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Old 04-10-10, 08:57 AM   #2401
Leg
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since I've installed the last patch I can't see the TI wake anymore..

These are the mods istalled

transatlantic radio
enemies of germany
rsdc v550
rsdc patch1
OM 705
OM 705 to 720
om 720 patch3
omegu 300
omegu 300 patch 5a
om sh3 command keys
dbsm sh4
dbsm sh4 fix
office mod
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Old 04-10-10, 10:26 AM   #2402
alexradu89
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The T1 electric/no wake has only impact, and the T3 has a magnetic detonator as well.
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Old 04-10-10, 10:46 AM   #2403
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Quote:
Originally Posted by Leg View Post
since I've installed the last patch I can't see the TI wake anymore..

These are the mods istalled

transatlantic radio
enemies of germany
rsdc v550
rsdc patch1
OM 705
OM 705 to 720
om 720 patch3
omegu 300
omegu 300 patch 5a
om sh3 command keys
dbsm sh4
dbsm sh4 fix
office mod

from the first post of this thread


Quote:
WARNING

I do not look at “very possible” mod that is out there. If you load a mod up, before or after RSRDC/ OM/OMEGU and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM / OMEGU no longer works correctly, “It is NOT my problem”, so don’t ask me to fix it, because I won’t.

This also applies to "any hand edits" to original OM/OMEGU/RSRDC files by users

WARNING
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Old 04-10-10, 02:05 PM   #2404
Leg
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I removed the other mods but still the TI does not have the wake. And in vanilla it has it.

Last edited by Leg; 04-10-10 at 03:11 PM.
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Old 04-10-10, 03:46 PM   #2405
lurker_hlb3
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Quote:
Originally Posted by Leg View Post
I removed the other mods but still the TI does not have the wake. And in vanilla it has it.

http://www.subsim.com/radioroom/show...77&postcount=1
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Old 04-10-10, 04:17 PM   #2406
Leg
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Quote:
Originally Posted by lurker_hlb3 View Post

I've re-downloaded OM and Omegu and installed them, it looks now the wake is back. That was wierd.
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Old 04-11-10, 12:39 PM   #2407
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Hey all - I'm new to OM. Loving it so far. Can't tell you how great it is to be back in the ATO. And in a German boat. Also, this new ranging system (KiUB) is really interesting and it makes the game deeper and more challenging at the same time. Thank for all the hard work.

Now, I have a few questions that I couldn't find answers to by searching this thread. I've noticed some quirky things about diving and depth-keeping in OM. Btw, here is my current mod config, installed in this order over top of a clean install 1.5:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch3
OMEGU_v300
OMEGU_v300_Patch5a
AOBF 16-9 Res
OM_Harder_Escort_L1
OM_SH3_Command_Keys

Also, I've just started a career in a VIIC out of Nazaire, Feb. 1941.

Questions:

1) When I order periscope depth, it takes 3 minutes to reach periscope depth (14m). However, when I order crash dive, I pass the 14m mark in 30 seconds. Why does the periscope depth command result in such a slow, shallow dive? When moving into attack position, I sometimes want to get down right after visual contact, but I don't want to have to order a crash dive to do it. I just want to get to PD asap.

2) When submerged, I've noticed that compared to SH3 GWX 3.0, the time it takes to dive deeper or to move more shallow is slower. At flank - 6kts or so, I dive by about 1 m every 1.5 seconds. I remember from SH3 GWX I could dive down to 150 very fast... I'm not sure if this is a problem, per se, but when I compare it to the rapid depth changes that occur when a crash dive is ordered, I wonder to myself why I can't get this performance out of the boat when I'm under attack and need to change depth quickly. Again, it seems that the crash dive order draws on a different set of depth-keeping settings than does a) the periscope depth command, b) orders of changes of depth off the depth wheel on the console, c) the dive command (which seems to behave more like the crash dive command).

