SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-31-12, 01:34 PM | #1 |
Watch
Join Date: Apr 2010
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So is this it!
Hi,
New here so a big HELLO to all. I have been playing silent hunter since the old days. It is great game. However, is this really where UBIsoft are going with it! I am sure that as online game it will be fun. But, i am guessing that most of us play that game because we enjoy simulation. It does seem to me that when UBIsoft get there hands on games there focus is on the bottom line. Where the bottom line would come when they offer the customer what they really want. Rant over! LOL - But is this the end of the Silent Hunter Series as we know it? |
10-31-12, 07:26 PM | #2 |
Chief
Join Date: Sep 2006
Posts: 319
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I don't understand who this game's market is. It's too hardcore for a casual player and too casual for a hardcore player.
It's like Ubi hates money.
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10-31-12, 10:55 PM | #3 | |
Silent Hunter
Join Date: Sep 2010
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11-04-12, 10:51 PM | #4 |
Watch
Join Date: May 2011
Location: USA
Posts: 26
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Yep. Microsoft Flight had the same problem.
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11-05-12, 08:50 AM | #5 |
Seaman
Join Date: Jul 2010
Location: Scotland
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An online option of the Silent Hunter series wouldn't be that bad if only it wasn't a browser game...kind of like a slap in the face if you ask me.
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11-05-12, 11:15 AM | #6 |
Planesman
Join Date: Aug 2007
Location: Russia
Posts: 187
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Browser or not, it doesn't really matters.
They already killed the series with SH5, now they just want to put the final nail to the coffin. Thank you, Ubi. |
11-09-12, 02:19 PM | #7 |
Watch
Join Date: Jun 2012
Location: Belgium
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It's not only Ubi, it's all over the place (I mean in the gaming market).
The producers want to earn more and more money and in the same time, invest less and less. Why bother producing games that would please a little comunity of hardcore players when we can achieve bigger sales with the casual gamers ? Gaming is dying. |
11-29-12, 05:38 PM | #8 |
Sparky
Join Date: Jan 2007
Location: Hannover, Germany
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I think they started killing it with SH4. When the suits showed us that they are just interested in the money they can make by releasing an unfinished game and then stopped patching. The add-on we thought will fix the issues was just another money-making trick of them. I might be willing to say they did a better job with SH5...
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... |
11-30-12, 04:50 AM | #9 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
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SHV I think was a victim of poor project planning, the decision to completely overhaul the interface was the first major error. Imposing a linear path RPG elements in a supposedly dynamic game the second. Then either the project ran out of time to develop the full war timescale or they planned an addon which never materialised. The final nail in the coffin was of course the horrible always on DRM system which should never have been imposed on what is essentially a single player offline experience.
SHO also seems ill conceived but at least it is an evolution and it certainly is something that has not been done before, in gameplay terms it reminds me more of the ancient Novalogic "Wolfpack" title than any SH game. I am prepared to give it a chance. For a supposedly dead niche genre Ubi seem intent on making another attempt when most of us had completely given up hope of seeing anything from them again. I just wish they would ask what their community want before starting work rather than when the project is virtually complete. Gotta disagree partially that it's all about the bottom line, sure Ubi is a business and they have to make money but why in the name of hell would they sink their money into something as niche and risky as a subsim supposedly is? It's not that they hate their customers it's that they think they know best and do not listen enough to their own communities. What they need is a brand manager/consultant from the community (someone like Neal) who can play an important part in each stage of the development process, shaping their products based upon the majority of community's wishes.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 11-30-12 at 09:53 AM. |
11-30-12, 01:31 PM | #10 | |
Navigation Officer
Join Date: Nov 2012
Location: Vienna, Austria
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Quote:
However, pleasing everybody is hard. Especially people who face a browser game for the first time after having played "ordinary" SH titles for years and having according expectations. Why don't you give it a try, accept it as it is and try it out unbiased? Nobody claims that it's a full-scale successor of an existing title - being a browser game, it certainly has limitations but also offers a whole lot of fancy new stuff that's worth checking out! Yesterday I saw a beta tester stating that he "played it again for five hours in a row" and that it's "potentially addictive". Apparently we did _something_ right then |
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11-30-12, 04:55 PM | #11 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
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Hi Dau & Welcome aboard!
I am ready to give the game a try as I indicated above. To me the new direction is interesting and somewhat unique, I think the main problem the game currently faces here is that most players expect a Silent Hunter title to be a first person "you are there" kind of experience whereas SHO is really functioning at a more detached higher level of command, not necessarily a bad thing, just a different experience, a "bit of a shock to the system". But to quote Captain Ramius from the Hunt for Red October "A little revolution once in a while is a good thing... don't you think?" Bluebyte has a great track record as far as strategy titles go and I certainly hope that the game will be a success for you and in turn encourage Ubi to develop SHO further, hopefully adding playable surface units from the allied side at some point along perhaps with a more traditional first person simulation Silent Hunter Experience as a parallel development.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 11-30-12 at 09:27 PM. |
12-01-12, 02:35 AM | #12 | |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
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Quote:
Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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01-01-13, 04:32 AM | #13 |
Officer
Join Date: Jul 2012
Location: Australia
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Much to casual
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01-03-13, 01:18 PM | #14 |
Commodore
Join Date: Jul 2008
Location: England
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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01-04-13, 11:44 AM | #15 | |
Navy Seal
Join Date: Mar 2000
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Quote:
It was true what was said about the Silent Hunter series in that the end began with SH4. Once the business end started getting heavy handed with the devolpment end, the vision that the dev team had for their series stood no chance. SHO is simply the end product. |
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