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Old 02-17-07, 09:57 AM   #181
melnibonian
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Quote:
Originally Posted by Leigh
What is the main difference between GWX and NYGM? From what I have been able to find out they are both big mods. Or do they both work together?
The search brings up far too many to quickly scan through.

Sorry if this is a silly question

Thanks,
Leigh
If you want to run GWX and NYGM you need to do a dual installation.
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Old 02-17-07, 11:22 AM   #182
alexoscar
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Edited: Wrong thread.

Sorry guys.

Last edited by alexoscar; 02-17-07 at 12:00 PM.
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Old 02-17-07, 11:31 AM   #183
Sailor Steve
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Not to be rude, but this isn't the pictures thread, it's the Newbies Help Guide thread.
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Old 02-17-07, 11:59 AM   #184
alexoscar
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Quote:
Originally Posted by Sailor Steve
Not to be rude, but this isn't the pictures thread, it's the Newbies Help Guide thread.
Yep, I have made a mistake opening the incorrect thread.... I'm sorry. I move the pictures inmediately.

Sorry again.
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Old 02-17-07, 06:57 PM   #185
melnibonian
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Quote:
Originally Posted by alexoscar
Quote:
Originally Posted by Sailor Steve
Not to be rude, but this isn't the pictures thread, it's the Newbies Help Guide thread.
Yep, I have made a mistake opening the incorrect thread.... I'm sorry. I move the pictures inmediately.

Sorry again.
No worries mate. I'm sure people understand that mistakes are made some times Now go and sink someone and make sure you take some pictures as well
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Old 02-19-07, 09:50 AM   #186
Foghladh_mhara
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Ok a possibly stupid question from a newbie. Started playing SH3 and attempting manual targeting. I keep shooting the ass off the few ships that come across my path and thats from less than 1000m. Cant hit bow or midships which leads me to guess I'm over calculating the range. Does the mast height in the recognition book include that bloody great flag on top? That must be good for 50m of distance or so. Cheers
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Old 02-22-07, 11:27 AM   #187
Jan Kyster
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Don't know who's in charge, so I'll post here...

When opening the Silent Hunter III Community Manual I get "tons" of errors like

Notice: Only variable references should be returned by reference in /var/www/html/shiii/includes/SkinTemplate.php on line 136

But nothing wrong with content! Very nice work!
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Old 02-27-07, 12:14 PM   #188
NeonSamurai
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Quote:
Originally Posted by Foghladh_mhara
Ok a possibly stupid question from a newbie. Started playing SH3 and attempting manual targeting. I keep shooting the ass off the few ships that come across my path and thats from less than 1000m. Cant hit bow or midships which leads me to guess I'm over calculating the range. Does the mast height in the recognition book include that bloody great flag on top? That must be good for 50m of distance or so. Cheers
Hmm are you opening the tubes before pressing the fire button? If not it will lag your shot by a few seconds (as it takes a few second for the doors to open, and it uses the data from the moment you press the fire button, not when the torpedo is actualy fired).

Otherwise your underestimating the range (ship is further then you calculated) or your speed calculation is wrong (ship is faster then you calculated).
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Old 03-10-07, 07:46 PM   #189
Gunfan9x19
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Alright, I've got a question. I accidently deleted my progress, so I started a new campaign. The good news is that this time I figured out that if I start with the 7th Flotilla, I get a VIIB from the beginning!

Unfortunatly, my orders are to patrol grid AL36, which seems quite a bit away from Kiel. Can I dock and resupply at a dock without ending my mission? Also, what's the most fuel efficient method of general travel(i.e, surfaced/submerged, speed)?
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Old 03-14-07, 08:47 AM   #190
NeonSamurai
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Docking pretty much ends your patrol.

Most efficient way of travel is ahead slow or ahead 1/3rd on the surface running diesels (one of your officers, either your chief or navigator can tell you your maximum range at your current speed). Generaly you should always be running at ahead slow to 1/3rd unless racing to get into position for an ambush.
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Old 03-14-07, 10:23 AM   #191
robj250
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If I'm out of supplies (like torpedoes) can I dock with a Milk Cow and not lose my sinkings?

Rob
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Old 03-14-07, 10:51 AM   #192
It762
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Anyone has a good way on attacking like warships (like black swan fregatte)?

I went close in silent running and monitored the course (it was before a port) and the ship was circleing. I estimated were it would have a rough 90' AOB, distance was ~500, but still the boat evades (I think at least) by braking or speeding up. Maybe the mistake was to use a T1 torp but it's much faster so I can estimate better when to shoot.

Still got trouble on how to know when to shoot if doing it manually.
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Old 03-16-07, 11:13 AM   #193
robj250
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In using SH3, is there anyway that I can get a "high view" so that I can see the whole convoy, or see the aircraft fly over my sub and see the sub as well?

Rob
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Old 03-20-07, 11:20 AM   #194
Alexdk
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Hello,

I just starting playing SHIII and I am aready hooked. Just downloaded Grey Wolves mod and am loving every min of it. However I have run into a problem. Every now and then I intercept a radio message that use coordinates I do not understand. For example the message goes:

SSS_ 45.29N 09.45W

SS.(Name of ship)

Anybody know how I can locate a ship based on these cooridate systems?

Thansk in advance

Alex
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Old 03-20-07, 11:24 AM   #195
melnibonian
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Alex Weclome to SubSim first of all

The messages you get in Grey Wolves are actual historical messages from the second world war. They're there for imersion and eye-candy. The only way you have to intercept a ship is if you see a contact on the map and you plot an intercept course.
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