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Old 08-22-22, 01:50 AM   #1096
Captain Wreckless
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Originally Posted by KaleunMarco View Post
ok, i found trucks, driving on the water, but no angels.

Allies were testing new inflatable balloon tires for channel crossings.
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Old 08-22-22, 02:03 PM   #1097
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Default Truk Lagoon

Been playing for a couple years, really enjoy this TMO mod. My problem, I can’t get near Truk. Use to go CTD, made some improvements , now it freezes. My rig is 4790k at 4.2ghz, 32 gigs fast ram, 1080ti GPU. I did a clean formatted HD with win 10, have the current updates, loaded the MS legacy components, use LAA with read only unchecked.. clean SH4 1.5 in its own game file, installed directx. 9c. Tried just the basic five mods, TMO v2, Nav map, Nav map patch, TMO patch and sounds mod. Soon as I get near Truk, game freeze. I can buzz into Pearl at 2048, NP. Go near Truk at 32 , no go. Anything else to check
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Old 08-22-22, 03:52 PM   #1098
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Originally Posted by Hagemann View Post
Been playing for a couple years, really enjoy this TMO mod. My problem, I can’t get near Truk. Use to go CTD, made some improvements , now it freezes. My rig is 4790k at 4.2ghz, 32 gigs fast ram, 1080ti GPU. I did a clean formatted HD with win 10, have the current updates, loaded the MS legacy components, use LAA with read only unchecked.. clean SH4 1.5 in its own game file, installed directx. 9c. Tried just the basic five mods, TMO v2, Nav map, Nav map patch, TMO patch and sounds mod. Soon as I get near Truk, game freeze. I can buzz into Pearl at 2048, NP. Go near Truk at 32 , no go. Anything else to check


Hmm may have harbor traffic spawning out of control, leaving hundreds of units trying to render when you get within certain distance, that is usually the culprit, I'll take a look at it.
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Old 08-24-22, 04:37 PM   #1099
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wolf_howl15 Cannot Dock.

I want to start by thanking Bubblehead1980 for an awesome mod. I am having fun with it, but also struggling. When I first downloaded and installed TMO BH v2 I followed all that I was told to do and every time I would head back to Cavite to dock I would CTD just past Corregidor. I fiddled with a whole bunch of settings, but no go.

So I did full wipe to start over. And now I get past Corregidor and into the harbor, but I cannot dock at Cavite, it either tries to get my to refit at Corregidor or Manilla.

Game is installed E:\Ubisoft\Games\Silent Hunter 4 Gold Edition.
JSGME is installed directly into Silent Hunter 4 Gold Edition folder.

LAA is installed to C:\ and SH4.exe is not read only.

TriggerMaru_Overhaul_2-5_UpdateBH and EAX_Clang_Splash for TMO Update are placed in E:\Ubisoft\Games\Silent Hunter 4 Gold Edition\MODS folder and can be seen by JSGME.

Neither NavMapMakeoverTMOUpdate or NavMapmakeoverTMOupdatePatch are installed because it said it was required, but included.. or did I misread that?

I have no other mods installed.
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Old 08-24-22, 05:02 PM   #1100
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Originally Posted by Mouse View Post
I want to start by thanking Bubblehead1980 for an awesome mod. I am having fun with it, but also struggling. When I first downloaded and installed TMO BH v2 I followed all that I was told to do and every time I would head back to Cavite to dock I would CTD just past Corregidor. I fiddled with a whole bunch of settings, but no go.

So I did full wipe to start over. And now I get past Corregidor and into the harbor, but I cannot dock at Cavite, it either tries to get my to refit at Corregidor or Manilla.

Game is installed E:\Ubisoft\Games\Silent Hunter 4 Gold Edition.
JSGME is installed directly into Silent Hunter 4 Gold Edition folder.

LAA is installed to C:\ and SH4.exe is not read only.

TriggerMaru_Overhaul_2-5_UpdateBH and EAX_Clang_Splash for TMO Update are placed in E:\Ubisoft\Games\Silent Hunter 4 Gold Edition\MODS folder and can be seen by JSGME.

Neither NavMapMakeoverTMOUpdate or NavMapmakeoverTMOupdatePatch are installed because it said it was required, but included.. or did I misread that?

I have no other mods installed.
Yes, misunderstood the instructions, it happens, I will update them to clarify.

Nav map mods are REQUIRED and INCLUDED in the download, you must follow the install order prescribed in README for mod to function properly. I believe Cavite added as a base is part of the NavMap mods.

Clear the SH 4 folder in documents, then install in proper order and start SH 4 up, should be good to go. If not, may need to do a reinstall, clear things out before installing correct order.

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.
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Old 08-24-22, 11:49 PM   #1101
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Originally Posted by Bubblehead1980 View Post
Yes, misunderstood the instructions, it happens, I will update them to clarify.

Nav map mods are REQUIRED and INCLUDED in the download, you must follow the install order prescribed in README for mod to function properly. I believe Cavite added as a base is part of the NavMap mods.

Clear the SH 4 folder in documents, then install in proper order and start SH 4 up, should be good to go. If not, may need to do a reinstall, clear things out before installing correct order.

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.
Uninstalled, deleted SH4 in My Documents and did full fresh install. Made sure Read only on SH4 is not read only, redid LAA so it read True. And set up this way...

