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Old 02-16-15, 07:37 PM   #1
Admiral Halsey
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Default The Noob Modders Task Force.

This thread is to announce the creation of a new modding group for Silent Hunter 4 known as the Noob Modders Task Force or NMTF for short. The goal of the group is for those with limited to no modding experience to share our experiences of learning how to mod modding, help each other out when we get stuck, help future modders out by creating a guide for the stuff we learn(something sorely needed) and creating mods together with the ultimate goal being the creation of our own super-mod(but that'd be a bit down the line) and having fun. If you're interested in joining please state so below.

Last edited by Admiral Halsey; 02-16-15 at 07:59 PM.
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Old 02-16-15, 07:47 PM   #2
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I think the first post looks great.
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Old 02-16-15, 07:49 PM   #3
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I think the first post looks great.
Thanks as I was worried about it. What do you think of the name for the group? Keep it or change it?
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Old 02-16-15, 07:58 PM   #4
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I love the name great thinking Bull.
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Old 02-16-15, 08:02 PM   #5
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I thought I'd give this a little boost. We'll see how it goes.
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Old 02-16-15, 08:06 PM   #6
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I love the name great thinking Bull.
Thanks as again I was worried about that name.
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I thought I'd give this a little boost. We'll see how it goes.
Thanks for the sticky Sailor Steve!
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Old 02-16-15, 09:28 PM   #7
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Where are the ambient and surface ship sounds stored for the sonar station if your manning it yourself? Are the sound files wavs? What format are they in and can Audacity be used to edit them. I have an idea for a sound mod for the sonar.

This is a question for the american side and the german side. Just in case they are different. Cause I do not know ... and I'm a non-modder.

Nonmodder ... I hope the other kids don't make fun at me at school.
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Old 02-16-15, 09:47 PM   #8
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Is there a maximum sound clip length for the ambient wav files?
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Old 02-16-15, 10:13 PM   #9
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Quote:
Originally Posted by merc4ulfate View Post
Where are the ambient and surface ship sounds stored for the sonar station if your manning it yourself? Are the sound files wavs? What format are they in and can Audacity be used to edit them. I have an idea for a sound mod for the sonar.

This is a question for the american side and the german side. Just in case they are different. Cause I do not know ... and I'm a non-modder.

Nonmodder ... I hope the other kids don't make fun at me at school.
Quote:
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Is there a maximum sound clip length for the ambient wav files?
Don't know on question 1 yet.

Sound files are wavs.

Again don't know yet on both.

I'm pretty sure they're the same for both sides.

Don't know yet but pretty sure there is.
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Old 02-17-15, 01:18 AM   #10
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im in and like the name
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Old 02-17-15, 01:28 AM   #11
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This is a good idea.

I will certainly contribute, if I can.
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Old 02-17-15, 11:41 AM   #12
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Great! Glad to have you guys aboard.
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Old 02-17-15, 04:12 PM   #13
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Quote:
Originally Posted by merc4ulfate View Post
Is there a maximum sound clip length for the ambient wav files?
GWX 3 uses a 26.6 MB wav file for ambient Sub interior sound in SH3.
I'd think SH4 would be OK with large files also.

Best way to know for sure is place a large file in-Game and see if it crashes.
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Old 02-17-15, 04:45 PM   #14
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Creating a guide for the stuff we learn?

I am in!

greetings

Jolie
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Old 02-17-15, 05:57 PM   #15
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Great the more the merrier.
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