic1111 View Post
For me yes!

I´ve both MODS enabled in my MOD-Soap!

Best regards,
Magic
What i mean is what "extra" enhancements do they aport to what we have already, specially Conus00, i´ve tried in MMM and can´t notice any significant difference.
About Pascal´s uniforms, the problem i see is that the people in the Lifeboats use the same clothes than aour crew so you see all those poor "Brits" dressed in German clothes
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Old 02-08-12, 01:56 PM   #52
pedrobas
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Some update on how things are going on.

Yesterday was a quite frustrating day, the good thing was all your feedback and suggestions, the bad is that after change something to comply with this everything started to give problems and.... one CTD after another.
Then as always: Roll back to the begining. MMM p1...OK, MMM p1+p2...oK and so on till MMM p1+p2+p3+p4+p5+p6 CTD no way. Took off p6 and all works but the loading times are so long (more than 15 minutes to go into submarine) that is very time consuming to change things and test them again. After several hours testing i notice something strange the ROD ANTENNA had disappeared. More tests... more hours....nothing solved the problem. Then i remembered my own advise in first post =>REINSTALL, so i copied from my other computer with a "clean" SH5 intallation, and again.... problem solved, after been lost at least 7 hours.
In resume i have what i know is a stable configuration. But there´s a compatiblity problem between part 6 and part 5. That is where i´m working now, hopefully i´ll solve it soon.
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Old 02-08-12, 02:50 PM   #53
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To load faster if using antilag change this setting to FPSlimit=0
and in your ingame graphic settings untick the vertial sync .
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Old 02-08-12, 03:02 PM   #54
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Quote:
Originally Posted by sober View Post
To load faster if using antilag change this setting to FPSlimit=0
and in your ingame graphic settings untick the vertial sync .
Thanks for this tips Sober.
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Old 02-08-12, 03:12 PM   #55
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Also i think that half the ctds are because there is something wrong with the dynamic shadows . They go all weird just before a ctd . I turn them off in the ingame graphic settings if testing . You can turn them on and off anytime during gameplay .
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Old 02-08-12, 03:35 PM   #56
pedrobas
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Quote:
Originally Posted by sober View Post
Also i think that half the ctds are because there is something wrong with the dynamic shadows . They go all weird just before a ctd . I turn them off in the ingame graphic settings if testing . You can turn them on and off anytime during gameplay .
I don´t know where you say, i don´t have any dynamic shadow in graphic settings, do yo mean the environmental effects?
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Old 02-08-12, 04:11 PM   #57
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Things are going better today. i isolated the problem (still don´t know why this happens) but got everything working together again. The DarkWraith gave his permit to use his mods here, also Sober, Trevally, Stormfly and Stoianm. We´ll wait some more while still doing tests. I hope to have this ready very soon for some testers. Worst thing is to upload files because of my crap connection, so be patient.
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Old 02-08-12, 04:22 PM   #58
pedrobas
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Anyone knows where can i download this skin from TheBeast ?
Quote:
Originally Posted by Josef von Posorschitz View Post
skin "Alberich Black Panther" for VIIC/41

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Old 02-08-12, 04:22 PM   #59
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FINALY!! Cant wait till this mod becomes operational.The submarine level in my blood has fallen to a dangerous level...
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Old 02-08-12, 05:01 PM   #60
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Quote:
Originally Posted by pedrobas View Post
Anyone knows where can i download this skin from TheBeast ?
http://www.gamefront.com/files/21255..._Weathered_rar

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