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Games\Silent Hunter 4 Gold Edition\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
EAX_Clang_Splash TMO V2.0
Radio Messages TMO Update 2.0
BBPearlHarbor Pre War TMO
NewConstruction Ptch
Practice Depth Charges for NewCon
Pre-PearlHarborPatch TMO Update V2.0
Subron50AddOn
AAtoDeckguns+Radio
DecoysTMO
GatoLadder3

Left from tender and had no issues what so ever... had a very interesting patrol as had to insert a person on the coast, then run all over before having to pick up said inserted person and head back to the barn. It all worked, until I got back. Got to Corregidor and right after I past it. screen went black and CTD.
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Old 08-25-22, 12:36 AM   #1102
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Originally Posted by Mouse View Post
Uninstalled, deleted SH4 in My Documents and did full fresh install. Made sure Read only on SH4 is not read only, redid LAA so it read True. And set up this way...

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Games\Silent Hunter 4 Gold Edition\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
EAX_Clang_Splash TMO V2.0
Radio Messages TMO Update 2.0
BBPearlHarbor Pre War TMO
NewConstruction Ptch
Practice Depth Charges for NewCon
Pre-PearlHarborPatch TMO Update V2.0
Subron50AddOn
AAtoDeckguns+Radio
DecoysTMO
GatoLadder3

Left from tender and had no issues what so ever... had a very interesting patrol as had to insert a person on the coast, then run all over before having to pick up said inserted person and head back to the barn. It all worked, until I got back. Got to Corregidor and right after I past it. screen went black and CTD.
Hmm. Were you using time compression? Have to go easy on TC due to minefields. Also possible you struck a mine, sometimes (rare but happened once in testing) when I hit a mine it caused CTD.

The minefield gaps are marked on the in game map. Should consult the documentation comes with game as there is a real document showing the location of minefields, the position and gaps are based on real world locations circa 1941-42. to see where the mines are, you've got to watch it pretty carefully, depending on your PC avoid TC use or anything about x8-10 near the minefields.
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Old 08-25-22, 06:35 PM   #1103
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wolf_howl15

Quote:
Originally Posted by Bubblehead1980 View Post
Hmm. Were you using time compression? Have to go easy on TC due to minefields. Also possible you struck a mine, sometimes (rare but happened once in testing) when I hit a mine it caused CTD.

The minefield gaps are marked on the in game map. Should consult the documentation comes with game as there is a real document showing the location of minefields, the position and gaps are based on real world locations circa 1941-42. to see where the mines are, you've got to watch it pretty carefully, depending on your PC avoid TC use or anything about x8-10 near the minefields.
I was using up to 1500 before, this time I did not go past 1000 and if near any land 512. this time I stopped 2 map squares away from port and saved then came in at 512, when I got near dropped it to 32. I think you are right, that my blubber for brains was running into mines. I knew where the gap was and would plot it, but I did not think to zoom in to make sure the plot was in the gap vs just to the left and into the mines. And a couple times were straight throughs because I was testing for crashes.

Successful crash free patrol... finally :p
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Old 08-25-22, 07:44 PM   #1104
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Originally Posted by Mouse View Post
I was using up to 1500 before, this time I did not go past 1000 and if near any land 512. this time I stopped 2 map squares away from port and saved then came in at 512, when I got near dropped it to 32. I think you are right, that my blubber for brains was running into mines. I knew where the gap was and would plot it, but I did not think to zoom in to make sure the plot was in the gap vs just to the left and into the mines. And a couple times were straight throughs because I was testing for crashes.

Successful crash free patrol... finally :p

Okay, great glad it worked out. There should also be PT boat serving as a escort through the field, that travels back and forth, sometimes may have to wait a few minutes but will come around, especially useful at night, as some missions may require to enter/depart under cover of darkeness. Player can follow it safely through minefield.
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Old 08-25-22, 08:00 PM   #1105
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Been on vacation and now need to load SH4/TMO onto the new computer.


BH, did you combine the 2 ship mods into the mod?



Looks like you may have combined other mods into the mod like DC disturbance .

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Old 08-25-22, 08:10 PM   #1106
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Been on vacation and now need to load SH4/TMO onto the new computer.


BH, did you combine the 2 ship mods into the mod?

Are you referring to the Ship Packs? Those are no longer needed for TMO Update. TMO Update BH V2.0, the ships were merged into the mod.
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Old 08-26-22, 12:47 AM   #1107
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Default Truck lagoon

BH, thinking more about your thoughts on spawning. Does SH4 make use of multi treads? Can you change the affinity mask to make use of more capable CPUs. SH4 seem to be heavy on the CPU. The Graphic side doesn’t seem to be the problem. I’ve lowered graphic settings to a low setting, to check , makes no difference. Yes, I deleted SH4 saved game folder and started a fresh campaign so other conflicts don’t influence results. I noted mines outside the NE entrance, so I avoid those. As soon as I’m 9nm off the SE entrance, game freeze at 8 TC.
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Old 08-26-22, 06:34 PM   #1108
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Originally Posted by Bubblehead1980 View Post
Are you referring to the Ship Packs? Those are no longer needed for TMO Update. TMO Update BH V2.0, the ships were merged into the mod.

Yes, the ship packs. Thought maybe you merged them into the mod.


CW
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Old 08-27-22, 04:27 PM   #1109
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Hmm, I getting a CTD on clicking the map to start patrol. Not sure what is going on.



Here's my mod setup.





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Old 08-27-22, 04:38 PM   #1110
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BH,


Will these mods still work with your new updated update version? I used them previously.


=======
Enhanced Sounds for SH4
EAXsoundsim without WebstersManeuver TMO
TMO2 different smoke and splash effects
DC Water Disturbance New V1


Just wondering if you incorporated any of them into the new version.


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