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Old 02-09-22, 08:51 PM   #1
John Pancoast
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Default Pigs CAN fly.....

.....after all the campaigns I've done, I *finally* got sunk by an aircraft !!! Woohoo !!

April, 1943.
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Old 02-15-22, 10:20 PM   #2
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How about telling us your sad tale? Salute !!


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Old 02-15-22, 10:25 PM   #3
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Not much to tell. Crash dove as usual and for once the plane's ordnance hit me.
99.9% of the time they can't hit the broadside of a barn, not even close.
I long ago shortened the radar warning receiver's ranges to make them a little more interesting, get them to see me and at least drop ordnance.

Otherwise at non-edited receiver ranges they're pretty much zero threat and don't even do that.
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Old 02-16-22, 03:22 AM   #4
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Yesterday for first time:
October 1942, got depth charged by aircraft and … lost both my rudders!!
Plus 6 crew death… not to say it was the end of my career
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Old 02-16-22, 10:09 PM   #5
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Quote:
Originally Posted by John Pancoast View Post
.....after all the campaigns I've done, I *finally* got sunk by an aircraft !!! Woohoo !!

April, 1943.
What kind of aircraft was that? Or did your crew sleep so they not manage the AA gun's in time.... well, maybe it's was a kimazke pilot...
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Old 02-16-22, 10:37 PM   #6
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What kind of aircraft was that? Or did your crew sleep so they not manage the AA gun's in time.... well, maybe it's was a kimazke pilot...

No idea. Got the warning and crash dove. I don't ever bother with the AA guns.
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Old 02-17-22, 01:11 AM   #7
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Quote:
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What kind of aircraft was that? Or did your crew sleep so they not manage the AA gun's in time.... well, maybe it's was a kimazke pilot...
...been a semester since you posted @ John P. Did U execute a hard-90⁰ turn as U crash dived?
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Old 02-17-22, 05:29 AM   #8
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Originally Posted by Aktungbby View Post
...been a semester since you posted @ John P. Did U execute a hard-90⁰ turn as U crash dived?

No, never have. See above, no reason to; they can't hit anything anyway.
Sometimes i get that silly and meaningless flak gun and forward deck minor damage (how can my crew even tell that outside damage when we're submerged......) but that's no big deal.
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Old 02-17-22, 06:03 AM   #9
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they can't hit anything anyway.
Don’t know what you’re playing, but got hitted (sometimes very badly) plenty times … almost each time I’m not fast enough to dive and reach the quite safe 70m
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Old 02-17-22, 06:10 AM   #10
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Don’t know what you’re playing, but got hitted (sometimes very badly) plenty times … almost each time I’m not fast enough to dive and reach the quite safe 70m

