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Old 09-05-22, 02:47 PM   #1
TORDO222
Machinist's Mate
 
Join Date: Jul 2012
Location: Argentina - Entre Rios
Posts: 129
Downloads: 166
Uploads: 23


bullhorn A MINI MOD....AIR-SURFACE MISSILES

A mini mod without many pretensions, but that tries to alleviate the lack of air-surface missiles really operating from aircraft. Lack is evidenced mainly from the proliferation of surface units in the latest versions of the mod. We need to "hit" them also from the heights,right?. As always, make a backup copy of the game elements you modify!. Enjoy it!.Greetings!. Marcelo

THE "IDEA" ONLY WORK IN AI AIRCRAFTS AND HELOS!!!! (In player-led helicopters, all the missiles tested, once they reach the launch point of the weapon,fall like bricks and detonate...sad....)



STEP 1:

MISSILE MOD: AM-119 PENGUIN MK2

WeaponObjectReference=knm_penguin
WeaponType=MISSILE
Warhead=120
SensorRange=19685
SensorAngles=180,15
MissileGunVulnerability=0.5
MissileChaffVulnerability=0.7
MaxLaunchDepth=20
WeaponAltitudes=32,5.5
CruiseTime=25
BoosterReleasedAfterSeconds=25
//9997
WeaponRanges=109,37200
WeaponSpeed=40,564
TurnRate=60
MaxPitchAngle=30
HomeSettings=SHIP
AttackSettings=WIDE,NARROW
DepthSettings=POP-UP,SKIM
WeaponNoiseValues=190,190
WeaponSprite=hud/sprites/usn_84_rur-5_sprite.png
MinCameraDistance=0.3
ResupplyTime=30

[Model]
ModelFile=weapons/assets/usn_ugm84
Material=weapons/assets/plan_c-801_mat
MaterialTextures=weapons/assets/plan_c-801_tx
MeshPosition=0,0,0
MeshWeapon=UGM84
MeshWeaponCanister=UGM84_Canister
MeshPosition=0,0,-0.02444
MeshMissileBooster=FALSE
MeshPosition=0,0,-0.0421
CavitationParticle=weapons/assets/torpedo_cavitation_particle
MeshPosition=0,0,-0.0522
MissileTrailParticle=weapons/assets/usn_ugm84_missiletrail
MeshPosition=0,0,-0.02445
BoosterParticle=weapons/assets/usn_ugm84_boosterrelease
AudioSource=MissileLaunch
AudioClip=audio/missile/ssgn-booster3.ogg
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1
AudioLoop=FALSE
AudioSource=MissileEngine
AudioClip=audio/missile/ssgn3.ogg
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1.1
AudioLoop=TRUE
[/Model]

STEP 2:

HELO MOD:

AircraftObjectReference=uk_wessex_has3
AircraftType=HELICOPTER
CruiseSpeed=115
Length=15.9
Height=4.72
Weight=5800
Crew=4

RADAR=usn_ln_66
RADARSignature=SMALL

ActiveSonarModel=FALSE
//usn_aqs_13
PassiveSonarModel=FALSE
//usn_aqs_13
SonobuoyTypes=FALSE
//usn_ssq_62
SonobuoyNumbers=0
//15


[Weapon Systems]
TorpedoTypes=knm_penguin
TorpedoNumbers=6

DepthBomb=wp_depth_bomb
DepthBombNumbers=8


MinCameraDistance=0.5
AircraftSpawnOffset=0,0.022,0

[Model]
AssetBundle=bundles/dotmodgenericresources.unity3d
AssetBundle=bundles/aircraft/nato_helis_s34.unity3d
ModelFile=assets/models/uk_helis_westland_wessex_has3.fbx
MeshPosition=0,0.0,0
MeshRotation=0,0,0
Material=assets/materials/uk_helis_westland_wessex_has3.mat
MeshAircraftBody=Fuselage
DippingSonarPosition=0,0.0079,0.0632

MeshPosition=0,0.05829486,0.05513326
MeshRotation=0,0,0
MeshSpeed=-1425
MeshAircraftProp=Main_rotor

MeshPosition=-0.007164658,0.05093632,-0.09390818
MeshRotation=0,0,90
MeshSpeed=2000
MeshAircraftProp=Tail_rotor

Hardpoints=0.01635,0.01325,0.0391|-0.01635,0.01325,0.0391
AssetBundle=bundles/dotmod/weapons/usn/usn_mk46
ModelFile=assets/resourcesforbundles/weapons/usn/usn_mk46/usn_mk46.obj
Material=assets/resourcesforbundles/weapons/usn/usn_mk46/usn_mk46_mat.mat
MeshRotation=0,0,0
MeshPosition=0.01635,0.01325,0.0391
MeshHardpoint=mk46_h
MeshPosition=-0.01635,0.01325,0.0391
MeshHardpoint=mk46_h

