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Old 03-08-11, 02:49 PM   #3061
AVGWarhawk
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Yes IMO both the fuel and battery range issues were solved.
Yes, the batteries as well. Finally running like sub That 9 kts to save fuel etc just sucked. Currently I ply the waters at 15kts to Japan and still have a 3/4 fuel left. I love what they have done to my boat!
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Old 03-08-11, 04:11 PM   #3062
fitzcarraldo
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Originally Posted by Dignan View Post
Do you mean the TMO version 2.1 patch? I have not used the patch yet because I'm in the middle of a campaign. I will try and see if that fixes it. Thanks.
No. It isn´t the TMO 21.

If you have more than 2 Gb RAM, the 4GbPatch avoid the limitation of 2 GB RAM of your OS, and you can use all the RAM available in your CPU.

Please, search the 4Gb Patch in SUBSIM, and apply in your SH4.exe. I use it, and no CTDs.

Best regards.

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Old 03-08-11, 04:23 PM   #3063
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OK, so - as far as we know, RSRDC v502 is compatible with TMO 2.0 + TMO 2.0 -> 2.1 patch. Right?

If so, the install order should be what? I like to use other various mods as well, for example the SCAF and MaxOptics IV for TMO mods.
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Old 03-08-11, 04:48 PM   #3064
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I've been using it for about 5 patrols now and have had no problems whatsoever.
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Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting
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RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting".
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Old 03-08-11, 08:12 PM   #3065
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Quote:
Originally Posted by fitzcarraldo View Post
No. It isn´t the TMO 21.

If you have more than 2 Gb RAM, the 4GbPatch avoid the limitation of 2 GB RAM of your OS, and you can use all the RAM available in your CPU.

Please, search the 4Gb Patch in SUBSIM, and apply in your SH4.exe. I use it, and no CTDs.

Best regards.

Fitzcarraldo

Ah, I know what you're talking about now. I actually have a 3GB patch applied to my PC as my system will only use 3GB at most. Windows XP 32 bit. Thanks for the advice though.

EDIT: I just downloaded the patch adn tried it. It appeared to work but I'm not sure how to tell . Would it work even if I'm running XP (32-bit)?

Last edited by Dignan; 03-08-11 at 08:59 PM.
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Old 03-08-11, 09:29 PM   #3066
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It should work regardless of OS, but jury's out on whether it will do anything for you on Windows XP 32-bit.

FWIW, when I used the 4Gb patch on SH4.exe, I noticed that the game's RAM use still didn't go above 1.6 GB, even though I'm using Windows 7 64-bit and have RAM to spare when running SH4. So I don't know why SH4 became more stable, no longer crashing near Tokyo Bay (which was where I was having a CTD problem previously). One might think that if SH4 were crashing because it ran out of RAM, it would gladly grab 2GB or more once allowed to do so, but it doesn't.
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Old 03-09-11, 06:15 AM   #3067
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Quote:
Originally Posted by WH4K View Post
It should work regardless of OS, but jury's out on whether it will do anything for you on Windows XP 32-bit.

FWIW, when I used the 4Gb patch on SH4.exe, I noticed that the game's RAM use still didn't go above 1.6 GB, even though I'm using Windows 7 64-bit and have RAM to spare when running SH4. So I don't know why SH4 became more stable, no longer crashing near Tokyo Bay (which was where I was having a CTD problem previously). One might think that if SH4 were crashing because it ran out of RAM, it would gladly grab 2GB or more once allowed to do so, but it doesn't.
I had CTDs en Tokyo Bay, Dutch Harbour, San Francisco...After 4Gb patch, no more CTDs...Also I don´t know why, but is the only way to play SH4-TMO21-RSRDC for me.

I have W7 64 bit, too.

Regards.

Fitzcarraldo
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Old 03-09-11, 09:38 AM   #3068
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Does the new "20 to 21" update negate the need for the sensor fixes created by Tater?

Also, I assume this includes all the changes that were in the TMO20 beta update? Thanks
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Old 03-09-11, 11:22 AM   #3069
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Quote:
Originally Posted by Dignan View Post
Does the new "20 to 21" update negate the need for the sensor fixes created by Tater?

Also, I assume this includes all the changes that were in the TMO20 beta update? Thanks
The fixes for RSRDC aren´t included in TMO 21. This mod is independent; Lurker only makes a version compatible with TMO 20 of RSRDC. For instance, the "TMO visuals for RSRDC" isn´t included in TMO 21.

TMO 21 is the "non beta" version of TMO beta update. TMO 21 includes TMO beta update and it has also other stuff.

