SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-27-21, 12:18 PM | #1 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
Uploads: 0
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New ships
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08-27-21, 03:31 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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08-27-21, 07:36 PM | #3 |
Silent Hunter
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Really liking the ship AND the particle effects! Although I won't like encountering it on patrol.
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https://www.facebook.com/WolvesoftheKaiser/ |
08-28-21, 09:25 AM | #4 |
Grey Wolf
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Excellent addition ! It will replace the ugly trawler model of SH3.
Do you have a skin without camouflage pattern ? |
08-28-21, 11:11 AM | #5 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
Uploads: 0
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08-28-21, 11:27 AM | #6 |
Grey Wolf
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08-31-21, 12:31 PM | #7 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
Uploads: 0
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Isles skin - https://disk.yandex.ru/d/uKVrCSmivWvbjw
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08-31-21, 01:57 PM | #8 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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08-31-21, 02:22 PM | #9 | |
Grey Wolf
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Quote:
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09-01-21, 09:55 AM | #10 |
Sparky
Join Date: Jul 2021
Location: Italy
Posts: 153
Downloads: 19
Uploads: 0
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Nice!
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09-01-21, 07:15 PM | #11 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Little question:
I see there is an optional skin for the Isles ship and both veersions look very good... Is there a way to make it multi skin so there is no need to enable/disable it via JSGME all the time?
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09-02-21, 01:51 AM | #12 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
Uploads: 0
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09-02-21, 04:11 AM | #13 |
Grey Wolf
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I think, the most apropriate way for SH3 is to build a simplified model (based on the original one) and create a single texture for the entire model. Then, it's easy to create several skins... But this is a lot of work !
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09-02-21, 10:19 PM | #14 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Thanks for the reply anyway!
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09-03-21, 04:44 PM | #15 |
Village Idiot
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Sorry but no re-uv work would be needed.
What would happen if made a multi texture is that only the hull texture would change. Really never tried to multi-texture the deck textures but since I can't recall it ever having been done I suspect it can't be. Now if you can live with one deck texture no matter the Hull? Then Bob's your Uncle! |
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new ships |
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