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Old 11-04-16, 11:03 AM   #6286
THEBERBSTER
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Hi Kevin
Like yourself and Vecko I also use this method especially handy if you only need to make one change.
There are many who do not have our experience so I prefer to only mention the safe way.
The py file contains a lot of data so not for diving into so as to speak unless you know what you are doing.
Peter
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Old 11-04-16, 12:43 PM   #6287
Lanzfeld
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Quote:
Originally Posted by vdr1981 View Post
Any Youtuber out there willing to create new video tutorial?
So his videos are gone forever? This is a shame.
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Old 11-04-16, 02:55 PM   #6288
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Hi Lanzfield
Potus has 7 TWOS YouTube videos.

The WAR OFFICE (COMBAT MISSION) has 4 TWOS YouTube videos.

Peter
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Old 11-05-16, 03:14 AM   #6289
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Quote:
Originally Posted by kevinsue View Post
hello Peter, I usually make changes with the OFEV without disabling any mods. Just make sure to use the correct file..C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py and overwrite this file to save any new changes. You just have to remember to copy and paste this saved file back into the MODS folder C:\Ubisoft\Silent Hunter 5\MODS\1. The Wolves of Steel 1.06\data\Scripts\Menu if you want to reactivate the mod and keep the changes made with the OFEV. Just another way to achieve the same thing
Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.
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Old 11-05-16, 06:45 AM   #6290
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Quote:
Originally Posted by MCM View Post
Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.
Yes, hotkeys are a bit different then other options...

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Old 11-05-16, 07:01 AM   #6291
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Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!
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Old 11-05-16, 08:25 AM   #6292
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THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".

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Old 11-05-16, 08:47 AM   #6293
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Quote:
Originally Posted by MCM View Post
THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".




Quote:
Originally Posted by Lanzfeld View Post
Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!
My pleasure mate... I'm still experimenting with it. My goal is to obtain limited fire/explosions with more dense smoke effects. That would be perfect IMO...

This may help you to do a bit of testing for your self if you like...

Code:
BAZA_FX_FocFum_mic         fires with little bit of smoke
BAZA_FX_Splinter_fire      fireball explosion, no fires or smoke
BAZA_FX_Explozie_mica      a kind of firework explosion, no fires or smoke
BAZA_FX_scantei_explozie   a kind of firework explosion, with kind of shock wave effect, no fire or smoke
BAZA_FX_Foc                large fire, no smoke
BAZA_FX_Fum_explozie       large dense black smoke, dull heat in smoke's base 
BAZA_FX_baza_explozie      small "puff" explosions, no smoke or fire
BAZA_FX_Explozie           large tanker-like fireball explosions
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Old 11-05-16, 10:15 AM   #6294
Lanzfeld
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When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already
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Old 11-05-16, 10:47 AM   #6295
vdr1981
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Quote:
Originally Posted by Lanzfeld View Post
When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already
Maybe this evening but the update will be "patrol friendly" anyway...
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Old 11-05-16, 04:44 PM   #6296
vdr1981
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The Wolves of Steel 1.06 - Update 01 changelog:





Other tweaks:
No. 01
- SM Interior QR1 room swinging lamp, re-added by Torpedo.
- New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan).
- Few more controllers fixes for several dat ships.
- Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant.


Check my sig for download link and install instructions...

Last edited by vdr1981; 11-05-16 at 06:07 PM.
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Old 11-05-16, 04:56 PM   #6297
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you sir....are a god.
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Old 11-05-16, 04:58 PM   #6298
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OK Vecko!!!
the download of "The Wolves of Steel 1.06 - Update 01" works perfectly!!!

Torpedo
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Old 11-05-16, 09:47 PM   #6299
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Many thanks for the update!

I hope I will can continue with my actual Med campaign.

Best regards!

Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
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Old 11-06-16, 12:59 AM   #6300
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This 1.06 and update 01 awesome ! , Thanks so much Vecko...
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