For example, In TMO 21 you have in Pearl Harbour the submarine base (the Ten-Ten dock), not included in TMO 20. If you use RSRDC, this mod overwrites some files of TMO 21, and you will return to the TMO 20 sub base (bye bye Ten Ten dock).

Best regards.

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Old 03-12-11, 12:09 AM   #3070
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Hey guys I'm having a few issues with my install and was just curious if it might have something to do with what I've done or if it might be a TMO issue.

My mods installed are in the following order:
TMO 2
TMO update 2-2.1
RSRD TMO v502
RSRD v5xx patch1
Restore killer AC to TMO 2.1 with RSRD
Max optics4 for TMO
Poul Sound mos
Websters ship maneuvering fix
EAXsoundsim with webstersmaneuver TMO19
3000 yard bearing tool 1280x

This link (http://www.subsim.com/radioroom/show...&postcount=365) details a strange issue I had last night while playing. Scroll down to the bottom to see the issue.

Then tonight while playing I new career I am in the straights of Luzon when I get a sound contact. By the time I reach it, it is dark but I am told ship spotted by my lockouts. That's fine I go to the bridge to take a look see and bout the time I press F4 I hear the whooooosh splash sound of shells being fired my way. I can't even see the escort until it fires. So I check the nav map, its about 5 nms away, the verge of eye sight especially at night.

Now yes I was traveling at flank, but I have played TMO for a while before I joined subsim as a forum memember. I don't mind the escorts being difficult, that's why I like TMO. But this, this sound like something is broken, and I have no idea what it could be. Add the story of what I had happen last night, the convoy stopping dead in the water, the escort that just seemed wierd and omnipotent dispite what all I was doing.

Have I broken something with my install (most likely) or is this a TMO issue. Again I don't mind the difficult escorts, that is why I have TMO but being seen from 5nms away and I can't see him, plus all the stories of surface night attacks.'something just isn't right here.
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Old 03-12-11, 12:35 AM   #3071
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Hmm looking through the 2.1 documentation I saw mention that the AI range was changed from 5000 to 6000 on gunnery range. But that seems fine my problem Im guessing is that I can't see them. Perhaps my game is to dark? How might one change that because at 6000 yds the only way I can find them is asking the deck crew, I can't see smoke or anything just looking through the binoculars even with max optics.

Least it's not a TMO issue was a bit worried.
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Old 03-12-11, 12:47 AM   #3072
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Quote:
Originally Posted by Slyguy3129 View Post
Then tonight while playing I new career I am in the straights of Luzon when I get a sound contact. By the time I reach it, it is dark but I am told ship spotted by my lockouts. That's fine I go to the bridge to take a look see and bout the time I press F4 I hear the whooooosh splash sound of shells being fired my way. I can't even see the escort until it fires. So I check the nav map, its about 5 nms away, the verge of eye sight especially at night.

................. Sorry, I couldn't resist.

Unexpected shell fire is very disconcerting isn't it?

You'll have to ask Ducimus to know for sure, but I'll venture a guess.
A while back everyone begged and cajoled Ducimus to make the DD's fire at longer range. If the guns had a max range of 12,000yd, they should fire at 12,000yd............ You get the idea. So, I guess he gave them what they asked for. To answer your question, I don't think you broke anything. I would definately be careful on those night surface attacks now.

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Old 03-12-11, 12:47 AM   #3073
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Tried playing with the gamma correction but that just made it look stupid.

I noticed it seemed damned hard to see at night, mainly around the horizon area. I can seem above the horizon clearly and below the horizon but the closer you get to the horizon its practically black!

Can some post a pic of what their night looks like?

Edit: lol np it is funny I can see that but how am I supposed to make night surface attacks when I can't even approach or even see the convoy or it's escorts. Like I said I'm thinking the problem is on my end visually, it seems very very dark at the horizon. I should also mention that smoke is white on the far far horizon until it gets to a certain range and then it's black. The ships outline is also strangely white until it gets to a certain range?

Any ideas on this?
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Old 03-12-11, 12:54 AM   #3074
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What time was it? Depending on the time of night, the sky behind you could be lighter and render you visible where the sky behind them is dark.
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Old 03-12-11, 12:59 AM   #3075
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Quote:
Originally Posted by Slyguy3129 View Post
Edit: lol np it is funny I can see that but how am I supposed to make night surface attacks when I can't even approach or even see the convoy or it's escorts. Like I said I'm thinking the problem is on my end visually, it seems very very dark at the horizon. I should also mention that smoke is white on the far far horizon until it gets to a certain range and then it's black. The ships outline is also strangely white until it gets to a certain range?

Any ideas on this?
I can't help you there. Lots of things have been tweeked as far as graphics and such. In the past I've had problems with "haze", but that was not TMO.
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