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Old 04-23-22, 03:22 PM   #1
1Patriotofmany
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Default Don't you hate it when

You have one torpedo left and run across a juicy target like the Illustrious and only damage it? I can only imagine how real skippers felt.
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Old 04-24-22, 05:23 AM   #2
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You have one torpedo left and run across a juicy target like the Illustrious and only damage it? I can only imagine how real skippers felt.

Oh yea, its the worst lol. That or when you go a whole patrol without any real contacts, stumble upon a carrier, make a perfect approach inside the screen, fire from "can't" miss range and angle...only to have five torpedoes malfunction(3 premature detonations, two duds) and one hit. Of course, carrier is too fast and well protected to end around , plus you are already low on fuel since en route home. Then you are slightly damaged after her escorting DD's dropped hundred fifty or more depth charges over six hours.

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Old 04-24-22, 02:22 PM   #3
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Oh yea, its the worst lol. That or when you go a whole patrol without any real contacts, stumble upon a carrier, make a perfect approach inside the screen, fire from "can't" miss range and angle...only to have five torpedoes malfunction(3 premature detonations, two duds) and one hit. Of course, carrier is too fast and well protected to end, plus low on fuel, and slightly damaged after her escorting DD's dropping depth charges for six hours.
I play baby level so my pain isn't as bad as yours!
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Old 04-24-22, 10:23 PM   #4
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Originally Posted by Bubblehead1980 View Post
Oh yea, its the worst lol. That or when you go a whole patrol without any real contacts, stumble upon a carrier, make a perfect approach inside the screen, fire from "can't" miss range and angle...only to have five torpedoes malfunction(3 premature detonations, two duds) and one hit. Of course, carrier is too fast and well protected to end around , plus you are already low on fuel since en route home. Then you are slightly damaged after her escorting DD's dropped hundred fifty or more depth charges over six hours.

Cool! Now that's realism...
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Old 04-25-22, 07:04 AM   #5
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Cool! Now that's realism...

Indeed.
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Old 04-25-22, 09:45 AM   #6
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One of my most heartbreaking moments was I attacked a TF with the Yamato in it and did great damage to it. I suffered damage in the counter attack. I came up later and gave chase as the Yamato had fallen behind out of the TF. I had few engines destroyed and it was a long chase like barely catching up to it. I had a few bows left and hit it and it went dead on the water. I turned to give it my remaining 4 stern torps... When I fired the first one, nothing...torpedo tube destroyed, and the same for all the rest. Course shot all my deck gun into it later in a storm,..knowing better. It was tilting so far over it couldn't shoot me and I went in full speed and rammed it hoping a lil shove would push it over. Actually did this with a carrier once. Didn't work.
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Old 04-27-22, 03:32 AM   #7
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Yeah I hate it... but even worse to have no torps at all!
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Old 04-27-22, 06:07 AM   #8
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OH the disappointment...


Testing New Construction career in a Gato.


Departed Portsmouth, NH on second sea trial on June 21 1942. USS Shad-Gato class.


Night of June 23, 1942 at 2304 hours, lookouts spotted (no SJ radar yet) a surfaced U Boat bearing 184 degrees roughly 5000 yards.

Since AI subs can fire torpedoes plus his deck gun, I sped up and took evasive maneuver then did a crash dive, leveling off at 150 feet. Went to GQ-Torpedo, silent running. A sound check showed no course changes by enemy nor sounds of torpedoes, looks like he had not spotted the Shad.


Eased up to periscope depth...with the light from the half moon silhouetting the U boat, was able to gain decent reading for periscope shot.


Tubes 1,2,3,4,5,6 were all made ready, set to 6 ft depth. U Boat appeared to be a Type IX on course 270 at 11 knots. Shad eased in with outer doors on tubes open.


Time: 2351- Fired four MK 14 torpedoes from 1200 yards, AOB 90 , gyros at 8. Ideal shot.

First torpedo 10-15 yards target prematurely detonated. Followed by the second. Third torpedo ran deep and passed below keep. Fourth torpedo, seemed right on target in spite of evasive maneuver by the now alerted U boat. Torpedo hit the stern, but failure to detonate...the audible clang of the DUD heard throughout the boat. U Boat turned toward Shad's scope, firing her deck guns and apparently torpedoes, as they were now audible on sound gear. Sahd sounded collision and went to 100 feet, careful not to have stern sticking in air. Torpedoes passed overhead.