HoverParticle=aircraft/heli_hover

AudioClip=audio/helicopter/WESSEX.OGG
AudioRollOff=LINEAR
AudioDistance=0.1,16
AudioPitch=1
[/Model]

STEP 3:

AIRCRAFT MOD:

AircraftObjectReference=uk_shackleton_mr2
AircraftType=FIXED WING
CruiseSpeed=200
Length=26.6
Height=5.33
Weight=23315
Crew=10

RADAR=uk_seaspray
//uk_asv_21
RADARSignature=MEDIUM

ActiveSonarModel=FALSE
//usn_aqs_13
PassiveSonarModel=FALSE
//usn_aqs_13
SonobuoyTypes=FALSE
//usn_ssq_62
SonobuoyNumbers=FALSE
//10

[Weapon Systems]
TorpedoTypes=knm_penguin
TorpedoNumbers=8
//usn_mk46

DepthBomb=wp_depth_bomb
DepthBombNumbers=25

MinCameraDistance=1

[Model]
AssetBundle=bundles/dotmodgenericresources.unity3d
AssetBundle=bundles/aircraft/uk_mpa_shackleton.unity3d
ModelFile=assets/models/uk_mpa_shackleton.fbx

MeshPosition=0,0,0
MeshRotation=0,0,0
Material=assets/materials/uk_mpa_shackleton_tx.mat
MeshAircraftBody=Fuselage

ModelFile=aircraft/plan_y-8/plan_y-8
MeshRotation=90,0,0
MeshPosition=-0.1113682,-0.003441628,0.0524
Material=aircraft/materials/prop_3_blade
MeshSpeed=-100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=-0.05258072,-0.008030455,0.0575
Material=aircraft/materials/prop_3_blade
MeshSpeed=-100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=0.05258072,-0.008030455,0.0575
Material=aircraft/materials/prop_3_blade
MeshSpeed=-100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=0.1113682,-0.003441628,0.0524
Material=aircraft/materials/prop_3_blade
MeshSpeed=-100
MeshAircraftProp=plan_y-8x_prop

ModelFile=aircraft/plan_y-8/plan_y-8
MeshRotation=90,0,0
MeshPosition=-0.1113682,-0.003441628,0.0575
Material=aircraft/materials/prop_3_blade
MeshSpeed=100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=-0.05258072,-0.008030455,0.0633
Material=aircraft/materials/prop_3_blade
MeshSpeed=100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=0.05258072,-0.008030455,0.0633
Material=aircraft/materials/prop_3_blade
MeshSpeed=100
MeshAircraftProp=plan_y-8x_prop

MeshPosition=0.1113682,-0.003441628,0.0575
Material=aircraft/materials/prop_3_blade
MeshSpeed=100
MeshAircraftProp=plan_y-8x_prop

AudioClip=audio/aircraft/SHACK.OGG
AudioRollOff=LINEAR
AudioDistance=2,25
AudioPitch=1
[/Model]

STEP 4: TRAINING MISSION TEST...

LoadoutType=1

UseTerrain=FALSE
MapCoordinates=80,1000
MapNavigationData=campaign/images/maps/norwegian_sea_navmap
MapElevationData=campaign/images/maps/norwegian_sea_bathymetry
WorldObjectsData=campaign/maps/norwegian_sea_world_objects
VesselsAndTraffic=campaign/maps/norwegian_sea_traffic_68

//Environment
Date=7 MAR 1983
Hemisphere=North
Time=1100
UsePresetEnvironment=TRUE
Weather=Clear
SeaState=LightBreeze
DuctStrength=Moderate
LayerStrength=Moderate

//Enemy Ships
NumberOfEnemyUnits=1-1
CombatBehaviour=OFFENSIVE
EnemyShipClasses=uk_84_ddg_county
FormationCruiseSpeed=10

//Ship positions and headings, otherwise build into a formation
UsePresetPositions=TRUE
PlayerPosition=0,0
PlayerHeading=0
PlayerDepthInFeet=0
PlayerTelegraph=1

//Only used in training mode
EnemyPositionsX=100
EnemyPositionsZ=150
EnemyHeadings=90

//AI Nav Waypoints
//Array of Vector 2 positions
EnemyWaypoints=0,-200|0,200

//Enemy Aircraft
NumberOfHelicopters=4
HelicopterType=uk_wessex_has3

NumberOfAircraft=1
AircraftType=uk_shackleton_mr2

//Aircraft Search Areas
//Define a point and radius

AircraftSearchArea=0,0,100
AircraftSearchArea=50,-50,100
AircraftSearchArea=100,-100,100
AircraftSearchArea=150,-150,100

AircraftSearchArea=0,0,500

PlayerVessels=wp_68_skr_riga_pl

PD:For those who like to have dinner served and not cook it, I leave this link: https://www.subsim.com/radioroom/dow...o=file&id=6227
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.

Last edited by TORDO222; 09-06-22 at 06:41 AM.
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