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12-28-21, 09:44 PM | #4111 |
Admiral
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Re: peri wake splach patch... tests results...
Ok, here are the end results, of a test run, with My v1.72... erhm... v1.73 now, mod set up... with the peri wake splash patch, included in the mix. Ran, 4... separate test runs... as outlined, as follows: 1. Attack scope up (not that any respecting skipper would run surfaced with it or... much less, their boats Obs. scope fully unhoused from its stored position, but.. in the interests of fully exploring the interactions from the mod & its patched state... decided for... thoroughness here. ) That said, on giving the order to crash dive... whilst going from a surfaced to submerged state... the wake effect, that a "raised" scope would generate... did, in fact... occur. Think of like the wave/wake effect with the sub charging ahead at full bore... just... way smaller. That continues, until the scope head, disappeared, once it was fully submerged. so.... end results... all good there. 1. Obs. scope test. As noted with the attack peri notes... same end results as before, with the attack scope. End analysis.. all good there. 3. For this test run, I upped the ante & had not just the attack or Obs. scope fully upright, but... BOTH... as if any skipper back then, worth their salt.. would ever... EVER... run with their scopes out & up, like bending over, waving a "come kick me" sign... However... again, for thoroughness here, ran with it, any way. End noted results... same as with both scopes, in the solo testing... all good there. last test, # 4.... No scopes up, at all... On diving, no wake effect, in evidence... with exception of one, caused by the.... air search radar... I believe it was... or the early surface search, perhaps... there was a similar wake from that... but on the top of that submerging... just as with the scopes... it too, disappeared, once the sub was in no way above the surface. In conclusion... the patched mod, is on My end, working as it did.. before with v1.6X & as well as with v1.46... aces. Kal, Mon ami, have not a clue as to what is with the set up you have... with that included... except for the possibility of the mod order... perhaps... Is the only thing I can think of... that, comes to mind. End test report... M. M.
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12-29-21, 09:40 AM | #4112 |
Sea Lord
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Splash periscop..No work
Hello, I regret Mad Mardigan it does not work that it is with different speed obs & o.Atk .. radar deck wash .. even change the list of mods even without the vickers mod...??? I will be curious to see yours ..
mods FoTrS1.46 mods FoTrS1.7 Last edited by Kal_Maximus_U669; 12-29-21 at 03:12 PM. |
12-29-21, 09:50 AM | #4113 |
CTD - it's not just a job
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I am suspecting - not confirmed of course - Kal_Maximus_U699, is that MM has a mod (Splash_effect_DC_bombs_bullets_shells_1.0_for_FOT R SU??) that has a Particles.dat file that Periscope wake splash for FOTRSU uses. His Interiors mod is loaded early, as compared to those, but whatever it is, it is a different load-out of mods than what we have. We're trying to dig deep into that today...
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12-29-21, 09:54 AM | #4114 | |
Sea Lord
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I was going to forget ... binocular problem the compass is wrong ... Last edited by Kal_Maximus_U669; 12-29-21 at 10:06 AM. |
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12-29-21, 12:00 PM | #4115 |
Watch
Join Date: Jan 2017
Posts: 27
Downloads: 26
Uploads: 0
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My Modlist:
Generic Mod Enabler - v2.6.0.157 [D:\STEAM\steamapps\common\Silent Hunters wolves of the pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.7 German PPI Screen and Metric Nomographs 399_NoScrollNavMap 452_MoonlightzSonarLines 454_EasyAOB_FotRSU Next Patrol now, and the Rank signs have disappeared: https://ibb.co/Sy5KFm1 And they offered me a new command, which i denied, of course, because it was the 2x of January '43. Would have been the Balao, since i allready have the MS Gato. Wonder if they offer me a new, new command, when the time should be fitting? |
12-29-21, 01:30 PM | #4116 |
Admiral
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Re: v1.73 mix list...
Current mod mix, that I ran the tests with...
Generic Mod Enabler - v2.6.0.157 [E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.7\MODS] 001- 100_FotRS-U v1.7 001B- Nihon Kaigun v1.1 001C- Nippon Maru v1.6a 001D- N.MaruV1.6a-N.KaigunV1.1-combinedroster EAX_SoundSim_FOTRSU_1.7 FI-OQ-FOTRSUv1.7-EN(patched) New Sounds Interior-Officer Quarters mod * Enhanced Sounds for SH4 * 450_MoonlightzSonarLines 901_Strategic_Map_Symbols Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter * Smaller seabed rocks * Smaller seaplants-small * Sober's Better Sand v2 * Sober's better rocks v2 * Sober's 3D waves mod * SH4 - Sealife_Pacific (new) 802_TMO_torp_tex_FotRSU Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU * 806_PeriscopeSplash Improved gun tracers - torp damage mod * 302_MoreDifficultAI001 650_LotsaDudz FDSMod DD tex Pack-Solo * FOTRS-U v1.7(only) Sub skins in 4k BATTLEFLAG_CONNING_SEAWOLF_SS197 (Alt) BATTLEFLAG_WARDROOM_SEAWOLF_SS197 (Alt) 1-MM's Gramophone music mix * * denotes non FotRS mods, of which, am more than happy to see of packaging together, zip it & host the zip an share the link to it. Just drop Me a dm & will see of doing just that. M. M.
