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Old 08-24-08, 11:19 PM   #691
chopped50ford
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Thank you again.

I tried to clear out all of the 'unused' mods I show in my JSME and for some reason it un-installed everything I had. Is this typical?

I am going to unpack the folder and re-install per your direction using JSME.

Thanks!
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Old 08-25-08, 12:15 AM   #692
Orion2012
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Quote:
Originally Posted by chopped50ford
Thank you again.

I tried to clear out all of the 'unused' mods I show in my JSME and for some reason it un-installed everything I had. Is this typical?

I am going to unpack the folder and re-install per your direction using JSME.

Thanks!
It's not typical, but not unheard of either.
It probably had something to do with mods overwriting mods, just as a rule of thumb, I always remove all mods before I delete any of them, because when I don't it seems to delete them anyway.

Also as a a side note, whenever removing mods like TMO, its always best to do so while saved in port. Some files, if changed while at sea, will cause CTD or corrupt save files.

Good Hunting
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Old 08-25-08, 03:23 PM   #693
Roger Dodger
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Default Missing Ammo

I noticed on my first patrol with my present command that my deck gun (3"/50 bow mount) that I have no Armor Piercing ammo, and only 180 rounds of HE rounds. All early commands in the past (including S-Boats) included both types of ammo of 180 rounds EACH.

I'm not sure which MOD changed my loadout, or maybe the Sargo-class only carried HE rounds. What gives? I'll leave this same message on the RSRDC board.

SH 1.5
MODS:
TriggerMaru_Overhaul_152
TMO_Enable_Uboat_ver3
TMO_SBoat_engine_Patch
RSRDC_TMOv15_V371
RSRDC_V371_Patch10

Command: USS Sealion (SS-195) (Sargo-class)
Assignment: Dec 7, 1941, Asiatic Fleet
Present Patrol: Makasaar Straits, May 1942
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Old 08-25-08, 08:14 PM   #694
Zero Niner
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Historically US subs carried only HE ammo for the deck gun.
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Old 08-25-08, 09:07 PM   #695
chopped50ford
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does the 1.4 version of TM include NSM?
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Old 08-26-08, 12:09 PM   #696
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Quote:
Originally Posted by chopped50ford
does the 1.4 version of TM include NSM?
I was hoping someone else would reply with an answer, because I honestly don't know. If anyone has the "change log" for TMO1.5.2, it should say, if NSM (I believe its 3.3 with TMO, not 4) was added with 1.5.2 or not.

Has my interest, so I will find out

Edit: :rotfl: I had the change log and this came from Changelog_15to_16 (Duc's name not mine...)

"// added Natural SInking Mechanics version 3.1 by WernerSobe."

So anything over 1.6.XX has them included and 1.7.XX is Sh4v1.4 compatible so yest it's there!!
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Old 08-26-08, 12:48 PM   #697
Fincuan
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Quote:
Originally Posted by Orion2012
"added Natural Sinking Mechanics version 3.1 by WernerSobe."
IIRC he removed NSM later due to some problems with that version and used either the stock sinking mechanics or his own version. Nothing prevents you from installing NSM4 on top of TM though.
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Old 08-26-08, 05:07 PM   #698
Wilcke
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Quote:
Originally Posted by Fincuan
Quote:
Originally Posted by Orion2012
"added Natural Sinking Mechanics version 3.1 by WernerSobe."
IIRC he removed NSM later due to some problems with that version and used either the stock sinking mechanics or his own version. Nothing prevents you from installing NSM4 on top of TM though.
Yes, it was pulled but at what version I have forgotten, I believe the change log may not have been updated. My favorite version is NSM3.3 sans the keel shot zones that Werner developed which was then NSM4.0. I have run TMO for 1.4 with NSM 3.3 without any issues.

Happy Hunting!
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Old 08-30-08, 12:28 PM   #699
dean_acheson
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Has something changed on the interior free move camera?

I can't move around in the control room.
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Old 08-31-08, 01:02 PM   #700
neilbyrne
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Default Torpedo spreads

Is there a way to fire torpedo spreads? In the commands cfg file, the following appear:
Select_salvo_tube_index
Ctxt=1

Name-Set_salvo_mode
Ctxt=1

In the Gato sub cfg file there are seven different tube combos specified for salvos.

However, I can't find a way to do this in game.
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Old 08-31-08, 06:40 PM   #701
chopped50ford
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Not sure if this is an ongoing or old issue, but I was attacking a light merchant and out of nowhere...It dissappeared and I didnt get the tonage for the ship.

I did attack the ship with several torpedo's and it was sinking....did not get the 'ship sunk' message but it was close.

What a dissappointment.

Anyone?
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Old 08-31-08, 08:16 PM   #702
Zero Niner
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Default Torpedo spreads

Quote:
Originally Posted by neilbyrne
Is there a way to fire torpedo spreads? In the commands cfg file, the following appear:
Select_salvo_tube_index
Ctxt=1

Name-Set_salvo_mode
Ctxt=1

In the Gato sub cfg file there are seven different tube combos specified for salvos.

However, I can't find a way to do this in game.
Historically, US boats did not have this ability.
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Old 08-31-08, 08:24 PM   #703
Orion2012
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Quote:
Originally Posted by dean_acheson
Has something changed on the interior free move camera?

I can't move around in the control room.
Try pressing Shift+F2 for the free camera.

Quote:
Originally Posted by chopped50ford
Not sure if this is an ongoing or old issue, but I was attacking a light merchant and out of nowhere...It dissappeared and I didnt get the tonage for the ship.

I did attack the ship with several torpedo's and it was sinking....did not get the 'ship sunk' message but it was close.

What a dissappointment.

Anyone?
I myself have had that before as well. Did this occur in shallow water??

The reason I ask is because the game recoginizing sinking in one of two ways:

A) You cause more then maximum HP in torpedo damage

B) The ship passes a certain point in the water while sinking and is registered as "sunk".

Occasionally while in shallow water the boat will reach bottom before passing the point of being sunk. I have even seen them standing with the stern at a close to 90 degree angle with the water.

When not in shallow water it will occur as well, but for that I have no explanation.
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Old 08-31-08, 08:26 PM   #704
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by Fincuan
Quote:
Originally Posted by Orion2012
"added Natural Sinking Mechanics version 3.1 by WernerSobe."
IIRC he removed NSM later due to some problems with that version and used either the stock sinking mechanics or his own version. Nothing prevents you from installing NSM4 on top of TM though.
Yes, it was pulled but at what version I have forgotten, I believe the change log may not have been updated. My favorite version is NSM3.3 sans the keel shot zones that Werner developed which was then NSM4.0. I have run TMO for 1.4 with NSM 3.3 without any issues.

Happy Hunting!

Did not know that, thanks for the info.
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Old 09-01-08, 11:54 AM   #705
neilbyrne
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Zero Niner thanks for the response on salvos.
New subj: Will NSM run trouble free with both TMO 152 & RSRDC 371 patch 10?
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