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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-07-12, 05:02 PM   #31
pedrobas
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Quote:
Originally Posted by Trevally. View Post
Hi Pedrobas,


Quote:
01 - VIIC41 - Start with in beginning of campaign for OHII
I think this mod may need an update (I have not seen it in any mod lists for some time). In the last version of OHII - the flottila base moves were changed by date.
If you check with winmerge - look for dates.
Also may I suggest this be an optional mod - I like my VIIB


Quote:
08 - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
can I also suggest this as an optional mod
They both will be optionals.
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Old 02-07-12, 05:26 PM   #32
vlad29
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May be also to add Sobers SAS (where you posting re No magic skills mod) and Green Crew Training as optional after Part1? I use both witn no any technical issues
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Old 02-07-12, 05:34 PM   #33
pedrobas
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Quote:
Originally Posted by vlad29 View Post
May be also to add Sobers SAS (where you posting re No magic skills mod) and Green Crew Training as optional after Part1? I use both witn no any technical issues
If so i supose that there won´t be any problem in doing that. We´ll have to test it anyway.
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Old 02-07-12, 06:41 PM   #34
tonschk
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Quote:
Originally Posted by pedrobas View Post
SOME IMPORTANT NOTES for install this:

I had the "grey sky" problem in Dynamic evironment and tried everything to solve it with no luck. So, since everything else looked to work properly i decided to reinstall the game to start from the beginning and... voila, no more blue sky,.

2.
A small mistake, I think you mean "no more grey sky" . Thank you a lot for this hard work Pedrobas Muchas gracias
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Old 02-07-12, 06:57 PM   #35
von Kinderei
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This should be nice ...
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Old 02-07-12, 07:09 PM   #36
Stormfly
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Quote:
Originally Posted by von Kinderei View Post
This should be nice ...
i had this gray sky problem 1st time today, as i started a new patrol but was forced duo to a test of the new OHII wolfpack mission to went out straight, without docking immediately as i normaly always do after starting a new campaign, beeing able then to equip the boat to my likings and prevent bugs like not rendering harbor structures and piers...
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Old 02-08-12, 02:49 AM   #37
Silent Steel
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Default Alternative UIs?

First - impressive and epic work

A few question though -
For all those that prefer another UI - would it be possible to have this as an option?
If yes, where to apply it?
And if this is possible - where to apply the 'Pitch and Roll'?

This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back.

Thanks for your fabulous work, Pedro!!
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Old 02-08-12, 03:26 AM   #38
thoomsn
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And another one comes linking in to say THANK YOU!
I started SH5 a week ago (didn't want to become another Ubisoft DRM slave) and the first thing I did was the usual I do since SH2: Check Subsims mods workshop to find out what the Leitende Ingenieure (Chief Modders) of this great community have already fixed. Honestly I hoped to find something like the Grey Wolves Expansion mod (or at least a team of modders with that aim). And here we go!

That's what makes Subsim a friendly and always helpful dockyard to us subsimmers: it's people!

thoomsn
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Old 02-08-12, 03:43 AM   #39
Michael13
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Quote:
Originally Posted by pedrobas View Post
PART 6
Here is what the compilation of "MyMegaMod p6 - My Submarine" is comprised of:

03 - Crictical Hits v 1.2
04 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast
Critical hits mod changing only one file: ...\data\library\Shells.zon which is also changed in Equipment_Upgrades_Fix for his guns. So it's not compatible.
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Old 02-08-12, 04:00 AM   #40
pedrobas
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Quote:
Originally Posted by Michael13 View Post
Critical hits mod changing only one file: ...\data\library\Shells.zon which is also changed in Equipment_Upgrades_Fix for his guns. So it's not compatible.
You´re right, i have to look at this.
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Old 02-08-12, 04:07 AM   #41
Cooper93
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Fne work Pedrobas, great selection of mods that enhance sh5 greatly, thanks for the time and effort, gives people a great looking sh5, well done mate.
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Old 02-08-12, 04:13 AM   #42
Ablemaster
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I second Cooper's remarks, nice choice of mods will put people straight in with an excellent working sh5, well done and many thanks.
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Old 02-08-12, 05:12 AM   #43
Reece
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I am watching this with great interest, finally a move in the right direction, great stuff pedrobas!
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Old 02-08-12, 06:04 AM   #44
Michal788
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Its cool that you make a megamod. But is it also possible for th ui-boat interface mod?
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Old 02-08-12, 07:59 AM   #45
Magic1111
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Quote:
Originally Posted by pedrobas View Post
My computer specs:
Intel Core2 Quad CPU Q9559 2,83GHz overclock to 3,00 GHz
...Q9550 (the same as I have, see my 2nd little Sig), not Q9559!

But mine is OC to 3,23 Ghz...

Best regards,
Magic
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