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Old 04-15-23, 06:25 PM   #16
Kongo Otto
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It was 9 and now its 2....progress has been made As for the correct buoys in France mod,I doubt anyone but a select few like us would care.I for one actually enjoy piloting out of harbors at 1X speed so yeah I would use it.
Yeah, well, at least they could agree to these two, which is already a miracle specially when politicians get involved.
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Old 04-15-23, 07:03 PM   #17
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Old 04-16-23, 07:37 AM   #18
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"During the war (1939 – 1945) the countries of Europe removed their buoys to prevent the enemy from using them to raid or invade them. "...
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Old 04-16-23, 09:02 AM   #19
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LOL perfect!!
Mister M with the "remark of the day"
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Old 04-16-23, 09:58 AM   #20
Kongo Otto
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"During the war (1939 – 1945) the countries of Europe removed their buoys to prevent the enemy from using them to raid or invade them. "...
Yup and they also shut down the lighthouses and ofc total endarkenment of cities was ordered too.
So basically if we leave at one of the French bases it would be completely dark, no bouys ond no lighthouses either.
Tbh, that would add very much immersion to the game, at least imho.
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Old 04-16-23, 10:06 AM   #21
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As much as I love realism I think this area can stay same.Leaving and entering ports at night with lighthouses and buoys lit up is something I would not wanna lose for realism sake.
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Old 04-16-23, 10:08 AM   #22
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Yeah, I can already imagine myself slamming the boat into something while leaving port because it's pitch black.
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Old 04-16-23, 10:22 AM   #23
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Ahead sloooooooooooow and WO please give us warning about land ahead.We have land unit spotted message....why not land ahead message??
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Old 04-18-23, 05:57 AM   #24
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Perhaps we could add some position lights for the escort ship which is sailing in and out the naval base, in order to help you to navigate (follow the escorter) without buoys and lighthouses...

But then, how the escort ship is able to navigate without naval marks at night ? ...
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Old 04-18-23, 01:48 PM   #25
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What exactly is the escort ship?I see the mark on map and waited there for a bit but no ship showed up
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Old 04-18-23, 02:17 PM   #26
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This is the boat which is supposed to show you the way when you're entering or leaving a harbour, and escorting you until you've reached the harbour or the open sea. This boat should be scripted in the SCR campaign file. It may be a destroyer, a torpedo boat or an armed trawler.
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Old 04-18-23, 03:13 PM   #27
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Originally Posted by Mister_M View Post
This is the boat which is supposed to show you the way when you're entering or leaving a harbour, and escorting you until you've reached the harbour or the open sea. This boat should be scripted in the SCR campaign file. It may be a destroyer, a torpedo boat or an armed trawler.

How do you use them though? Like I stop on the escort dot thing on map and wait but nothing happens.And how do you know its there to escort you?

EDIT: and it would be kool if say at 1941 or 42 or some year chosen the buoys go out forcing you to actually need the escort.As you said a flashing light on the escort ship would be awesome.
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Old 04-19-23, 12:28 AM   #28
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If you want some historical accuracy (as it seems you want) you’ll have to delete all the harbors buoys lights, as well as all lighthouses lights!
Just because during war time, none of them were working … for the blackout
It will solution your buoys red/green trouble

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Old 04-19-23, 12:57 AM   #29
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Nah...I said earlier that its better to leave them on for beauty reasons.Afterall the British are not invading our ports so why would we even have to do this.If they ever try an attack on our ports than maybe we will reconsider.
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Old 04-20-23, 01:25 AM   #30
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Indeed, why remove buoys inside or near the large harbours which were protected with heavy artillery and air coverage ?


About lighthouses, I know that they could be lighted up for the safety of friendly capital ships which were passing nearby. But I don't know if they were doing this for the passage of U-Boots...
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