SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-23, 11:34 AM   #541
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default welcome back!

MILLANDSON! after a 6 year 'silent run'!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 04-23-23, 12:18 PM   #542
subwayboy
Swabbie
 
Join Date: Apr 2023
Posts: 5
Downloads: 59
Uploads: 0
Default

I'm trying to install ARB widegui mod, I've gone through the steps of patching the game with h.sie patch, then it tells me to do the tycho patch but when I try to use tychosh3patch.bat, it comes up with "The code execution cannot proceed because MSVCR100.dll was no found. Reinstalling the program may fix this problem".

Someone suggested to install all the c++ redistributables which I've done, yet I still have this issue. I can't seem to seem to skip this step, when I install ARB gui and try to start sh3, i get "Can not intialize 3D engine" so it seem I cannot skip the tycho patch.

Anyone else have this issue or know a fix? Thanks

Edit: Fixed by installing all C++ redistributables both x86 and x64

Last edited by subwayboy; 04-25-23 at 03:26 AM.
subwayboy is offline   Reply With Quote
Old 06-23-23, 10:46 PM   #543
Theodulus
Watch
 
Join Date: Jun 2014
Posts: 23
Downloads: 56
Uploads: 0
Default

Heya! This UI is incredible. I'm just getting back into the game after a very long break. I'm also having the square binoculars bug. I'm using the Steam version with GWX 3.0 installed. It's installed outside of Program Files.
Theodulus is offline   Reply With Quote
Old 06-24-23, 03:59 PM   #544
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome back!

Theodulus!...0n the surface after a 9 year 'silent run'!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 07-10-23, 01:07 PM   #545
HawkCZ
Swabbie
 
Join Date: Jun 2016
Posts: 6
Downloads: 25
Uploads: 0
Default

Here's a fix for anyone who is having the binoculars issue with the latest version:

https://drive.google.com/file/d/1YOL...ew?usp=sharing

There are two versions, one is just a fix with a single lower zoom level, the other is the same as Ahnenerbe GUI with 3 zoom levels with higher max zoom. I also made some more minor changes like adding the water effect for free camera, since it is present in Ahnenerbe GUI which I was using before this.

To use the fix either overwrite the file in data\Library or overwrite the file in the mod's JSGME folder if you're using JSGME and then load the mod again.

I hope it works for you, happy hunting!
HawkCZ is offline   Reply With Quote
Old 07-15-23, 03:46 PM   #546
JohnCarterOfMars
Nub
 
Join Date: Jul 2023
Posts: 2
Downloads: 16
Uploads: 0
Default

Hello, everybody.

I'm new to this game (I grew up playing Gato and Silent Service on an Apple //e, and 688 Attack Sub on a Sega Genesis).

I'm wrapping my head around the mods and trying to figure out what goes where.

That said...

Without intending to offend any authors, what would be involved in trying to move the full-screen navigation map from this mod to replace the smaller navigation map in the Ahnenerbe WideGui 1920 x 1080 Final mod? I really like both mods (I know they are derivatives of the same work), but I am frustrated by the bouncing UZO and binoculars from this mod. I like the stability of the UZO and binoculars in the Ahnenerbe WideGui mod, but I don't like the smaller maps.

I'm not asking anyone to make a mod for me, but can someone point me in the right direction to try to figure out how to cobble together the pieces that I need?

Thanks in advance for any help.

-JCoM
JohnCarterOfMars is offline   Reply With Quote
Old 07-15-23, 03:53 PM   #547
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome aboard!

JohnCarterOfMars!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 07-16-23, 04:09 AM   #548
JohnCarterOfMars
Nub
 
Join Date: Jul 2023
Posts: 2
Downloads: 16
Uploads: 0
Default Kiel Canal Pre-Plotted Courses Not Working?

Has anybody reported that the Kiel Canal Out and In pre-plotted courses don't work in either of the WideGui 1920 x 1080 mods?

-JCoM
JohnCarterOfMars is offline   Reply With Quote
Old 11-22-23, 08:04 PM   #549
PianoMonkey
Nub
 
Join Date: Dec 2005
Posts: 2
Downloads: 7
Uploads: 0
Default

Without the targeting notepad in either periscope, which seems to have been completely removed as of v.4 of this mod, where does one look to find the name/class of highlighted ships on lower realism settings? I'm no good at identifying ships using the silhouettes book, so I've always relied on low realism and the targeting notepad to help me.
PianoMonkey is offline   Reply With Quote
Old 11-22-23, 11:44 PM   #550
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome back!

PianoMonkey!...after an 18-year 'silent run'!!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 11-26-23, 08:59 AM   #551
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,103
Downloads: 3211
Uploads: 0


Default

Quote:
Originally Posted by PianoMonkey View Post
Without the targeting notepad in either periscope, which seems to have been completely removed as of v.4 of this mod, where does one look to find the name/class of highlighted ships on lower realism settings? I'm no good at identifying ships using the silhouettes book, so I've always relied on low realism and the targeting notepad to help me.
Hi Piano Monkey: You can use GWX OneAlex, it has the ARB with notepad, and a lot of improvements.

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is online   Reply With Quote
Old 12-20-23, 02:29 PM   #552
gmetzo
Seaman
 
gmetzo's Avatar
 
Join Date: Jul 2020
Location: Greece
Posts: 39
Downloads: 139
Uploads: 0
Default

Hi , could someone tell me why I have a duplicated attack periscope? No other problems with ARB whatsoever. Everything works fine.

arb periscope problem.jpg
__________________
El Psy Kongroo
gmetzo is offline   Reply With Quote
Old 12-20-23, 02:30 PM   #553
gmetzo
Seaman
 
gmetzo's Avatar
 
Join Date: Jul 2020
Location: Greece
Posts: 39
Downloads: 139
Uploads: 0
Default

Sorry I didn't realise the above attachment was too small to see. Here is a better picture on imageBB as you can see the left hand scale is duplicated and out of synch.

https://ibb.co/3CWpqQf
__________________
El Psy Kongroo
gmetzo is offline   Reply With Quote
Old 12-20-23, 05:13 PM   #554
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,248
Downloads: 429
Uploads: 0
Default

gmetzo,


What you see is a overlay between what is in the hard code reticle verses what ARB has in TGA files.


You can use Tycho's patch to remove the hard code reticles.


Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
Old 12-21-23, 02:55 PM   #555
gmetzo
Seaman
 
gmetzo's Avatar
 
Join Date: Jul 2020
Location: Greece
Posts: 39
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by FUBAR295 View Post
gmetzo,


What you see is a overlay between what is in the hard code reticle verses what ARB has in TGA files.


You can use Tycho's patch to remove the hard code reticles.


Good hunting,
FUBAR295
Thanks for the reply. Tycho patcher did in fact fix this!
__________________
El Psy Kongroo
gmetzo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.