SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-18-17, 08:43 PM | #1 |
Born to Run Silent
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Added a guide
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SUBSIM - 26 Years on the Web |
08-05-17, 04:16 AM | #2 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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help
this structure is giving me the fits, why not place all customs missions once REL in a single pack, with a single mod file and it would be easier to install.
if any mission is updated we just replace the updated file in place? thanks
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
06-24-18, 09:41 PM | #3 |
Helmsman
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Installed Last Stand tonight. Played for a couple of hours. Finding the first set of targets, usually three ships isn't a problem. Finding everyone else out there is proving more difficult.
Any tips on where to sail after the first encounter to find the rest of the guys playing hide & seek? Thx. |
06-29-18, 09:33 AM | #4 |
Gefallen Engel U-666
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welcome aboard!
CDR DPH!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-29-18, 10:23 PM | #5 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Usually, a grouping has some general formation with capital and support ships in the middle or rear. Determine the heading of the first ship you encounter to get a gist of the overall group's heading. But, if you take out an escort...support ships will turn and run the other way.
Try and get a good view of the situation before being detected or launching. |
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