SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-16-23, 07:27 PM | #1 |
Commander
Join Date: Jul 2017
Posts: 447
Downloads: 95
Uploads: 0
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Mod to count depthcharges?
Can one of you genius's make a mod to count depth charges dropped somehow in an "encounter" with destroyers....LOL?
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04-16-23, 07:37 PM | #2 | |
Silent Hunter
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Quote:
you-one-funny-guy!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-17-23, 09:18 PM | #3 |
Rear Admiral
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Just listen and count yourself
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You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
04-17-23, 09:45 PM | #4 |
Commander
Join Date: Jul 2017
Posts: 447
Downloads: 95
Uploads: 0
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04-18-23, 01:09 AM | #5 |
Stowaway
Posts: n/a
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The best mod for that:
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04-18-23, 06:27 AM | #6 |
CTD - it's not just a job
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Oh, I think it could be much simpler than that JapLance:
You just have to be careful when you choose to make a mark, but it is easy enough to get a new point, so long as you don't lose the sharpener in all the bouncing and shaking and water spraying... It would be nice if the XO could do the counting for you, but that sounds like something buried in the game code. Even it (the game) probably doesn't know how many it drops on you... I've seen where ships are supposedly limited to 40 cans apiece, and they're on top of your boat for hours, seemingly dropping 40 cans per hour, each... |
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