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Old 09-12-08, 11:53 AM   #16
Will-Rommel
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Skawsjer is the main name i can think of when it comes to the objects Data...

I wonder if he have some time to spend right now. :hmm: His advices anyhows would probably be welcomed.
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Old 09-12-08, 05:13 PM   #17
bratwurstdimsum
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why don't we get a partial mod going where you can go from the captain's cabin straight into this static room, via the open hatch and the "floating" mod (sorry if that's not what it is called!). It doesn't have to have any animation or even clever lighting or colouring or even proper 3d. It would be great to just be able to walk in there. That should motivate someone.
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 09-13-08, 09:47 AM   #18
Madox58
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Place the chains in the dat as seperate objects.
Then assign the obj_Pendulum controller to each one
in the sim file.
They'll then swing like the bananas and meat do.
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Old 09-13-08, 06:07 PM   #19
Tomi_099
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Default Looks Like !!

.................................................. .................................................. ...........
It would be great to just be able to walk in there. That should motivate someone.
.................................................. .................................................. .............


walk ..and ..walk... in there .. !!










BOOMM ..BOOOM..!!! Konsole



BOOMM ..BOOOM..!!! Konsole
( New Textur )

.
.
.
.
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Last edited by Tomi_099; 09-13-08 at 06:36 PM.
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Old 09-13-08, 06:33 PM   #20
Tomi_099
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Quote:
Originally Posted by privateer
Place the chains in the dat as seperate objects.
Then assign the obj_Pendulum controller to each one
in the sim file.
They'll then swing like the bananas and meat do.
.................................................. ...........................

Thanks !!
I build thet at last , sombody have time for this action !!!!
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Old 09-13-08, 07:16 PM   #21
Madox58
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Just make sure that the top of the chain is the 0,0,0 position.
It will them swing with the motion of the Parent Unit.
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Old 09-13-08, 10:06 PM   #22
Tomi_099
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Default STEP 1

....:hmm:











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Old 09-14-08, 12:17 AM   #23
Aleksandar the Great
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Great Work Kaleuns!!!
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Old 09-14-08, 02:35 AM   #24
W_clear
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Very very great work, you too hard, and we are grateful for your excellent work. Do not let me wait it for a long time.
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Old 09-14-08, 04:10 AM   #25
Hunter
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Aaaawesome!!!
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Old 09-14-08, 05:27 AM   #26
kriller2
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Fantastic work, if you can make this work it would add to the immersion of being in a u-boat
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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Old 09-14-08, 07:26 AM   #27
Tomi_099
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Danke Kaleuns !!!

Danke Leute !!!
Bitte Lacht nicht!!! ,

aber ich hätte gerne Hängende Gummistiefel Über den Bett.
Hatt den Jemand von euch ein Mod was ich hier einbauen kann,
ein Paar Gummistiefel ????

und einen guten Link für Texturen ???

ich weis das zu schätzen !!

...................................

Thanks people!!!

Please does not laugh!!! ,
but I would have gladly hanging boots over the bed.

Have someone the one Mod which I insert here can,
a pair rubber boots ????

and a good LINK for textures???


I appreciate!!
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Old 09-14-08, 07:35 AM   #28
Uber Gruber
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STANDING OVATION
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Old 09-14-08, 07:39 AM   #29
EgoApocalypse
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Tomi, One word................... BRILLANT.
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Old 09-14-08, 09:06 AM   #30
Madox58
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Maybe you can use these.
http://www.mediafire.com/?gsmnjh0g963
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