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Old 11-19-09, 12:20 PM   #1606
Rockin Robbins
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Just when I thought I was having fun at sea all this good stuff happens in port. !@#$^^&&*@#$!!!! (%^%$^&(!!!!!! EVERY FRIGGIN! TIME!!!!!

Here I am at sea deeply engaged in a cruise I don't want to lose and what does Ducimus do? What does Ducimus ALWAYS do? Introducing TMO 1.9!

Yeah, smile away. I'm going off to kick my cat across the room. This, AGAIN!!!
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Old 11-19-09, 12:31 PM   #1607
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For those who detest filefront like i detest rapidschite ( ), here's d/l mirror:
http://www.silenthuntermods.com/foru...hp?topic=339.0
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Old 11-19-09, 12:41 PM   #1608
Sevrin
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Quote:
Originally Posted by Ducimus View Post
For those who detest filefront like i detest rapidschite ( ), here's d/l mirror:
http://www.silenthuntermods.com/foru...hp?topic=339.0
Thanks! 12 min on that link, 1+ hours @ filefront ..!
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Old 11-19-09, 12:52 PM   #1609
Ducimus
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I didn't post this in the release post because it's super long and i don't think people read huge walls of texts. So im making this post here, and i'll try and get a moderator to link to it in the release post since i can't edit it myself.



Credits:
(Special thanks to Captain America and Vickers03 for providing the level of support that they have)

AntEater
- Aces roster mod with pre JANAC tonnage scores.

Anvart
- Submarine propeller fix
- Conning tower periscope fixes
- extendable SD radar antenna

AOTD|MadMax
- S-Boat and Narwhal engine sound fix

Captain America
- The TMO Hud mod you see today.
- historical prop rotation
- US Torpedo texture/ model overhaul
- Night Periscope texture

Captain Cox
- main menu background movie
- officers cap and crew uniforms
- smaller seabed rocks
- smaller seaplants (medium version)
- pull down speed chart mod


Capnscurvy
- US medals fix

Chomu
- mini chrono

CCIP
- initial commands.cfg development.

Developers@ubisoft
- For creating the game ive waited years to play.
- Providing help or insight and gnerally being available to occasionally help modders.

Dgrayson
- fixed the photo missions

Ducimus
- Too F'ing much.


Foofighters
- Narwhal class skin texture.


Günther Hessler
- Sounds borrowed from his "ultimate sound" mod pack


Jace11
- Taihosan Maru Fix
- Enchanced map labels
- Akitsu Rudder fix
- Killer of Jawa's


Jhereg
- High rez gramaphone fix, located in optional mod directory.

jimimadrid
- Compass Lubber line mod

kapitan_zur_see
- historical 4 bladed propeller fix

Kriller
- Enviormental texture upgrades
- No grainy PPF mod. (new version)
- various row (Kriller2?)

Kriller2
- Scene.dat file, and misc ROW files.
- Various files originating from Real Environments mod.

Hildofr
- nomograph

LeoVampire
- improved smoke and fire effects
- submarine and tower reflects
- being the textbook definition of "awesome person"

LukeFF
- realistic crew config
- "Hull Classification Symbols and Numbers Mod"
- IJN Type 13 Radar Fix


lurker_hlb3
- P38J Lighting
- hydrophone RPM det level adjustments
- SV radar
- Truk Harbor location and traffic.
- Troop convoy traffic


nautilus42
- Original AI Jap Submarine
- Original AI Germain 9D2 submarine


Nisgeis
- Zombie eye crew fix.


Nvdrifter
- Depth charge splash warning.

NYGM
- Additional AI visual nodes from an earlier version of the NYGM mod for SH3.
- Dolphin mod
- we had our disagreements, but i can't deny they had some awesome ideas, some of which I've used in TM.


Observer
- Conceptualized the new engine room configuration in fleet boats.

OakGroove
- Orders Bar gauges
- Orders bar HUD graphics
- TDC/ Torpedo/ bearing indicator interface graphics
- Submarine Interior graphics
- rec manual
- Flag textures

Othr
- 3d model used for conning tower emblems

Otto's
- manual range adjustment tweak

Pacific Aces Team
- misc crew sounds.

Payoff
- crash dive sound vocals
- Ahead 2/3rds sound vocals

scoochy
- slower smoke effects mod

SteveTRM
- Interior sound fixes

skwasjer
- For the most outstanding mod development tool to ever grace the Silent Hunter modding community.

Somnus
- base Atk periscope texture used.

swdw
- Sub diving mechanics based on his original work.

Syxx_Killer
- Fixed Oakgrooves TDC panel

Tater
- Taihosan Maru Fix
- Type13 Radar fix
- DD Yagumo
- Misc ship eqp corrections
- IJN Type 13 radar fix.

