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Old 01-21-08, 07:57 PM   #1
kapitan_zur_see
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Join Date: Mar 2005
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[REL] Historically accurate 4-Bladed propellers for all Subs

Hi, mates

Okay some of you already read that... but for the newcommers:

Hi captains!

Following some very stubborned attempts at importing a 3dmodel inside SH4 and making its texture to work, i've finally made it
I've had to deal with certain restrictions so as for now, it doesn't quite match the level of quality we'll be able to reach in a near future, especially regarding how light reacts on the model... But can't say i'm quite proud :rotfl:Skwasjer will know why lol

Ok, as some of you may already knows, US submarines of that era were using 4 blades propellers during war instead of the 3 blades one the devs modelled. So i've modelled one myself and got it retextured. Propellers have now their own separate texture also instead of sharing a tiny part of the hull general texture (hence very low-res).

Subs included are Tambor, Gato, Balao, Porpoise, Salmon and Sargo class
However, for now on, i've not included S-Class subs since i doubt they were fitted with such propellers (being rather used as old training platforms, i think)

Features:
  • New 3D 4-bladed propeller model
  • Hi-res texture (1024x1024) for best close-up details
  • Correct pitch for left and right propellers (fix vanilla model)
  • 100% ROW compatible
After/Before screenies (previous lower-res version)








It's 100% latest ROW COMPATIBLE. All you have to do is installing it AFTER ROW (or ROW would overwrite it...). Use JSGME...




Download locations:














Have fun using this!


Special thanks for Skwas and his fantastic S3D





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Last edited by Webster; 07-13-13 at 11:58 AM.
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Old 01-21-08, 08:17 PM   #2
donut
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Did you shorten shaft ?

Again super !
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Old 01-21-08, 08:24 PM   #3
kapitan_zur_see
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you're welcome
My pleasure
And thanks
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Old 01-21-08, 11:20 PM   #4
ATR-42
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Seriously, between You, Ducimus, TRM and a handful of others, you guys have been ON FIRE this month with these mod releases!!!

Nice work Zur! they look great. my crew is very happy with their new 'wheels', the xo told me himself. less vibrations, everyones sleeping better, the crew of the Drum thanks you as well
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Old 01-22-08, 06:57 AM   #5
Mush Martin
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RIP Mush



Tutorial
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Old 01-22-08, 08:56 AM   #6
andycaccia
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Well done Kapitan! We all are proud of you! This is one of the best realism modifications ever made!

Congratulations!!
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Old 01-22-08, 01:12 PM   #7
kapitan_zur_see
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Quote:
Originally Posted by ATR-42
Seriously, between You, Ducimus, TRM and a handful of others, you guys have been ON FIRE this month with these mod releases!!!

Nice work Zur! they look great. my crew is very happy with their new 'wheels', the xo told me himself. less vibrations, everyones sleeping better, the crew of the Drum thanks you as well
lol tell 'em to stay tuned, there is new rooms opened for improvements now that i can import 3dModels
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Old 01-22-08, 01:21 PM   #8
Ivan Putski
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Very well done, and a big thank you.
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Old 01-22-08, 02:32 PM   #9
Will-Rommel
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[quote=
lol tell 'em to stay tuned, there is new rooms opened for improvements now that i can import 3dModels [/quote]

I look forward to see this !
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Old 01-27-08, 07:33 PM   #10
rascal101
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Perhaps I'm having a bad hair day, I cant seem to find the dl link for this mod covering all sub props, I dont see a link for it

Quote:
Originally Posted by kapitan_zur_see
Hi, mates

Okay some of you already read that... but for the newcommers:

Hi captains!

Following some very stubborned attempts at importing a 3dmodel inside SH4 and making its texture to work, i've finally made it
I've had to deal with certain restrictions so as for now, it doesn't quite match the level of quality we'll be able to reach in a near future, especially regarding how light reacts on the model... But can't say i'm quite proud :rotfl:Skwasjer will know why lol

Ok, as some of you may already knows, US submarines of that era were using 4 blades propellers during war instead of the 3 blades one the devs modelled. So i've modelled one myself and got it retextured. Propellers have now their own separate texture also instead of sharing a tiny part of the hull general texture (hence very low-res).

Subs included are Tambor, Gato, Balao, Porpoise, Salmon and Sargo class
However, for now on, i've not included S-Class subs since i doubt they were fitted with such propellers (being rather used as old training platforms, i think)

Features:
  • New 3D 4-bladed propeller model
  • Hi-res texture (1024x1024) for best close-up details
  • Correct pitch for left and right propellers (fix vanilla model)
  • 100% ROW compatible
After/Before screenies (previous lower-res version)




It's 100% latest ROW COMPATIBLE. All you have to do is installing it AFTER ROW (or ROW would overwrite it...). Use JSGME...

...CLICK ON THE PROPELLERS TO DOWNLOAD...


4Shared.com Megaupload.com Rapidshare.com



Have fun using this!
Special thanks for Skwas and his fantastic S3D

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Old 01-27-08, 07:51 PM   #11
Capt Jack Harkness
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You need to click one of the three prop pictures under the server you want to download from.

And the X swap is only a band aid for the problem. As I've said, the props are mounted and pitched correctly the way they are, it just so happens that Ubi made the shafts spin the wrong way.

However, since the direction of shaft rotation does not change when the props are swapped, is there a way to swap the shafts instead of the props? Or maybe swap the engines/motors or something? That said, does anyone know what code determines the direction of the props/shafts?
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Old 01-27-08, 08:06 PM   #12
Madox58
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Direction of spin is determined 2 ways.
Which side of center is it on
and is it forwards or behind center
Center being determined by the X position for left to right,
Z position for front to back.

Also note that if a prop goes above surface of water?
It counter rotates.
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Old 01-27-08, 11:47 PM   #13
Capt Jack Harkness
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Alright, so long story short, is there a way to get the props spinning the right directions?
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Old 01-27-09, 10:36 PM   #14
ConvoyFromTheDeep
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ZOMG, you are a legend this is so awsum thank you very much:rotfl:
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Old 08-15-12, 10:36 AM   #15
Shredd27
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Hmm,. I didn't shift thru all the posts on this thread or about the four bladed props in general but from what I've seen I can't help feeling like I'm the only one that has noticed that these props are spinning backwards. Does no-one else care?
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