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Old 04-10-13, 12:59 PM   #826
Hitman
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IABL, I just received this book: http://www.amazon.com/Vom-Turmsehroh.../dp/3813209318

And it has pictures of how the WW1 periscopes looked like, lots of technical detail, and even diagrams of the reticles

When the time comes and you get busy with the GUI and the interiors, it will be a pleasure for me to collaborate with you and do the part of the optics if you are interested
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Old 04-10-13, 06:43 PM   #827
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Quote:
Originally Posted by padmack View Post
Iambecomelife: I dont know if its an area your planning to include at this stage of your mod but if the Atlantic becomes an area of focus, may I suggest oyou might spend some time representing Cork on the South coast of Ireland.

http://corkshipwrecks.net/historypage.htm

Part of Great Britain then, it was a pivotal area for Atlantic operations for the Royal Navy it being that bit further west. Queesntown (now Cobh) was also a stopping point for tranatlantic liners such as the Titanic, for example. Within the scope of this mod, perhaps a representation of the US Navy subchasers stationed there could be done, or at least armed trawlers of some sort?
http://www.flickr.com/photos/33577523@N08/6785985797/

Also see this: http://corkshipwrecks.net/Qships.htm

Unfortunately, from a modelling point of view, the old survey maps of Cork Harbour I have access to are incomplete but im sure detailed information must be published online somewhere.

Also, I found good line drawings of armed trawlers from this era (im sure you must have come accross, as i found them through a google search).

Regards and good luck - I really like the look of this mod and I admire your efforts so far.
The Irish ports will clearly play an important role in the mod. Various escort craft will patrol nearby and there will be many merchant ships, due to how close the Western Approaches are. This will be a big change for players used to WWII games, I suppose, because during 1939 - 1945 you only have to deal with enemies operating out of Northern Ireland.

Thank you for your links. I liked the pictures of the "Q" ship and the information about how ordinary ships were converted.

And thank you too, Hitman - pictures of instrumentation for WWI subs are even rarer than external shots. Any sources you can dig up would help.
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Old 04-16-13, 03:52 AM   #828
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Adding to the modern light cruiser classes - in this case, a ship that survived Jutland, only to be sunk by a submarine a few months later.

This weekend I will create more detailed 6" guns for the model and continue to do research.



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Old 04-24-13, 04:39 PM   #829
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ah i love those cruisers. Is that the Arethusa? there were so many classes of them, it was a huge fleet.
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Old 04-24-13, 04:59 PM   #830
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This fellow has ship plans of some early 1900s ships..

http://www.viribusunitis.ca/plans.html

Christian also has plans for many:

http://www.christian-schmidt.com/

good references here:

http://www.cityofart.net/bship/dreads_directory.html

general sourses but plans as well:

Great War at Sea;

http://www.gwpda.org/naval/n0000000.htm#swt

Blue prints for free here:

http://www.the-blueprints.com/blueprints/

ONI (office of naval intelligence) WWII including some WWI ships:

http://www.coatneyhistory.com/drawings.htm
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Old 04-28-13, 03:13 PM   #831
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Quote:
Originally Posted by Admiral Von Gerlach View Post
ah i love those cruisers. Is that the Arethusa? there were so many classes of them, it was a huge fleet.

The one posted on 4/19/13 was meant to be the "Arethusa" class. The ship posted on 4/14/13 was HMS "Nottingham". Right now I am making as many light cruisers all at once - the designs were so similar that I can re-use a lot of parts, which is exactly what the Royal Navy architects did in real life. Here's another future enemy for you!

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Old 04-29-13, 08:55 AM   #832
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Coming along nicely!

Mike.
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Old 05-01-13, 07:45 PM   #833
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Is the Wolves of the Kaiser mod released? If so, where can I find it? It looks great!!

Thanks!
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Old 05-01-13, 08:22 PM   #834
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Quote:
Originally Posted by Lymeartist View Post
Is the Wolves of the Kaiser mod released? If so, where can I find it? It looks great!!

Thanks!
No. It is not close to complete, but it's a little closer as of tonight. When it is finished, an announcement will be made on the forums and links to the hosting site will be added if it cannot be hosted on Subsim.
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Old 05-01-13, 08:26 PM   #835
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Yet another revision to the effects based on TMO. I have not yet modeled medium-sized WWI merchants, so the WWII Victory Ship is used as a target for now.




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Old 05-01-13, 08:45 PM   #836
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Okay, so I may be headed for an "M" rating here... I decided to experiment with graphic representations of wounds tonight, and everything appeared OK in game. For now the wound textures will automatically appear on some of your crewmembers when your submarine is damaged. However, I may be able to link this feature to the "wounded" state for crewmembers, which would be ideal. Just three types of injuries have been made so far, but I have plans for lots more. There's basically no limit to how many different injuries you can assign to one of the body types, so I'm pretty much limited by my [sadistic] imagination. In between researching wounds I'm also wrestling with S3ditor. If I do manage to crack this puzzle, the results could be ... interesting.

Of course, there will be a patch to remove this feature, rendering things kiddie friendly. If you want to kill thousands of Entente sailors without having to see a drop of blood between 1914 - 1918, that's fine with me.








Officer on the deck! Some more changes to the Officer outfits...





Sorry for multiple posts but I could not get all the images in one post.
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Old 05-01-13, 10:19 PM   #837
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This looks like a very promising mod! I'm looking forward to playing it!
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Old 05-11-13, 01:43 PM   #838
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The explosions look good.
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Old 05-11-13, 10:50 PM   #839
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Yes the ship explosions are excellent very well done.

I agree the cruisers were very similar..they were trying improvements all the time and some of the changes were small amazing how many they had. It is wonderful to see the detail you are achieving. Truly fine work.
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Old 05-14-13, 11:40 AM   #840
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Any idea when this is going to be released?
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