Well stayed deep and quiet a while, came to service, U boat was no where to be found.


Talk about disappointment.
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Old 04-28-22, 08:46 AM   #9
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Originally Posted by Armistead View Post
One of my most heartbreaking moments was I attacked a TF with the Yamato in it and did great damage to it. I suffered damage in the counter attack. I came up later and gave chase as the Yamato had fallen behind out of the TF. I had few engines destroyed and it was a long chase like barely catching up to it. I had a few bows left and hit it and it went dead on the water. I turned to give it my remaining 4 stern torps... When I fired the first one, nothing...torpedo tube destroyed, and the same for all the rest. Course shot all my deck gun into it later in a storm,..knowing better. It was tilting so far over it couldn't shoot me and I went in full speed and rammed it hoping a lil shove would push it over. Actually did this with a carrier once. Didn't work.

Ahhhh yes, the old TMO tubes destoyed bug lol. I (mostly) solved it in the new damage model. Usually if they are knocked out, you will at least know. I still out of habit check after every depth charge attack lol. If hit open key and heard the noise of tubes flooding/door opening, then are good to go. If not, yeaa. Of course if have external cam on can also check them.
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Old 04-29-22, 09:23 AM   #10
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Originally Posted by Bubblehead1980 View Post
OH the disappointment...


Testing New Construction career in a Gato.


Departed Portsmouth, NH on second sea trial on June 21 1942. USS Shad-Gato class.


Night of June 23, 1942 at 2304 hours, lookouts spotted (no SJ radar yet) a surfaced U Boat bearing 184 degrees roughly 5000 yards.

Since AI subs can fire torpedoes plus his deck gun, I sped up and took evasive maneuver then did a crash dive, leveling off at 150 feet. Went to GQ-Torpedo, silent running. A sound check showed no course changes by enemy nor sounds of torpedoes, looks like he had not spotted the Shad.


Eased up to periscope depth...with the light from the half moon silhouetting the U boat, was able to gain decent reading for periscope shot.


Tubes 1,2,3,4,5,6 were all made ready, set to 6 ft depth. U Boat appeared to be a Type IX on course 270 at 11 knots. Shad eased in with outer doors on tubes open.


Time: 2351- Fired four MK 14 torpedoes from 1200 yards, AOB 90 , gyros at 8. Ideal shot.

First torpedo 10-15 yards target prematurely detonated. Followed by the second. Third torpedo ran deep and passed below keep. Fourth torpedo, seemed right on target in spite of evasive maneuver by the now alerted U boat. Torpedo hit the stern, but failure to detonate...the audible clang of the DUD heard throughout the boat. U Boat turned toward Shad's scope, firing her deck guns and apparently torpedoes, as they were now audible on sound gear. Sahd sounded collision and went to 100 feet, careful not to have stern sticking in air. Torpedoes passed overhead.


Well stayed deep and quiet a while, came to service, U boat was no where to be found.


Talk about disappointment.
What mod is that?
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Old 04-29-22, 10:46 AM   #11
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What mod is that?
TMO Update mod, Version 2.0 , I plan to release in next few days.

This was a test run for the "East Coast New Construction" career start in 1942 I was testing. Player can do a new construction start out of New London and Portsmouth New Hampshire. Currently after sea trials player is sent to pacific but working on one that sends player from East coast to SubRon 50 in Scotland.

Mod will also include a SubRon 50 (Submarine Squadron 50) campaign which covers the deployment of the six boats of SubRon 50 to Europe from Oct 1942-Summer 1943 to the Pacific. Boats of SubRon 50 were were Gunnel, Shad, Blackfish, Barb, Haddo, Gurnard, and Herring.

A major reason Churchill , in desperation to combat U boats but free up British subs for the med, requested the FDR send fleetboats was to hunt U boats, figuring their heavy armament and long range would give them a advantage. They deployed from east coast, supported Operation Torch in November 1942, then conducted patrols in Bay of Biscay, Iceland, North Atlantic, Norway until July 1943 before being sent home.

Atlantic was much different war and found little success. Most Axis shipping flew under false flags and used neutral waters. U Boats obviously are tough to locate and sink even by another sub, esp at that point. Only one probable sinking of a U boat was credited to SubRon 50 boat (Blackfish if I recall).

