SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-16, 05:48 PM   #1726
W.A.R.D.C_sOnar
Watch
 
Join Date: May 2015
Location: Poland
Posts: 20
Downloads: 66
Uploads: 0
Default

Thanks...

Send me the link (PM) to archived Blueprints ships that you need to. Welcomed a minimum of two views, for example, bow and broadside or top and broadside. It is difficult to model with one shot. I think you understand what I mean. Thanks and greetings
__________________
W.A.R.D.C_sOnar is offline   Reply With Quote
Old 03-31-16, 11:25 AM   #1727
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Thanks...I am taking pictures of some German Destroyers now. I will send them soon. And you other guys, yes! I would love to have any WWI paintings etc so send them.
iambecomelife is offline   Reply With Quote
Old 04-06-16, 02:25 AM   #1728
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Just fyi - no recent updates because of the tremendous amount of work I've been doing on the "Von der Tann". Not at all satisfied with how it looks but I'm going to pull this off...in modding, you fail and fail until suddenly, you succeed!

My goal is to be able to produce complex units like battleships and battlecruisers at a rate of about 1 new unit every few days.

Hope everyone is healthy, and I will be sending scans of German warships to you soon.
iambecomelife is offline   Reply With Quote
Old 04-06-16, 04:28 AM   #1729
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Keep it up !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 04-13-16, 08:20 PM   #1730
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Well, I got rid of the horrible gritty skin...I will not be using that skinning method for large ships again.

Progress shots; you will see that now most of the 5.9" casemates have been added.

It is a "mannequin" unit at this point, attached as a sub-object to the American cargo ship. That's why no funnel smoke/bow wave yet. And excuse her crooked "nose"; the bow sheer will be corrected this week..! I wanted to test its appearance in game ASAP before proceding. Good framerates, so it should work well on a variety of computers...my computer is quite old. Much more news later as I continue to add components.





EDIT: Model revised 4/23/16

Last edited by iambecomelife; 04-24-16 at 07:51 AM.
iambecomelife is offline   Reply With Quote
Old 04-14-16, 07:35 AM   #1731
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

hello Iambecomelife,

your tremedous work on this project is really amazing !

i am enjoying watching your new updates at posts and i am looking forward to its release.

if you can accept one notification , i would say that you should work more on your textures (player sub and ships).Although your 3d models are very VERY good , they don't look so nice due their texturing (imo). Not a big deal though, but i believe that with better textures will show all their beauty

all the best and don't get me wrong it is just my thought (allready the textures are ok but i think can be made much better and give to your mod all its shining and naturalism)
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 04-14-16, 11:23 AM   #1732
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

No problem at all. I actually spent so much time on this model because the textures looked very bad ingame. The first skin and model looked TERRIBLE when rendered in the SH4 game engine...I trashed the skin and model 3x. The skin on the battlecruiser is a modified SH4 skin for the Japanese battleship Kongo, created by the developers.

If you can show me some screenshots of skins you like that would be a big help...I always want to improve. I always try not to leave the skins a Solid grey...instead I try to ad a little rust, scratches, and weathering....IMO if a skin is left solid the ship looks like a plastic toy.

One issue may be that my models have no AO maps because I am still learning to bake them...I tried using one last week on this ship and it was very ugly, so I had to get rid of it. All skins are just the external dds or tga file with no shading, etc rendered...Any recommendations for programs that can render AO, or skinning techniques, would be highly welcome...!
iambecomelife is offline   Reply With Quote
Old 04-16-16, 09:43 AM   #1733
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by iambecomelife View Post
No problem at all. I actually spent so much time on this model because the textures looked very bad ingame. The first skin and model looked TERRIBLE when rendered in the SH4 game engine...I trashed the skin and model 3x. The skin on the battlecruiser is a modified SH4 skin for the Japanese battleship Kongo, created by the developers.

If you can show me some screenshots of skins you like that would be a big help...I always want to improve. I always try not to leave the skins a Solid grey...instead I try to ad a little rust, scratches, and weathering....IMO if a skin is left solid the ship looks like a plastic toy.

One issue may be that my models have no AO maps because I am still learning to bake them...I tried using one last week on this ship and it was very ugly, so I had to get rid of it. All skins are just the external dds or tga file with no shading, etc rendered...Any recommendations for programs that can render AO, or skinning techniques, would be highly welcome...!
Unfortunatelly , i have no idea on techiques for 3d models or texturing them
I am ,also, with you on that rust, scratches, and weathering on texturing.

