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Old 01-05-16, 07:14 PM   #46
Fahnenbohn
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So at what point in installing mods should it be placed? Asking to find out what mods might overwrite parts of it.
You should install FBE mod at the end, after all other mods. But there may be a conflict with mods that are changing particles, like SH4 effects for SH3. If you really want to have this mod, then you have to install it after FBE. In this case, you won't see lightnings as on the picture I've posted.

I am working on SH4 effects in order to improve smokes, maybe add real orange light for the fire, and improve the lightnings as in FBE. But first, I have to re-install my corrupted SH3 ...
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Old 01-05-16, 07:32 PM   #47
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Thanks for that info. It'll save us all from problems we don't want.
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Old 01-28-16, 08:22 AM   #48
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Very good view in binoculars to the target during a summer storm in the night

Last edited by ivanov.ruslan; 01-28-16 at 02:45 PM.
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Old 01-28-16, 12:19 PM   #49
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Quote:
Originally Posted by Fahnenbohn View Post
You should install FBE mod at the end, after all other mods. But there may be a conflict with mods that are changing particles, like SH4 effects for SH3. If you really want to have this mod, then you have to install it after FBE. In this case, you won't see lightnings as on the picture I've posted.

I am working on SH4 effects in order to improve smokes, maybe add real orange light for the fire, and improve the lightnings as in FBE. But first, I have to re-install my corrupted SH3 ...
Also I´m working on new explosions for SH4 and SH3 based in SH5 effects. But I have a problem with the particles: in light fires, I have little pops of smoke, and don´t look realistic. It seems Iambecomelife find a solution for Wolfes of the Kaiser mod (WIP). Also Maddy of FOTRS find a solution for SH5 fires in SH4 in FOTRS v2 but I don´t get to implement it in my FOTRSv13 and GFO installations.

To be continued in the correct thread....

For this environment mod: it´s needed to apply your 16k extension mod, or we have the problem of mountains and coast with polygons, etc. The same solution implemented by you and Makman in MEPv6 20k.

Best regards.

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Old 03-13-16, 06:23 AM   #50
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I'm still improving my mod, but now I hesitate a little about details. For example, which picture do you prefer ? The first or the second one ? The second one has a darker sky and sea.



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Old 03-13-16, 06:29 AM   #51
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I think that the second
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Old 03-13-16, 06:52 AM   #52
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First one

Any chances of a 20 kms version?
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Old 03-13-16, 07:18 AM   #53
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Quote:
Originally Posted by ivanov.ruslan View Post
I think that the second
Quote:
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First one
You really don't help me to choose ! ... lol

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Any chances of a 20 kms version?
Mmhh ... maybe !
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Old 03-13-16, 01:03 PM   #54
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I think the 2nd pic as well. IIRC the North Atlantic gets very dark blue waters, but I guess that depends on where you're patrolling. I still like the dark blue for sky and water. My 2 cents.
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Old 03-18-16, 06:10 PM   #55
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IS this Mod Combatibel with LSH 2015?
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Old 03-18-16, 10:42 PM   #56
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Second for me. Dark sky and dark sea.

Regards.

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Old 03-19-16, 02:52 AM   #57
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Second for me

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Old 03-19-16, 09:31 AM   #58
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Quote:
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IS this Mod Combatibel with LSH 2015?
I think so.
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Old 03-19-16, 09:33 AM   #59
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cool

Most of you prefer the second pic. Well, that was my taste too.

Now, I'm working on new underwater colors.

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Old 05-03-16, 05:37 AM   #60
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Smoke on the horizon !



... FBE v.2 is on the way ! ...
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