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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-07-12, 02:42 PM   #16
Trevally.
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Good solution to a tricky problem - well done pedrobas
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Old 02-07-12, 02:53 PM   #17
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Hi Pedro! Great challenge! Did You really tuned all this mods to be compatible?

One note: there are two versions of Enhansed funnel smoke by HanSolo (1 is for mtns recommended). May be to add 'mtns' compatible version also?

And what about SubExaust - may be to ask TDW to merge it? Frankly speaking this is the only mod from MagnumOpus I'm missing so much
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Old 02-07-12, 03:00 PM   #18
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Quote:
Originally Posted by vlad29 View Post
Hi Pedro! Great challenge! Did You really tuned all this mods to be compatible?
I hope so

Quote:
Originally Posted by vlad29 View Post
One note: there are two versions of Enhansed funnel smoke by HanSolo (1 is for mtns recommended). May be to add 'mtns' compatible version also?
i´m using the mnts recommended, is in part 2

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Originally Posted by vlad29 View Post
And what about SubExaust - may be to ask TDW to merge it? Frankly speaking this is the only mod from MagnumOpus I'm missing so much
Me too, to tell you the truth i don´t know what this mod does that is imposible for me to make it compatible with mnts . I hope that TDW can help us when he finish his actual project.
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Old 02-07-12, 03:27 PM   #19
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Thank you. And a couple of more questions:
1. If I'm not mistaken on the forum there was mentioned that Sober's deck spray mod is already included in Dynamic Env. basemod, and StoianM confirmed this. If so then we have double overwriting
2. Have You tested all parts of megamods applied together. I've tried many combinations, some were very much the same, and the game was not stable, esp. starting career/ending patrol issues (our discussion in mtns+OHII thread)
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Old 02-07-12, 03:41 PM   #20
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06 - sobers 3D deck spray mod V7
07 - sobers NO water drops V1

are already in Dynamic environement
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Old 02-07-12, 04:14 PM   #21
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Quote:
Originally Posted by stoianm View Post
06 - sobers 3D deck spray mod V7
07 - sobers NO water drops V1

are already in Dynamic environement
Thanks for the info, removing them. What about your pitch and roll, can´t find it.
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Old 02-07-12, 04:15 PM   #22
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Quote:
Originally Posted by stoianm View Post
06 - sobers 3D deck spray mod V7
07 - sobers NO water drops V1

are already in Dynamic environement
I think smaller water drops are in dynamic environment , not no water drops as i changed it . How are you stoianm .
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Old 02-07-12, 04:18 PM   #23
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Just be aware that you need these 4 mods in this order .

No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) or german version
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Old 02-07-12, 04:20 PM   #24
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yes u are right... i am busy in general, tnx for asking... and u mate?

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I think smaller water drops are in dynamic environment , not no water drops as i changed it . How are you stoianm .
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Old 02-07-12, 04:21 PM   #25
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it is already included in tdw new ui
Quote:
Originally Posted by pedrobas View Post
Thanks for the info, removing them. What about your pitch and roll, can´t find it.
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Old 02-07-12, 04:29 PM   #26
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Quote:
Originally Posted by stoianm View Post
it is already included in tdw new ui
Thanks again.
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Old 02-07-12, 04:31 PM   #27
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Changing first post again with las suggestions and info.
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Old 02-07-12, 04:47 PM   #28
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Hi Pedrobas,


Quote:
01 - VIIC41 - Start with in beginning of campaign for OHII
I think this mod may need an update (I have not seen it in any mod lists for some time). In the last version of OHII - the flottila base moves were changed by date.
If you check with winmerge - look for dates.
Also may I suggest this be an optional mod - I like my VIIB


Quote:
08 - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
can I also suggest this as an optional mod.
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Old 02-07-12, 04:53 PM   #29
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There are a couple of good radio stations here .
http://www.subsim.com/radioroom/show...ighlight=radio
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Old 02-07-12, 05:01 PM   #30
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re no magic skills .
might i suggest to give the player , the cook magic meals from the beginning of the game when using silentotto or skipping the tutorial .
No magic skills v1.5 MCCD compatible\data\UPCDataGE\UPCCrewData\SpecialAbili ties

change the first points cost for the COOK to zero points for passive and active abilities . Its easy just use notepad . Its about three quarters of the way down the page .

Last edited by THE_MASK; 02-07-12 at 05:20 PM.
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