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12-29-21, 01:57 PM | #4117 | ||
CTD - it's not just a job
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12-29-21, 02:00 PM | #4118 |
CTD - it's not just a job
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MM, you mod list destroys certain of the other mods in it. Specifically, something is contributing that "splash" effect you get from the periscope. It probably also adversely affects vickers sound mods, including what's in his Interiors mod. I don't know for certain on that, but we cannot replicate the "splash" effect. Where did you get that "Splash_effect_DC_bombs_bullets_shells_1.0_for_FOT R SU" mod? That is our current "suspect"...
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12-29-21, 02:31 PM | #4119 | ||
Admiral
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Check DM... as in the immortal words of, AOL... "you've got mail.!"... M. M.
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Last edited by Mad Mardigan; 12-29-21 at 02:40 PM. |
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12-29-21, 03:15 PM | #4120 |
Watch
Join Date: Jan 2017
Posts: 27
Downloads: 26
Uploads: 0
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"German PPI Screen and Metric Nomographs"
Ah, ok. Thank you. But now, that i think about it, the Metric Nomographs are not that important. I have to multiply the nm with 1.852 to get Kilometers. And I also have multiplied the yards with 0.91 to get meters. I used to play imperial back then, but having the yards evolving into nm, and having yards on the radar, but the deckwatch then tells you how many feet the target is away...Brainphuck. I also used to work in Florida at my aunts landserveying business, and renovating houses. I got a feel for inches and feet with the time, but going to a homedepot and having stuff like screws with 7/49 of an inch... Holy Moly. Periscope spinnt: Back then when playing TMO, i didnt knew about the specific dates of when boats are officially available. So i took every new command i could get so besides not working survace radar, i also now remember the exact same situation. Task Force huge Carriar and stuff, yes sir, periscope depth, and the periscope would just spin around at like 3 spins per second. |
12-29-21, 03:24 PM | #4121 |
Sea Lord
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double degree band ...
double degree band ... see screen I do not recall these mods anymore ... because I have amassed so many and tried a lot .. !!! "Splash_effect_DC_bombs_bullets_shells_1.0_for _FOT R SU" anyway I tried different combination with 1.7 is it has nothing to give .. I redid a clean install yesterday ... have not yet started a career .. it is about trying in training is already all these problems ... even without the interior vickers ... even without EaX sound .. I will reload the intergraliter of all the elements necessary for the construction is there .. there will be no excuse for the errors .. see you later Last edited by Kal_Maximus_U669; 12-29-21 at 03:32 PM. |
12-29-21, 05:31 PM | #4122 | |
I break things
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Could you link me with; Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU Improved gun tracers - torp damage mod I would like to view the contents against fotRSU.
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12-29-21, 05:55 PM | #4123 | |
Admiral
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Check DM... as in the immortal words of, AOL... "you've got mail.!"... M. M.
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12-29-21, 07:06 PM | #4124 | ||
CTD - it's not just a job
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12-29-21, 07:22 PM | #4125 |
Sea Lord
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the binoculars are being repaired ...
I'll let you work .. then when we're ready we'll try ... I thank Mad Mardigan for his PM ... for his assembly which seems to work ... "Fresh" assembly ... redownload file [MODS] 100_FalloftheRisingSun_Ultimate_v1.7=1 Nippon Maru v1.6=2 Nihon Kaigun v1.1=3 Combined Roster=4 301_MoreDifficultAI00=5 302_MoreDifficultAI001=6 303_MoreDifficultAI_Air=7 305_LessJapaneseAirRadar=8 450_MoonlightzSonarLines=9 650_LotsaDudz=10 801_UMark Invisible=11 802_TMO_torp_tex_FotRSU=12 803_NoPlayerSubFlags=13 901_Strategic_Map_Symbols=14 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=15 à(29:12:21) EAX_SoundSim_FOTRSU_1.7=16 à(26:12:21) FOTRSU_1.7_SUB_SKINS_IN_4k=17 |
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