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Old 10-15-22, 03:00 AM   #1
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Default KSDII New Version 1.4.2

Hi All,


I thought it might be a good idea, to open a thread, in order to share some experiences with the new Patch 1.4.2 of KSDII.

Happy Hunting!
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Old 10-15-22, 03:13 AM   #2
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Default IXD2 UAK Danzig 1 Jan. 1943

Hi All,

Decided to give the new version 1.4.2 of KSDII a try.

Installed the game as per directions.

Noticed that when creating a desktop shortcut, that the KSDII icon does not appear on the desktop but merely the sh4.exe icon.

Games starts up just fine. I like the little intro movie clip when selecting UAK for 1 Jan.1943 with IXD2 boat.

T-3 and T-1/FAT-1 available. Also, Bold-1 and Metox/FuMB-1. Twin-2cm/C30 available from the start.

FuMO-30 only available with Turm-2. Not sure when this will be (?)

When selecting "Leave from tender", the boat is actually positioned outside of Danzig harbour on the coast but not where it would be, when selecting "Leave from outside harbor". Also, the Anchor icon that shows the base location (Danzig), is located quite a bit in-land.
Seems like, all of these are not postioend correctly.

Experienced one random CTD just north of Hela ... when re-staring the game, didn't happen again (keeping fingers crossed).

Have been given different training orders and will report on those later.

When exiting the game, the game doesn't just shut down, but actually crashes and the message that "sh4 ran into a problem" appears.

Please feel free to comment ...
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Old 10-15-22, 07:45 AM   #3
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Hi, currently UAK flottilas are bugged.
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Old 10-15-22, 08:11 AM   #4
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Quote:
Originally Posted by Niume View Post
Hi, currently UAK flottilas are bugged.
Okay, clear. Just wanted to start the same on Version 1.4.1, to check if the same there ... so, no need anymore. Thanks for the Info.

What are some of the changes made in version 1.4.2?
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Old 10-15-22, 08:29 AM   #5
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Allied airbases slight rework
Fixed translation mistakes
Uboats now behave more realisticly in storms
US coast should now have less merchants.
The word "length" has been translated. Thanks to Mork_417!
The depth charge explosion does not cut off anymore. Thanks to Vickers03!
Campaign tweaks
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Old 10-15-22, 08:46 AM   #6
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Quote:
Originally Posted by Niume View Post
Allied airbases slight rework
Fixed translation mistakes
Uboats now behave more realisticly in storms
US coast should now have less merchants.
The word "length" has been translated. Thanks to Mork_417!
The depth charge explosion does not cut off anymore. Thanks to Vickers03!
Campaign tweaks
Thanks! Allied Airbases rework: What does it mean: More or less; Range; Elite?
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Old 10-15-22, 10:27 AM   #7
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Quote:
Originally Posted by Kapitän View Post
Thanks! Allied Airbases rework: What does it mean: More or less; Range; Elite?
Slight less near the British Isles in the early war, more aircraft in the bay of biscay
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Old 10-15-22, 11:25 AM   #8
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Quote:
Originally Posted by Niume View Post
Slight less near the British Isles in the early war, more aircraft in the bay of biscay
Great! And the Campaign tweaks?
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Old 10-15-22, 12:15 PM   #9
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Great! And the Campaign tweaks?
Slight tweaks to the fast merchants you should encounter more different classes of fast merchants, and I have slightly reduced the traffic around USA coast.
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Old 10-15-22, 12:18 PM   #10
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Quote:
Originally Posted by Niume View Post
Slight tweaks to the fast merchants you should encounter more different classes of fast merchants, and I have slightly reduced the traffic around USA coast.
Sounds great! Thanks!

Anything about the general stabiliy of the game, in terms of CTDs?
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Old 10-16-22, 01:51 AM   #11
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Quote:
Originally Posted by Niume View Post
Hi, currently UAK flottilas are bugged.
Is it theoretically possible to simulate leaving the UAK Flotilla at Danzig for the first war patrol, let's say to Bordeuax? Or would one experience some kind of UAK Flotilla related bugs along the way?
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Old 10-16-22, 04:09 AM   #12
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Quote:
Originally Posted by Kapitän View Post
Is it theoretically possible to simulate leaving the UAK Flotilla at Danzig for the first war patrol, let's say to Bordeuax? Or would one experience some kind of UAK Flotilla related bugs along the way?
I can't tell you because I have never tried them. You can try it see if it works.
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Old 10-16-22, 04:11 AM   #13
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Sounds great! Thanks!

Anything about the general stabiliy of the game, in terms of CTDs?
Still trying to find the root cause of the CTD's
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Old 10-16-22, 09:26 AM   #14
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Quote:
Originally Posted by Niume View Post
I can't tell you because I have never tried them. You can try it see if it works.
Okay, will do and let you know ... might be a while though
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Old 10-16-22, 09:32 AM   #15
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Quote:
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Still trying to find the root cause of the CTD's
Okay .... unfortunately, I won't be able to help much with that other than merely reporting when they occur, which for me seems to be when,

a. approaching a convoy (the game attemps to load the convoy at about 25km distance) and

b. when under D/C attack (but not always and what seems to be at random times and/or when using the External View, F12).
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