To tell you the truth , i have never seen a good texturing in sh4 for giving you an example (but ,have in mind, that i am not following sh4 threads often so maybe i have missed good works on skins there).
I can tell an example of very nice modeling-texturing in sh3 (no idea if sh3'techniques can be applied in sh4 too).
Wise have reworked your M04B model and made it just...perfect ! have a look at it,also his last released u boats (models and texturing are beyond comparison).
Another example for very nice ships are the releases of The_Frog
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 04-16-16, 06:52 PM   #1734
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

I found the overall look of the stock ships in SH4 to be far too grungy and bumpy with lots of high-frequency noise in the textures whereas real ships tend to look a lot more smoother. The cleaner textures used in SH5 looked a lot better.
Julhelm is offline   Reply With Quote
Old 04-18-16, 08:44 PM   #1735
Giesemaschine
Bosun
 
Join Date: Mar 2014
Location: Germany
Posts: 62
Downloads: 67
Uploads: 0
Default

Gott im Himmel, I just found out about this mod and it's making me drool already.

Sadly my WW1 U-boat knowledge is limited...do I get still get to sink big, fat merchants?
Giesemaschine is offline   Reply With Quote
Old 04-24-16, 07:49 AM   #1736
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Yes, there will be many merchants to sink. There will be four main types:

-Cargo Ships
-Tankers
-Liners
-Bulk Merchants

Recent modeling updates; the skin now has less noise. Many more details are in place (launches, propellers, rudder, 5.9" guns, railings, bridgework) but some 88mm gun ports are still needed..

The anti torpedo net booms were removed after Jutland in 1916 - the nets were too thin to stop modern torpedoes. Plus, nets damaged the paint work & could wrap around the propellers, stopping the ship. They were also a drowning hazard if the crew had to abandon ship.

In WWII, effective nets were developed, but they were rarely used because they lowered a ship's maximum speed too much. As far as I know, no WWII battleships ever had their own torpedo net system.




















iambecomelife is offline   Reply With Quote
Old 04-24-16, 09:57 AM   #1737
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Lookin' real good!
Quote:
Originally Posted by iambecomelife View Post
The anti torpedo net booms were removed after Jutland in 1916 - the nets were too thin to stop modern torpedoes. Plus, nets damaged the paint work & could wrap around the propellers, stopping the ship. They were also a drowning hazard if the crew had to abandon ship.
As I read it their main use was when anchored in foreign ports. That was also the reason they carried the steam launches with torpedoes. All of that went by the wayside when the war came.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-24-16, 04:07 PM   #1738
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
Lookin' real good!

As I read it their main use was when anchored in foreign ports. That was also the reason they carried the steam launches with torpedoes. All of that went by the wayside when the war came.
Yes. I was thinking about the "USS Cole" incident the other day, and it reminded me of how Torpedo Nets and Steam Launches were once used as a close-in defense for warships. Over 100 years after the "Dreadnought", the harbor defense need is clearly still there. It got me to wondering if some modern type of barrier (stowable on ship) could be used to stop suicide boats & so on.

Just found out that the net defence for the "Dreadnought" weighed 100 tons! Even allowing for the size of battleships and armored cruisers, these systems were heavy...No wonder they got rid of them once the latest torpedoes made 'em obsolete.

Closer view of the launches, which were built using plans from the HMS "Dreadnought" boat blueprints...not 100% right for German warships but close enough, based on my research.





Note the 3pdr gun platform on the bow...again, launches will be independent units in WOTK. Correct me if I'm wrong but 1 shot from a 3pdr would probably destroy your pressure hull. 'Wolves of the Kaiser" is NOT intended to be a mod where you can duel on the surface with patrol craft. Only the U-Cruisers had any armor, and I assume a WWI submarine's structural steel would only be proof against machine guns and cannon up to about 30mm? Any thoughts?

Last edited by iambecomelife; 04-24-16 at 04:46 PM.
iambecomelife is offline   Reply With Quote
Old 04-24-16, 05:06 PM   #1739
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

I have the instructions from the Devs on how to do AO mapping.

It takes practice to get it right but it's near perfect.
The program I have is a free version but produces the same results.

Not sure if it will work with your 3 program but I'm willing to see what I can do to assist you.

The Animations in true SH4 format are also open now.
I can adjust or change as I please.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 04-25-16, 08:27 AM   #1740
U505995
Planesman
 
Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 187
Downloads: 70
Uploads: 0
Default

The curvature of a submarine's pressure hull could ricochet some higher caliber rounds. That is why gunners tended to aim at the conning tower or in between the tower and the hull.
U505995 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.