3) In my VIIC, at about 180m or so, the boat starts to sink automatically. At depths above that, I can sit all stop at 0kts, and maintain depth. But there is some point around 180 where the boat starts to sink. In order to maintain depth, I must increase speed. I remember effects like this from SH3 modded, and perhaps this is supposed to simulate the loss of buoyancy due to compression of the boat at depth. That may be, but the issue becomes very dramatic around 200m, where I cannot maintain depth even at ahead standard. I basically have to run at flank to get up back to that < 180m sweet spot. I'm not totally satisfied with this model, because it means that going really deep is not really a possibility. I wonder what the situation would be like in a VIIC/41 where crush depth is > 250m. Could you ever go down there and hope to come back up? Hence, my question is - is this depth-keeping problem an intended feature? If so, can I disable it?

4) Periscope depth seems too deep - 14m. The head just barely pokes out over the water at maximum extension, and it gets splashed even in calm water. I remember from SH3 the PD was 13m. I think this would be a better setting for SH4 OM. Is there any way I can change the default periscope depth?


The answers to these questions might be contained somewhere in a fAQ or in this thread - I just was unable to find them. Could someone point me to the right info?

Thanks in advance,

Kb
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Old 04-11-10, 12:51 PM   #2408
etheberge
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Quote:
Originally Posted by Keelbuster View Post

3) In my VIIC, at about 180m or so, the boat starts to sink automatically. At depths above that, I can sit all stop at 0kts, and maintain depth. But there is some point around 180 where the boat starts to sink. In order to maintain depth, I must increase speed. I remember effects like this from SH3 modded, and perhaps this is supposed to simulate the loss of buoyancy due to compression of the boat at depth. That may be, but the issue becomes very dramatic around 200m, where I cannot maintain depth even at ahead standard. I basically have to run at flank to get up back to that < 180m sweet spot. I'm not totally satisfied with this model, because it means that going really deep is not really a possibility. I wonder what the situation would be like in a VIIC/41 where crush depth is > 250m. Could you ever go down there and hope to come back up? Hence, my question is - is this depth-keeping problem an intended feature? If so, can I disable it?
I'll let Lurker answer the rest of your concerns but #3 is a problem with the game engine itself, unfixable AFAIK. Apparently this issue is still present in SHV too.
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Old 04-11-10, 12:57 PM   #2409
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Quote:
Originally Posted by etheberge View Post
I'll let Lurker answer the rest of your concerns but #3 is a problem with the game engine itself, unfixable AFAIK. Apparently this issue is still present in SHV too.
OMG. Not good. Does anyone know where I can see a discussion of this issue? It's a real problem for the Atlantic campaign since in later war you really want to go deep. Going deep is...the best - if I can't go deep, that sadly might be a deal-breaker for me.
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Old 04-11-10, 06:39 PM   #2410
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Quote:
Originally Posted by GlobalExplorer View Post

Also, the next ship refused to sink. I had no torpedoes left, so I had to use the deck gun. Gave up after 50 or 60 rounds.
In the future, if you want to sink a ship with guns, let the AI do it and use the "Aim at water line" option
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Old 04-11-10, 06:48 PM   #2411
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Quote:
Originally Posted by Keelbuster View Post
compared to SH3 GWX 3.0
Do not compare SH4 and OM to SH3 or any SH3 mod. They are not the same and the way the subs react are completely different.

The way all subs react in OM/OMEGU is "as designed" and if you are displeased with the way things work, then I suggest that you download S3D an change it to your personal taste in your install.

Last edited by lurker_hlb3; 04-11-10 at 07:03 PM.
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Old 04-12-10, 06:16 AM   #2412
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Decrease the hitpoints via S3D editor
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Old 04-12-10, 09:25 AM   #2413
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What do you mean with "Hollywood damage effects" ?
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Old 04-12-10, 10:40 AM   #2414
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Default Just a random trip out of Lorient

Just something I wanted to share, OpMon at its best (and worst) giving me a hell of an experience last weekend.