Vickers03
- Conning tower Steering wheel 3d model.
- control room dive angle fix
- Radar depth sound files

w_clear
- Environmental mod 5.0
- Various files originating from Real Environments mod.

WilhelmTell
- Submarine diesel engine sounds



Additional thanks, for providing helpful feedback during any beta release of TMO.

-AVGWarhawk
- Banjo
- dgrayson
- ElAurens
- epower
- RockinRobbins
- snakeyez77




Misc Credits:
(Works used in past versions of TMO, but are not present in current versions

castorp345
- Torpedo icon textures.

Captain Cox
- Nav tools
- periscope graphics.

Capnscurvy
- SCAF
- max optics

cdrake66
- developed new ordersbar icons specifically for TMaru (then FTT)

fullmetaledges
- medal changes/corrections mod

kapitan_zur_see
- No grainy PPF mod. (old version)

lethal
- Observation periscope texture

LeoVampire
- camera modfications X 2
- living breathing ocean mod
- Submarine pitch and roll mechanics
- airport/nav map mod.
- cloud fixes

ParaB
- Airstrike.cfg AI, skill level modifiers

Probex
- developed 9KM visibility scene.dat

Seeadler
- improved sky environmental effects mod
Environmental mod version 1.0

u56_Dragon
- Fixed intro screen

WernerSobe
- Natural Sinkings Mechanics 3.1

zAmboni
- Smaller Nav tools
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Old 11-19-09, 01:41 PM   #1610
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Many Thanks to Ducimus and his Team for TMO.

Good Hunting
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Old 11-19-09, 02:14 PM   #1611
I'm goin' down
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Default Played Truck mission

Got my ass kicked AGAIN, this time at TRUK. 1.9 looks terrific. Amazing even. TMO is a remarkable evolution. When UB Soft discovers that thousands of potential customers are playing 1.9 instead of SH5 they may try to buy your rights to the mod. If they do, let me know.

Some quick questions. Are any of the mods listed below duplicating what has been included in version 1.9? They all are activated in my set up of 1.9, but I would like to delete any duplicate applications.

Here they are. If you do not recognize the mod, assume it is not a duplicate.

Easy Plot V1.0,
TMOkeys (how do I figure out what key goes where?)
Coratio's SH4 TrukCarolHarbourCityLocations (probably included?)
Easy AoB for TMO
Webster's Better Air Patrols for 1.4 and 1.5
Webster's Faster TC Near Land for 1.5
Webster's Reduced Radio Traffiic.
Nisgeis Radar Range Ver0.1

Note: corrections to original post follow:

Hitman's TSAC is not compatible. On the Nav Map it replaces the speed ruler on the right side of the screen, and the chrono and tool revert to original (large) size. I deleted it.

I believe you have installed Scurvy's most recent mod re Optics and SCAF, as I compared the literature on others and saw no difference.

There are no markings for range on the ship's per the Recongnition Manual. I assume you want us to use top of the mast for range/aspect ratio.

Before I corrected this post I went back to Truk. Two hits on the stationary Yamato at 6,000 yds, while my crew was trying to repair the damage from a third defective torpedo that went circular on me and hit my boat. I blew ballast and was following the two other torpedoes when I forgot that my boat had surfaced from blowing ballast, whereupon a destroyer finished me -- AGAIN. The fourth torpedo exploded en route to the target. The Yamato was sitting on the surface, unfazed, as my boat died. I am going back again, hopefully to finish the job.

Last edited by I'm goin' down; 11-19-09 at 04:57 PM. Reason: Hitman's ingame TSAC is not compatible
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Old 11-19-09, 05:32 PM   #1612
Ducimus
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Quote:
Originally Posted by I'm goin' down View Post
When UB Soft discovers that thousands of potential customers are playing 1.9 instead of SH5 they may try to buy your rights to the mod. If they do, let me know.
You give me too much credit, and that will never happen . Sh5 is a uboat fans wet dream, and per capita, theres far more uboat fans then fleet boat fans. After Sh5 is released, i suspect the only people you'll see posting in SH4 are those with a theater preference to the pacific. Comparatively, this place will be a ghost town.

Quote:
Some quick questions. Are any of the mods listed below...
Do you at least *try* to run the mod as given? I understand personal taste, but the instant a long list of overlayed mods comes out, i can do nothing but chuckle at it.

Quote:
Easy Plot V1.0,
Easy AoB for TMO
These sound relatively harmless, i think.. not sure what the easy AOB is doing.

Quote:
I believe you have installed Scurvy's most recent mod re Optics and SCAF, as I compared the literature on others and saw no difference.
I did that a long time ago, and removed it as of 1.9.

Quote:
There are no markings for range on the ship's per the Recongnition Manual. I assume you want us to use top of the mast for range/aspect ratio.
I don't "want" you to do anything. I just decided to go back to the historical method primarly because i disliked having to look up the measure point for each individual target.
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Old 11-19-09, 05:51 PM   #1613
Bubblehead1980
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hey duci, the little min mod you put out a while back "harder escorts" , okay to run it with 1.9? I like using it for early war.

