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Old 06-17-14, 01:43 PM   #1
Julke
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Default Unit of speed

PanicEnsues: 1st of all thank you. After Pacific Fleet another great simulator! I found it today, bought it, played it It's really fantastic.

I have just one remark. The speed is mentioned in m/s. The maximum surfaced speed of VII C is 17,7 knots (source wiki, not overloaded engines), that is 9 m/s. In game, I can travel 12 m/s on surface, that is 23,2 knots. Is it like this by purpose?

Cheers, Julius

Last edited by Julke; 06-17-14 at 02:06 PM. Reason: #edit - I did wrong entry - max speed was 7,7 knots, which is 3,9 m/s - now it's corrected
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Old 06-17-14, 01:53 PM   #2
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Originally Posted by Julke View Post
PanicEnsues: 1st of all thank you. After Pacific Fleet another great simulator! I found it today, bought it, played it It's really fantastic.

I have just one remark. The speed is mentioned in m/s. The maximum surfaced speed of VII C is 7,7 knots (source wiki), that is 3,9 m/s. In game, I can travel 12 m/s on surface, that is 23,2 knots. Is it like this by purpose?

Cheers, Julius
The maximum surface speed of a Type VIIC is 17.7 knots (9.1 m/s) at AK. And 18.x knots when overloaded (480/490 RPM) - your 7.7 knots sounds like E-Machines (8 knots submerged and 10.5 knots on the surface at AK)
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Last edited by v-i-c-; 06-17-14 at 02:04 PM.
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Old 06-17-14, 02:10 PM   #3
Julke
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Originally Posted by v-i-c- View Post
The maximum surface speed of a Type VIIC is 17.7 knots (9.1 m/s) at AK. And 18.x knots when overloaded (480/490 RPM) - your 7.7 knots sounds like E-Machines (8 knots submerged and 10.5 knots on the surface at AK)
You are right. I did a mistake, now the entry is corrected. Thank you for correction.
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Old 06-17-14, 03:43 PM   #4
PanicEnsues
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Originally Posted by Julke View Post
You are right. I did a mistake, now the entry is corrected. Thank you for correction.
Julke,

You're right, there is some number-fudging going on, the most obvious being the substitution of "knots" with "m/s". At the time I did that, I didn't think most players would have a frame of reference for knots, so your surface speed is 18 knots, but it's displayed as 18 m/s.

In hindsight, I wish I had left it (and may change it back) because the numbers only matter in relative terms ("am I faster or slower than that ship?").

The other fudge is making the submerged speed exactly half that of the surface speed, which is for gameplay clarity purposes.

Regards,

-Scott
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Old 06-18-14, 09:13 PM   #5
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First, let me say how happy I am to finally have a great sub simulator on my iPad! I think this is a great release, and will get a lot of attention in the App Store.

I've already had a lot of fun in career mode, as well as a few single missions. My only complaint, which may just be a sign of my age...is that the sim seems to be too fast for me. It's as if I'm playing on 2x or 4x, when I'm really only on 1x.

To me, submarine combat is like a chess game, slow, calculated moves. But Crash Dive is moving a bit fast. I do understand that this is not supposed to be a full on simulator, but I really would like an option to slow it down to half speed or quarter speed in comparison to what 1x is.

Of course we want/need to pick up the pace outside of an engagement, but the ships are moving around pretty darn quickly when you are in combat.

Am I alone in this thought, or do others feel the same way?
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