1942, December. My type IXC boat just arrived in Lorient a few weeks ago, after a trip from Kiel around England. Constant air patrols, not always able to dive away in time, suffered from damage of all descriptions throughout the patrol, engineers were working around the clock to keep the boat operational. Very eventful trip, very painful as well as the last air attack hit us just outside of our new port: Lorient. Shallow waters and the dive took rather long and I wasnt able to drag the crew away from the bridge in time, all the bridgewatch dead, poor guys.

but the fun hadn't even started yet

December 9th we left Lorient. Destination: Freetown (Africa)
Just barely outside the harbour we sighted a lone French merchant (friendly French) and one second later we got an incoming radar transmission. The aircraft (2) went for the steamer and not for my boat. They scored some hits and the freighter fired back, neither destroyed the other though and soon afterwards, there was just a plume of smoke on the horizon. A few hours later, we were still well inside the Biscay Bay, we came across a friendly small convoy. More Frenchies, escorted by German aux. coastal vessels (no decent AA guns at all)

We travelled alongside the convoy for a while and we got more incoming radar transmissions! I decided to stick with the convoy on the surface rather than dive in waters less than 60 meters deep, my crew prepared our AA guns to add to the convoy's defenses.

2 big bombers came screaming in, firing rockets at the nearest merchant (rockets in '42?). All the guns in the little convoy fired back but to no avail. Several more attackruns were made, none of them on us and shortly before sunset, we parted company with the convoy.

Shortly after sunset, there was still an orange glow on the horizon but it was getting dark quickly (I really do love the atlantic environment thing), we were bothered by the RAF again, this time they attacked us directly. I hesitated too long, maybe they wouldnt spot us in the dark, but their rader worked for them and they came in after us. Too late to dive, we fired back and the bombs barely missed. some minor damage in the aft compartments and some concussions, nothing worse. The plane roared away with a smoketrail behind it, we hit it after all, it wasn't observed crashing down but it didnt come back either. All damage repaired during the night and by morning we finally left the shallow Bay behind us.

Just 12 hours into the patrol and already a ton of excitement! The friendly convoys, the air patrols, the trouble of having to cross the shallow bay in the midst of all that action: it really gives you the feeling you're part of the war. Excellent work, Lurker!

2 weeks TC later: patrolling south of Freetown. I didnt think there would be many targets there but we stumbled across a convoy with no escorts! Yeah! exactly like I would expect historically! just a collection of ships on their way to freetown, to meet with their escorts for the later, more dangerous, part of their trip to Blightly.

There I was, in the morning fog (6 am), 12 freighters off my port bow. I figured I should go for it and kill every last one of em, our first attackrun we fired 4 eels at four ships, hits on all of them!
2 settled with the bow down, the rest kept going with the scattering convoy. it was still quite dark so we surfaced and started a running gun battle, finishing the two stricken ships while trying to get a good position on the rest of the convoy

bad idea, one of the freighters spotted us and opened fire, their third shot was a direct hit, bulkhead destroyed and that's the end of the boat.

I reloaded a save before arriving on station off Freetown.

with their engine room flooding and their ship on fire, surely those boys have better things to do than running ahead at flank speed and accurately firing shells at my fluffy little submarine? Like abandoning ship, for example.
oh well I already knew they'd do that so I might as well be more careful on the surface next time. (how many Uboats were destroyed by freighter's guns, historically?) not many, i dont think

apart from some damage model annoyances I really love the latest OM/Omegu, man. Nice work
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Old 04-12-10, 11:34 AM   #2415
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Your report sounds absolute fantastic Bosje ! You´re able to observe airraids on other ships with OM ? Awesome ! (I´m still on my first patrol with OM testing mods and played Pacific before)

The annoying damage model you´re talking about is a problem with Iambecomelifes ships I think.
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