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Old 07-25-22, 02:13 PM   #1
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


radar DotMod Custom Ver 0.4

Dot Mod Custom 4.0

------------------------------------------------------------------------
This a throw back to when i use to make my Older Mods for Coldwaters

it Changes a a Few things in DotMod:
-------------------------------------------------------------------------


1.) MAXIMUM CONDITIONS DISPLAY DEPTH

Maximum Conditions Display Depth is now 36000 ft Or 10973 Meters you will all ways be able to find the sea floor Regardless i wanted to get the depth more true to real world rates too


2.) NEW SEA FLOOR LOOK

New Sea Floor look added as before it was just a line like the Surface line


3.) NEW MAX SET DEPTH IN PANEL VALUES

Ability to set Depth Below 3000 on depth settings to a max of 36000 ft or 10973 Meters


4.)HIDDEN ENEMY SENSOR VALUES.....................

as you wont know the enemy's sensor levels it will also mean using the identification book to look up what sensors are equipped on the various contacts to gauge their sensor capability's

this plus experience of the vessels over time will give a good added depth to judging when you are in danger of being detected

also you will need to take in to account the conditions more so ect ;

is their a thermal layer & Duct how loud is the back ground ocean noise

how close is the ocean floor & how loud your own vessel is

as these factors will matter in how close you can safely get without fear of being detected

as not knowing what the enemy can see Sensor wise will make it harder to know when you in danger of being Detected


5.) CHANGED COLORS.............

So a brighter 2 Tone Blue Text for Various Panels

Enemy missile launches on map now show as white to represent Smoke at launch or

the weapon breaking the surface if its a sub firing it

Enemy Depth bombs now show as white to represent them hitting the water

Enemy contacts now show as red and the Mark Target Colors are Light Blue & Dark Blue

So dark blue for marking contacts & Light Blue for Tactical stuff you need to Mark and see Easy


6.) AJUSTED MAXIMUM ERROR RATING FOR CONTACTS............

So they have less error from were they actually are when you get them to a high solution


7.) TACTICAL MAP CHANGED........

The Tactical Map how shows a Grid and no range rings or range numbers
as on some resolutions this is off the noise is still shown tho


"This i will Release after Testing it 4 a bit"


Steel Shark
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"History is Written by the Victors."

Last edited by steel shark; 12-13-22 at 04:26 PM.
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Old 08-04-22, 12:58 AM   #2
goldmastersims
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Join Date: Nov 2018
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Default

Aye! Looking forward to this as always, Steel Shark.

You've made the best add-ons for DotMod ever since its early releases.
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Old 08-13-22, 12:05 PM   #3
steel shark
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Join Date: Oct 2019
Location: Uk
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Uploads: 5


Default thank you

cheers mate


Steel Shark
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Old 08-13-22, 12:17 PM   #4
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default DMC Ver 0.4a-2 ----{OUTLINE}----

"THIS first mod will be the none AUDIO version first"

"This is nearly ready now bar some testing of things ive changed & added"

DMC - Dot Mod Custom 0.4a-2

------------------------------------------------------------------------
This a throw back to when i use to make my Older Mods for Coldwaters

it Changes a a Few things in DotMod:
-------------------------------------------------------------------------


1.) MAXIMUM CONDITIONS DISPLAY DEPTH

Maximum Conditions Display Depth is now 36000 ft Or 10973 Meters so that,s the max depth of real world oceans & you will all ways be able to find the sea floor



2.) NEW SEA FLOOR LOOK & TUBE WIRE GRAPHICS & SIGNATURE PANELS

New Sea Floor look added as before it was just a line like the Surface line & ive made a new generic Tube wire as to better match the variety of vessels the player uses

Ive also removed the English writing from both signature Panels as if using Russian this looks wrong Of course.



3.) NEW MAX SET DEPTH IN PANEL VALUES

Ability to set Depth Below 3000 on depth settings to a max of 36000 ft or 10973 Meters



4.)HIDDEN ENEMY SENSOR VALUES.....................

as you wont know the enemy's sensor levels it will also mean using the identification book to look up what sensors are equipped on the various contacts to gauge their sensor capability's

this plus experience of the vessels over time will give a good added depth to judging when you are in danger of being detected

also you will need to take in to account the conditions more so etc ;

is their a thermal layer & Duct how loud is the back ground ocean noise

how close is the ocean floor & how loud your own vessel is

as these factors will matter in how close you can safely get without fear of being detected

as not knowing what the enemy can see Sensor wise will make it harder to know when you in danger of being Detected

(_THEIRS ALSO A OPTION to still show the Enemy sensor values if you want to in the install folders_)



5.) CHANGED COLORS.............

So a brighter 2 Tone Blue Text for Various Panels

Enemy missile launches on map now show as white to represent Smoke at launch or

the weapon breaking the surface if its a sub firing it

Enemy Depth bombs now show as white to represent them hitting the water

Enemy contacts now show as red and the Mark Target Colors are Light Blue & Dark Blue

So dark blue for marking contacts & Light Blue for Tactical stuff you need to Mark and see Easy



6.) AJUSTED MAXIMUM ERROR RATING FOR CONTACTS............

So they have less error from were they actually are when you get them to a high solution



7.) TACTICAL MAP CHANGED........

The Tactical Map how shows a Grid and no range rings or range numbers
as on some resolutions this is off the noise is still shown tho



8.) CUSTOM CONFIG

this MOD has my custom Config as well for better Realism Data Wise

ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to

the original Cold waters 1.5 rating so

take test Depth then times by 1.5 then -1.75 to get result ect

skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then -

1.75 so crush depth is 1,423 FEET

so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet

REMEMBER DAMAGE reduces crush depth by about 50%


my config factors sea states , rain and thermal conditions to my set levels that i

think are about right within the limitations of coldwaters data wise.

it also adjusts silent running & weapon Launch transients

"IVE ALSO LOCKED THE PLAYER & ENEMY NOISE VALUES REGARDLESS OF DIFFICULTY" to be more in line with whats shown its not perfect but a lot better now i think

"These new config settings combined with if you hide the enemy SnS Comp Data greatly improve the challenge of coldwaters and i think add to making it more realistic in my opinion."



9.)--------->>>INSTALL INSTRUCTIONS<<<---------

"This Install was made for people that have installed DotMod with JSGME in mind but will work with other install Methods."


their are 4 Files theirs a Override folder that you place in the streaming assets folder if you want to not use the mod simply remove the Override Folder from the streaming assets folder and their are 3 Csharp Edits "ONE MODS WITH SNS COMP SHOWN" / "ONE MODS WITH SNS COMP NOT SHOWN" / "ONE REMOVES THE MODDED C SHARP AND PUTS BACK THE ORIGINAL FILE"

these you copy to to base coldwaters folder they pathed to find the TARGET file


10.)FOR Help contact me on subsim or DotMod Discord Server 4 help


THX

Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 12-13-22 at 04:26 PM.
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