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Old 02-21-22, 12:46 PM   #706
Jhanz
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Default Conning Tower

pls, help. The left side is ok but the right side doesn't get a shadow. Is it really like this?
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Old 02-23-22, 02:19 AM   #707
ivanov.ruslan
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Hi,i guess it depends on the solstice, if I'm not mistaken!
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Old 05-05-22, 01:09 PM   #708
Rhodes
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When I enable U-Boat VIIB (Turm 1 Late) happens this:





Any idea why and how to fix?
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Old 05-06-22, 03:04 PM   #709
Anvar1061
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Quote:
Originally Posted by Rhodes View Post
Any idea why and how to fix?
Post your mod list.
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Old 05-07-22, 04:03 AM   #710
Rhodes
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Quote:
Originally Posted by Anvar1061 View Post
Post your mod list.
As you wish!



Generic Mod Enabler - v2.5.0.150
[C:\Jogos\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
SH-5 Water for SH-3 Bigger Sun v2
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Conus' Historically Accurate U-boat Emblems 1.2
Lutzow's Officers - SET6
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_GWX__
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
DasBootSehrohr
Real Depth Charge
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
TDW's Ship Plane Fire Damage_v1.4
Foam
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Evan82's Uniforms II
Sh3_volumetric_clouds&fog_V2.2
Charts addon 1.4 NYGM_IABLnew
Optional - Charts Addon 1.4 GWX_MFM ships
WAC5.0 Full_Interior
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) Sensors Fix
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
ARB WideGui 1920x1080 English & Deutsch
Fix for the Recon Book ARB WideGui 1920x1080
O2-Gauges v2
TychoSh3Patch_v3
Bordinstrumente_patch_2.3
Bordinstrumente_patch_2.2_Ahnenerbe
U-Boat VIIB (Turm 1 Late)
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Old 05-07-22, 10:25 AM   #711
Anvar1061
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U-Boat VIIB (Turm 1 Late)
not compatible with
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
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Last edited by Anvar1061; 05-07-22 at 12:30 PM.
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Old 05-09-22, 12:22 PM   #712
Rhodes
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Quote:
Originally Posted by Anvar1061 View Post
U-Boat VIIB (Turm 1 Late)
not compatible with
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
I see, but is there a way to have the late turm of type VIIb with wise models?
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Old 05-13-22, 02:06 PM   #713
Anvar1061
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Quote:
Originally Posted by Rhodes View Post
I see, but is there a way to have the late turm of type VIIb with wise models?
Need basic skills as a Silent 3ditor.
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Old 05-17-22, 05:37 AM   #714
Rhodes
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Quote:
Originally Posted by Anvar1061 View Post
Need basic skills as a Silent 3ditor.





I can't even remember how I did some merge/editing last time. Well, my type VIIB will have a nice new black camouflage painted deck!


Thank you Anvar for the replies!
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Old 05-17-22, 10:33 AM   #715
Anvar1061
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Quote:
Originally Posted by Rhodes View Post




I can't even remember how I did some merge/editing last time. Well, my type VIIB will have a nice new black camouflage painted deck!


Thank you Anvar for the replies!
Delete German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
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Old 06-10-23, 01:30 AM   #716
Tabris
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Hello all, I am also getting the problem where the boat will not surface in a reasonable amount of time. I am mainly a Type XXI player but I have also tested the issue on the Type VII and it is consistent. On the XXI it is even worse, as Emergency Surface does not fix the issue typically. The boat only counts as "surfaced" after slowly climbing its way to 7m, regardless of what the cfg file has the boat's "surfaced depth" set to. I also tried editing the boat's draught in the .dat file, that didn't help either. This is quite the confounding problem - I can find nothing in the GUC mod files that would influence when the watch crew go on deck. Can anything be done?

Edit: did more testing and verified that the problem is 100% in one of the files in the Submarine/NSS[...] folder for each specific boat, as I dumped that directory by itself into my build of the game and the problem was present. Of course now I'm considering trying a full reinstall, but...you know how it is. My modlist is so long, many of which are heavily customized. Before doing that I'd like to wait and see if someone reports back how they fixed it. I use GWX for context. Thanks in advance guys.

Last edited by Tabris; 06-10-23 at 02:59 PM.
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Old 07-09-23, 08:34 PM   #717
skizzyj
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the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks
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Old 07-10-23, 11:53 AM   #718
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Quote:
Originally Posted by skizzyj View Post
the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks
Delite flag.dat
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