Also, FM sonar you put out, work with 1.9? Do you happen to have the link? I accidentally deleted mine, cant relocate the link.Thanks, about to venture out on my first 1.9 patrol in Dec 41
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Old 11-19-09, 06:01 PM   #1614
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Default honor were honors are due

Quote:
Originally Posted by Ducimus View Post
You give me too much credit, and that will never happen . Sh5 is a uboat fans wet dream, and per capita, theres far more uboat fans then fleet boat fans. After Sh5 is released, i suspect the only people you'll see posting in SH4 are those with a theater preference to the pacific. Comparatively, this place will be a ghost town.

you sure?, the game with TMO + Lurkers RSRD is so superior to just 1.5....

and that doesnt count Ffred´s radio stations, Rockin Robbins, Keltos01 and the rest!

I have a strong feeling that you will repeat last year´s award

yes, there will be people gamming with sh5, but the hard core ones will be simming in sh4 for sure...

who wants to try that soup anyway?
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Old 11-19-09, 06:03 PM   #1615
Radio
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Wow, good work, Ducimus

Like WarlordATF I only have a minor bug to report: The compass needle in the Balao Conning Tower is missing. Nothing serious.

I especially like the new periscopes, very good work there!
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Old 11-19-09, 06:06 PM   #1616
I'm goin' down
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Default deleting the mods

Okay, I am deleting the mods. We will see how long I last.
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Old 11-19-09, 06:27 PM   #1617
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This certainly enhances my SH4 installation.....but I'm probably stating the obvious.
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Old 11-19-09, 06:46 PM   #1618
Dutch
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Quote:
Originally Posted by Ducimus View Post
You give me too much credit, and that will never happen . Sh5 is a uboat fans wet dream, and per capita, theres far more uboat fans then fleet boat fans. After Sh5 is released, i suspect the only people you'll see posting in SH4 are those with a theater preference to the pacific. Comparatively, this place will be a ghost town.



Do you at least *try* to run the mod as given? I understand personal taste, but the instant a long list of overlayed mods comes out, i can do nothing but chuckle at it.



These sound relatively harmless, i think.. not sure what the easy AOB is doing.



I did that a long time ago, and removed it as of 1.9.



I don't "want" you to do anything. I just decided to go back to the historical method primarly because i disliked having to look up the measure point for each individual target.
While understand you point on that. You give yourself to little credit. While I do personally prefer the Atlantic to the Pacific, I will no doubt still play SHIV long after SHV comes out simply because of TMO and the likes.

You have done nothing short of completely re-working the game and making it what it should have been in the first place. Great Job! Thanks for all the time you put into it.
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Old 11-19-09, 06:52 PM   #1619
Ducimus
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Quote:
Originally Posted by Bubblehead1980 View Post
hey duci, the little min mod you put out a while back "harder escorts" , okay to run it with 1.9? I like using it for early war.

Also, FM sonar you put out, work with 1.9? Do you happen to have the link? I accidentally deleted mine, cant relocate the link.Thanks, about to venture out on my first 1.9 patrol in Dec 41
I *think* so. While i toyed with the AI a little bit in beta, in the release version i opted to not touch it at all. So the associated files should remain the same. As the FM sonar goes, i opted to not go any further with it. It just doesn't seem to work very well IMO for various reasons. Though you did give me an idea for the future.

Quote:
Originally Posted by cgjimeneza View Post
you sure?,
Pretty sure, though i may under estimate the number of hardcore folks in SH4. Kinda like how i underestimate the popularity of this mod. I have twice the D/L count then what i figured. To be honest, that intimidates me.

Quote:
Originally Posted by Radio View Post
The compass needle in the Balao Conning Tower is missing. Nothing serious.
There's a compass in the CT?


Quote:
Originally Posted by jimbuna View Post
This certainly enhances my SH4 installation.....but I'm probably stating the obvious.
Well i think we can all agree that SH4 was rather lack luster unmodded, so much so that anything would be an improvement.
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Old 11-19-09, 09:25 PM   #1620
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Forget the compass, it was a mistake on my side


Just an observation: You made some sensors (e.g. radar) use the crew efficiency. In my last patrol I had several incidents were the radar and hydrophone range and detection probability varied wildly. Any tips or thoughts on this issue? I am still not sure if I like it. It sure makes the game more exciting and I like that very much, but otoh it is a bit annoying to have to check the radar myself to detect contacts with an inexperienced crew.
One time there were e.g. three ships easily visible on the radar screen, but nobody reported them until they were VERY close.

I know I already said that, but i REALLY like the new periscopes , see:

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Last edited by Radio; 11-19-09 at 09:54 PM.
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