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03-16-20, 12:21 PM | #601 |
Torpedoman
Join Date: May 2015
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Yes, 100% realism and manual targeting is always selected.
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granite00 |
03-16-20, 01:33 PM | #602 |
Engineer
Join Date: Mar 2007
Location: UK
Posts: 206
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Cap'n Scurvy did a OTC v1.5 mod that fixed the stadimeter problem that worked with TMO. It made the stadimeter accurate and marked the measuring points on all the ships in the RM. Can that be included in the FotRS?
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03-16-20, 01:48 PM | #603 |
Stowaway
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See post #592, and use the MOD P Konrad show the link for. The only time I had the happen (limit of 1300 on distance wheel) was when I forgot to select Manual Targeting.
BTW, that mod makes manual distance selection and AOB setting much easier. |
03-16-20, 02:18 PM | #604 |
Machinist's Mate
Join Date: Dec 2016
Posts: 130
Downloads: 314
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03-16-20, 02:24 PM | #605 | |
Machinist's Mate
Join Date: Dec 2016
Posts: 130
Downloads: 314
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Yes, OTC, please, please. Or, SCAF from TMO, please, please. Both work nicely. Add that and I will be your best friend, forever. |
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03-16-20, 05:15 PM | #606 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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You do not use JSGME to install the mod?
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
03-16-20, 05:17 PM | #607 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Quote:
Do not install the game to program files. This may be your largest issue ... your naming convention may be your next largest.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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03-16-20, 08:56 PM | #608 | |
Stowaway
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Capt.seamus and other inspired. OTC range dial for FOTRS
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I use the attack map to make sure my solution is accurate. Captains, I saw what Capt.seamus stated and I searched for OTC range dial for FOTRS, no deal yet, CaptainScurvy is working on it. I would love the range dial too but my programming experience is limited. Anyhow I found a thread on manual inputs for the range dial on the Standimeter. Input Target Distance on TBT by ottos. https://www.subsim.com/radioroom/sho...ight=dials.cfg The Standimeter can be very annoying, I tried to get Input Target Distance on TBT working but failed, tried again with a cut and paste, deleting semicolons and bingo, it works. I tried Easy AOB_FOTRS + Input Target Distance on TBT for about six hours on 16th of March 2020 and had had no problems with manual targeting on (2 CA's, 1 CL, 1 DD and a merchant, 90% realism, external views + map contacts on). You can input the range without lock on. A pretty good substitute for OTC range dial with Windows magnifier. I am not the author, I just combined the two mods, all credit to Nicolas & ottos. Thank you propbeanie and the FOTRS dev team. I am glad I could be of help. Easy AOB_FOTRS + Input Target Distance on TBT https://www.subsim.com/radioroom/dow...o=file&id=5579 Windows magnifier check it out, Control + Alt + mouse wheel to zoom in and out. Last edited by P.Konrad; 03-17-20 at 02:01 AM. Reason: Bold and underlined text added comment x2 |
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03-16-20, 09:34 PM | #609 | |
CTD - it's not just a job
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@ P.Konrad, I did play with that set-up today, and it is fun. I actually got one hit out of four on a ship - and not myself - noodling earlier, and I didn't really try to be too accurate. I did miss behind with the last 3 shots, so I was a little short on my range, or maybe I missed the speed by a pinch... anyway, good stuff! I do like that combination. If anybody wonders about the "454..." numbering on it and the "454_EasyAOB" mod, you use one or the other, not both, hence they are both numbered "454"... |
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03-16-20, 09:44 PM | #610 |
Machinist's Mate
Join Date: Dec 2016
Posts: 130
Downloads: 314
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PConrad Response
P.Conrad posted, "! tried Easy AOB_FOTRS + Input Target Distance on TBT for about six hours on 16th of March 2020 and had had no problems with manual targeting on (2 CA's, 1 CL, 1 DD and a merchant, 90% realism, external views + map contacts on). You can input the range without lock on. A pretty good substitute for OTC range dial with Windows magnifier."
If one has map updates on. one does not need the stadimeter or sonar to establish an absolutely perfect firing solution. Goto map, mark location of target ship and start clock. Wait three minutes. Mark new location of target ship. Measure distance between two marks and divide result by 100, giving speed in knots. Connect the two marks with line, giving course. Set up constant bearing attack. When target ship passes periscope crosshair, fire torpedoes. If target ship maintains speed and course, automatic hit at any range. This is why I never complain about using automatic targeting. This method more accurate than automatic targeting, which works poorly against zigzagging ships. Constant bearing attack scores hits against zigzagging ships. They just hit with a differing angle of attack. If map updates are not on, then OTC or SCAF needed badly. Otherwise the only way to hit, if one lacks radar, is to close to range of 600 yards or so and fire a spread or trust random guess. Last edited by Michael Wood; 03-16-20 at 10:41 PM. |
03-16-20, 11:29 PM | #611 |
Stowaway
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Map ruler
To Michael Wood and anyone else who might care. See the above example of the map rulers in the red box. I have draw a red line thru 1 minute, 250 yards, 7 Knots. That means Time measured = 1 minute Distance traveled = 250 yards Speed = 7 knots. You can measure speed in thirty seconds if you do the math and judge the fraction of the 50 yard increments. OTC look like a lot of work, programming is tedious. Lot's of people want it (OTC) but not enough to learn programming and put the time in (me included). PK Last edited by P.Konrad; 03-16-20 at 11:40 PM. Reason: Fixed grammer |
03-16-20, 11:30 PM | #612 | |
Nub
Join Date: Jan 2017
Posts: 3
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Just wanted to add another report of this, my saves are getting corrupted enroute to this mission. I'm in a Tambor, based at and departing from Pearl Harbor, on my second patrol. I got orders on February 23, 1942 to proceed to Area 4, with a departure date of March 24th. My initial save 50 miles from Pearl Harbor isn't corrupted, but every save I've tried to make enroute to Japan after that has been corrupt. I've done three runs there to check, and each time loading the saves after that point crashes the game. If it'll help, I'm happy to do some more testing to see if it's something repeatedly triggered at a certain distance into the route or anything like that. Also happy to upload the last working save or give any more info that might be relevant. Specs and all the stuff asked for in the first post: i5-8300H, GTX-1050Ti 4GB, 8GB RAM, 1TB 5400 RPM MSI laptop HDD, W10 64 bit, 150GB free space, old save folder emptied, SH4 installed in Steam directory outside of Program Files. Thanks devs! Sucks to run into a bug, but the mod is amazing, and the work you've put into it is really appreciated. |
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03-16-20, 11:47 PM | #613 |
Gefallen Engel U-666
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Welcome aboard!
laurenh8916!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-17-20, 09:07 AM | #614 | |
CTD - it's not just a job
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Also, as Aktungbby says: "Welcome to SubSim!" |
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03-17-20, 07:05 PM | #615 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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My saves are getting corrupted enroute to this mission. I'm in a porpoise after narwhal based at and departing from Pearl Harbor, on my second patrol..
After i git to japan and sank sone ten ships couldn't load my savea anymore it ctd I met my junsen 1 wgen out of ammo, tried to sink it with the .50, git sunk by its twin guns though i hadto be realky close for it to fire at me.. would be nucer at two miles... Also sank a sen taka Nixe to see my subs from thw jyunsenB mod as enemies! Regards K |
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