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Old 12-01-08, 02:12 AM   #196
keltos01
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Not about the everyday bordom of the ones that were not in the fight today, or the sub that fired ten torpedos and hit nothing. So that is the main reason we are not doing only supply missions. Who knows how many Japanese subs there were that never came back, so no one to tell the story. Who knows for sure how many torpedos were fired at US Carriers that nobody even knows about.
War was hell, some stories we know about, some we don't since nobody survived to tell us what happened.
About the day-to-day boring missions read the account of an IJN submarine skipper who survived : Zenji Orita. He changed subs a few times, did the supply runs, fired Kaitens... a must read !

read I-Boat Captain by Zenji Orita and Joseph D. Harrington, 1976.


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Old 12-01-08, 09:33 AM   #197
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excellent book, i agree. also for movments and actual TROM, this invaluable source:

http://www.combinedfleet.com/sensuikan.htm

and Capt. Onita was a remarkable skipper, one the IJN can be rightfully proud of, his command shelled the oil field docks south of Goleta, just south of Santa Barbara where i live some of the time, and he has been one of the IJN officers to share info about the aborted plans to use the sub borne air assets to bomb the Panama Canal.
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Old 12-01-08, 12:21 PM   #198
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Default The Kaiten

IS this fired from a sub and how do you load it ?
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Old 12-01-08, 03:41 PM   #199
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Quote:
Originally Posted by kimuraijn
IS this fired from a sub and how do you load it ?
for now yes, like a regular torpedo. it appears in the torpedo loadout.

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Old 12-01-08, 06:29 PM   #200
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Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.
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Old 12-01-08, 07:00 PM   #201
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Quote:
Originally Posted by tater
Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.
It can be done, but it creates one problem. Unless the game offers you a new sub, you can't switch, so you would be stuck with the DD throughout the entire campaign. And I would not want to get a mission to patrol where I may run into a task force and have a DD.
But it would be an idea if there was a way to change or pick a sub before a mission.

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Old 12-01-08, 07:16 PM   #202
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Yeah, it would be something you'd likely only use for single missions, not a campaign.
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Old 12-02-08, 02:39 AM   #203
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http://www.history.navy.mil/photos/i...01/kn02589.jpg


then we can re think of emplementing my old WIP playable Ko Hyoteki at a later date too, just for the sake (gets you drunk if japanese ) of a few missions like Pearl, Sidney Harbor, okinawa etc.. might be fun !

more info :
http://www.combinedfleet.com/Okinawa.htm

will post a picture of midget carrying DD from the book I-Boat Captain later.

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Old 12-02-08, 03:15 AM   #204
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and for some actual war time footage of both IJN and USN subs, including long range missions of IJN to Germany (and some great footage of the Graf Spee, German U boats) including on board action shots of US boats...

enjoy..(these are in the public domain)

http://www.archive.org/details/VAS_1...Southern_Cross

http://www.archive.org/details/VAS_21_Full_Fathom_Five
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Old 12-02-08, 09:29 AM   #205
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You could make a british x-craft as well.

You give them 2 "mines."

The weapons are easy. Make a new torpedo with a short eject distance and a VERY slow speed, and short range. Meaning that you get maybe 50-100 yards from your target (say Takao at anchor near Singapore), then fire the "mines" and they move towards her at the sort of speed that allows you to escape the blast.



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Old 12-02-08, 03:07 PM   #206
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Quote:
Originally Posted by tater
You could make a british x-craft as well.

You give them 2 "mines."

The weapons are easy. Make a new torpedo with a short eject distance and a VERY slow speed, and short range. Meaning that you get maybe 50-100 yards from your target (say Takao at anchor near Singapore), then fire the "mines" and they move towards her at the sort of speed that allows you to escape the blast.



tater
Great idea, tater, just wrong thread. I don't think in the Japanese Campaign we want to blow up the Takao.

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Old 12-02-08, 03:20 PM   #207
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Depends on how you judge IJN and IGHQ decision making in 1941

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Old 12-02-08, 03:26 PM   #208
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I'm trying to get the fsnofhsoohre Ko hyoteki working....
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Old 12-02-08, 06:26 PM   #209
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Quote:
Originally Posted by keltos01
I'm trying to get the fsnofhsoohre Ko hyoteki working....
It is working, read your PM.

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Old 12-03-08, 03:14 AM   #210
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and what about one of these for the last part of the war ? :








btw :

when I started it on top of the Jyunsen B mod I got a japanese triple AA showing !!! I don't honnestly know how, if I did my Type AM woudl have those instead of the german twin or wuadruple AAs, yes Sir !

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