Then those with the German designed HOR engines suffered serious engine issues. Gunnel had to sail from North Africa to base at Rosneath Scotland at a speed of about 3 knots on her aux diesel because all four diesels broke down. Obviously was repaired and sent to East coast to get new engines.
All went to the pacific after returning home for overhaul and saw heavy action in pacific. Barb, as you likely know becoming a top boat under Fluckey.



Mod simulates challenging ops they faced in Atlantic , patrols based on the actual reports ,with a little license taken to keep it interesting i.e. more opportunities to sink enemy shipping but nothing like what will see in the pacific. Player really has to really pay attention to what are attacking as don't want to sink a neutral or friendly. U boats which fire torpedoes of course are a threat, friendly fire, etc.
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Old 04-30-22, 06:10 PM   #12
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Originally Posted by Bubblehead1980 View Post
TMO Update mod, Version 2.0 , I plan to release in next few days.

This was a test run for the "East Coast New Construction" career start in 1942 I was testing. Player can do a new construction start out of New London and Portsmouth New Hampshire. Currently after sea trials player is sent to pacific but working on one that sends player from East coast to SubRon 50 in Scotland.

Mod will also include a SubRon 50 (Submarine Squadron 50) campaign which covers the deployment of the six boats of SubRon 50 to Europe from Oct 1942-Summer 1943 to the Pacific. Boats of SubRon 50 were were Gunnel, Shad, Blackfish, Barb, Haddo, Gurnard, and Herring.

A major reason Churchill , in desperation to combat U boats but free up British subs for the med, requested the FDR send fleetboats was to hunt U boats, figuring their heavy armament and long range would give them a advantage. They deployed from east coast, supported Operation Torch in November 1942, then conducted patrols in Bay of Biscay, Iceland, North Atlantic, Norway until July 1943 before being sent home.

Atlantic was much different war and found little success. Most Axis shipping flew under false flags and used neutral waters. U Boats obviously are tough to locate and sink even by another sub, esp at that point. Only one probable sinking of a U boat was credited to SubRon 50 boat (Blackfish if I recall).

Then those with the German designed HOR engines suffered serious engine issues. Gunnel had to sail from North Africa to base at Rosneath Scotland at a speed of about 3 knots on her aux diesel because all four diesels broke down. Obviously was repaired and sent to East coast to get new engines.
All went to the pacific after returning home for overhaul and saw heavy action in pacific. Barb, as you likely know becoming a top boat under Fluckey.



Mod simulates challenging ops they faced in Atlantic , patrols based on the actual reports ,with a little license taken to keep it interesting i.e. more opportunities to sink enemy shipping but nothing like what will see in the pacific. Player really has to really pay attention to what are attacking as don't want to sink a neutral or friendly. U boats which fire torpedoes of course are a threat, friendly fire, etc.
You're a pretty awesome guy doing this coding! I might have to try it. I have a couple Clay Blair books and others and as you noted not much mention of US subs in the Atlantic. I like the license part, I get a bit bored as a lot of crews undoubtedly did with seeing nothing especially in the pacific toward the end of the war.
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Old 05-01-22, 12:16 PM   #13
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You're a pretty awesome guy doing this coding! I might have to try it. I have a couple Clay Blair books and others and as you noted not much mention of US subs in the Atlantic. I like the license part, I get a bit bored as a lot of crews undoubtedly did with seeing nothing especially in the pacific toward the end of the war.


Well, neutrals, false flags will be probs in the mod but just more opportunities to sink a ship in the mod than had in real life.


Yes, late war has always been boring in SH 4, it was actually a interesting period in the pacific. I did a lot of work in TMO to make it interesting in the sim. Lifeguard missions were done in quite a "piss poor" manner in stock and came over into the mods, so I reworked them to be interesting and rewarding as lifeguard was a major facet of operations in 1945.

Actually plenty of shipping to go after also, well depending on assigned area. Just have to go where they are in the coastal waters. Since realistic night surface attacks are now possible since release of TMO Update V1.0 in September, have a fighting chance. Requires a lot of shallow water operations, gets dangerous but not impossible
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Old 05-02-22, 11:02 AM   #14
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Been there many times with carriers and bbs merchants sometimes do the old Duke personation and ram them funniest one had a merchant down by the bow last couple of fish was duds to rough for deckgun so back to Duke tatic just about to hit when a wave lifted me up and planted right on the merchant sit there about 10 minutes with what the heck I'm going do now course no boarding party finally the weight of the sub was just enough to sink it the neighbors sure heard some salty language
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