Strange. My experiences have been with base NYGM, base GWX, and various "Frankenstein" installs.
All the same; ordnance is dropped off to the side of my path, to long, to short, etc.
I can't recall EVER receiving serious damage from an aircraft's standard bombs or depth charges. (I don't consider the above flak gun/forward deck as serious). FIDO and MAD Catalina excepted.
Heck, at 40 meters I go to all slow until crash depth is reached.
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Old 02-17-22, 04:56 PM   #11
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I am not the best sub skipper in any of the SH series by any stretch, especially SH3 GWX, but I usually die-by-plane also. I have had my fair share of depth-charged demises, but by far, the airplanes are what get me... I do not remember having ever made it past July 1943 from a 1939/40 start, and even if I start in 42 or 43, getting past 44 - for me - is very difficult... lol - I am definitely not the most patient skipper on / in the Atlantic, but in certain areas, I spend more time avoiding targets, than attacking... Doenitz has not been happy with me more than once...
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Old 02-17-22, 05:15 PM   #12
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That's really strange, especially with the too long rwr ranges. Easy to be well under water long before the plane is anywhere even remotely close with them.
But I crash dive immediately upon warning or sighting as was the historical preference (once Doenitz's absurd short lived "fight it out on the surface" order was over); maybe you guys don't sometimes ?
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Old 02-17-22, 05:39 PM   #13
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My one thought is, when does the RWR become available, and does it automatically get added, or does a player have to purchase it? I do not remember being offered it in GWX, but I may have overlooked it on the upgrade screen in the Office... Of course, as I said, I do usually die early, like Dec 42 or usually no later than April 1943 (but I do have fun getting there)... I am usually damaged first, and then sunk on a 2nd or 3rd encounter, as you describe above... though there have been a few "one bomb wonders" that put it right down the conn hatch... as usually happens in SH4 also, if you are caught on the surface. Luke Skywalker and the DeathStar kind of drops, you know? - the ones that almost always get me are the groups of planes, where 2 or more planes take their turns at dropping, and I do see some near-misses, but I almost always have some damage, even when I'm already past PD before they get close to me. I do not have any "crew" on my AA guns either, unless I am unable to dive and HAVE to stay topside... So when I get a prompt, I crash dive ASAP. I usually drive a Type IX as soon as I can, so maybe you're doing a VII, and that's the diff? Besides not having an RWR, that I am aware of??
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Old 02-17-22, 05:47 PM   #14
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Quote:
Originally Posted by propbeanie View Post
My one thought is, when does the RWR become available, and does it automatically get added, or does a player have to purchase it? I do not remember being offered it in GWX, but I may have overlooked it on the upgrade screen in the Office... Of course, as I said, I do usually die early, like Dec 42 or usually no later than April 1943 (but I do have fun getting there)... I am usually damaged first, and then sunk on a 2nd or 3rd encounter, as you describe above... though there have been a few "one bomb wonders" that put it right down the conn hatch... as usually happens in SH4 also, if you are caught on the surface. Luke Skywalker and the DeathStar kind of drops, you know? - the ones that almost always get me are the groups of planes, where 2 or more planes take their turns at dropping, and I do see some near-misses, but I almost always have some damage, even when I'm already past PD before they get close to me. I do not have any "crew" on my AA guns either, unless I am unable to dive and HAVE to stay topside... So when I get a prompt, I crash dive ASAP. I usually drive a Type IX as soon as I can, so maybe you're doing a VII, and that's the diff? Besides not having an RWR, that I am aware of??

Ah, I see why you're having problems now Rick.
- Metox is the first rwr available in Sept/Oct. 1942. You must buy it. If you start a career after those dates it is automatic though. Btw SH3 has a bug where if you have the latest rwr, it also has the capabilities of the previous rwr versions.
At the same time, your crew will spot a plane in plenty of time anyway.
- There should never be a group of planes. That's vanilla behavior. If so, something is wrong with the install and/or mod(s). Should always be one plane attacks. Historically the only time there was more than one plane on a regular basis was off escort carriers with an Avenger/Wildcat pairing.
But that is not possible in SH3. One more thing AOD does that SH3 doesn't for some reason.
- Type IX's are big slow pigs. There's a reason they were historically pulled from convoy duty early in the war. I alway use VIIs.
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Old 02-17-22, 07:20 PM   #15
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Have had a handful of SH3 careers terminated violently by Allied air and then only in GWX, CCoM and NYGM, generally in the Bay of Biscay or leaving Trondheim or Bergen in late war patrols.

Once was attacked in a Type IXD2 off Freetown, West Africa by no less than seven Liberators in the late summer of 1943. Survived without damage and shot down five of the attackers with the two remaining aircraft flying away, one of them trailing smoke. The only reason that I stayed up to fight is that the first plane was a complete surprise, coming out of the overcast without warning and the big Monsun Boats take oh so long to dive. Then as the skies filled with Liberators I wanted to see how I might do. Turns out that in the WAC universe, the B-24 does not pose any significant threat to a U-Boat.

From both a gaming/simulation and historical aspects, the entire situation was positively ludicrous and it caused me to remove the offending super-mod entirely from my computer.

As John implied, staying on the surface to fight a Liberator in AOD is an excellent method of ending a career.

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