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Old 08-04-22, 01:56 PM   #14026
Jeff-Groves
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Unlike some installers? There are no pre-condition checks in the Installer of some Mega Mods.
GWX 3 is one that does this pre-istalled check.
However.
GWX 3 DOES have a Backdoor that allows me to extract all the files to an empty folder.
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Old 08-12-22, 12:53 PM   #14027
BigDuke66
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Coming back to playing SH again after ages please allow me to ask some questions:
Is TWoS THE megamod or are there others to consider too?
And should I pack any mod on top of SH5+TWoS?
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Old 08-13-22, 09:26 AM   #14028
fitzcarraldo
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Quote:
Originally Posted by BigDuke66 View Post
Coming back to playing SH again after ages please allow me to ask some questions:
Is TWoS THE megamod or are there others to consider too?
And should I pack any mod on top of SH5+TWoS?
TWoS is the more complete and stable.

My list of mods:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.5a by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2
TDW Round Fire Button v12 by Torpedo
TWoS Real Navigation
TWoS Encrypted BdU Orders

Good hunt!

Fitzcarraldo
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Last edited by fitzcarraldo; 08-13-22 at 11:51 AM.
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Old 08-13-22, 06:25 PM   #14029
BigDuke66
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Thanks, impressive list!

Was toying around a bit trying enigma, what a workload! I need one of the ladies in their Wehrmachts gray.
Now a little problem, deciphered the message and send it to shiplog, but there it is also only encrypted.
Is the decrypted message save somewhere, or do I lose it when decrypting the next?
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Old 08-20-22, 02:54 PM   #14030
StasSche
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Gents,
I decided to come back to Silent Hunter 5 after 6 years. I installed the mod with no problems, but there are two thing that makes me not 100% happy of the playing. Both of them happen in the same historical mission "The new merchant fleet":

1. There is no damage on the vessel after the torpedo hits. "3D ship damage" option either ON/OFF doesn't help. As I understand, this models were imported in the game by modders (so should be some limitations), but at least 2D damage should work, right? Strangly enough, in the mission where "stock" ships are used, only 3D damage works. If I switch it OFF, no damage is shown at all.

2. The smokes (both from the ship engines and fires due to damage) disappear at some distances, when the external camera is used. And in weird way: when you are close to the ships, you can see the smokes, you are getting far away they disappear suddenly, but if you continue to move away they start being rendered again. The "no-render" distance is very narrow actually, no reason for that. So it is definitely a bug. I have all graphical settings on Max. The video of the bug "in action":
https://1drv.ms/v/s!Auj7waf-njNTtlIK...rLq8F?e=3O7Y0V

Last edited by StasSche; 08-20-22 at 06:26 PM.
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Old 08-20-22, 07:39 PM   #14031
Aktungbby
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Default Welcome aboard!

StasSche!
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Old 08-21-22, 05:33 AM   #14032
kapuhy
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Quote:
Originally Posted by StasSche View Post
1. There is no damage on the vessel after the torpedo hits. "3D ship damage" option either ON/OFF doesn't help. As I understand, this models were imported in the game by modders (so should be some limitations), but at least 2D damage should work, right? Strangly enough, in the mission where "stock" ships are used, only 3D damage works. If I switch it OFF, no damage is shown at all.
Stock models as well as Rosomaha's C3 and my coasters use different 3d format (.gr2) than most of imported models which use .dat format of previous Silent Huner games. Only .gr2 format supports 3D damage and only .dat format supports 2D damage sprites, which is why you will see either one or another. Furthermore, damage does not always appear (that is true both for 2D and 3D damage.)

Quote:
Originally Posted by StasSche View Post
2. The smokes (both from the ship engines and fires due to damage) disappear at some distances, when the external camera is used. And in weird way: when you are close to the ships, you can see the smokes, you are getting far away they disappear suddenly, but if you continue to move away they start being rendered again. The "no-render" distance is very narrow actually, no reason for that. So it is definitely a bug. I have all graphical settings on Max. The video of the bug "in action":
https://1drv.ms/v/s!Auj7waf-njNTtlIK...rLq8F?e=3O7Y0V
Interesting. I haven't noticed this before. From your video it is for both .dat and .gr2 ships so probably not ship LOD issue, but something with smoke effect itself, but other than that - no idea what causes it.
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Old 08-22-22, 12:50 AM   #14033
GrenSo
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Quote:
Originally Posted by StasSche View Post
2. The smokes (both from the ship engines and fires due to damage) disappear at some distances, when the external camera is used. And in weird way: when you are close to the ships, you can see the smokes, you are getting far away they disappear suddenly, but if you continue to move away they start being rendered again. The "no-render" distance is very narrow actually, no reason for that. So it is definitely a bug. I have all graphical settings on Max. The video of the bug "in action":
https://1drv.ms/v/s!Auj7waf-njNTtlIK...rLq8F?e=3O7Y0V



I'm done yesterday a test of this behavior in the campaign (August 1943) where I have a convoy with more as 30 ship + 8 or 10 escort ship in front of me and I do not have this issue/bug with the smoke.
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Old 08-22-22, 12:19 PM   #14034
Zinmar
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Default Trivia Question

Is there a way to stop to bob and weave we get during the exterior view of the boat? I don't mind the rocking and such when I'm on it but when viewing from afar I'd rather I wasn't flying all around the sky during storms.
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Old 08-23-22, 06:41 PM   #14035
MidgeUre
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Quote:
Originally Posted by fitzcarraldo View Post
TWoS is the more complete and stable.

My list of mods:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.5a by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2
TDW Round Fire Button v12 by Torpedo
TWoS Real Navigation
TWoS Encrypted BdU Orders

Good hunt!

Fitzcarraldo
Hello! I can't find these modifications anywhere on SUBSIM that I see in your post

SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
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Old 08-30-22, 08:46 AM   #14036
MidgeUre
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After installing TWoS, my game starts with a training mission, although I know that this should not happen. Which files are responsible for this? What did I do wrong?
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Old 08-30-22, 03:13 PM   #14037
Mad Mardigan
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Quote:
Originally Posted by MidgeUre View Post
After installing TWoS, my game starts with a training mission, although I know that this should not happen. Which files are responsible for this? What did I do wrong?
Did you make sure to go into the SH5.exe's properties & un tag it as "read only"...









M. M.
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Old 09-13-22, 07:40 AM   #14038
Tuzlo283
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Default Is it installed?

I have downloaded the TWoS mod and update ran both exe's selected the mods I wanted installed. Is there any visual difference when TWoS is installed I see absolutely nothing different.
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Old 09-29-22, 08:18 AM   #14039
vdr1981
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Greetings Captains, it's been a while!
First, I have to apologize for my absence here on Subsim, lot of stuff happen during the past year for me, both good and bad, so I really couldn't spare much time for modding and answering your questions. My PC is also quite old now and until I replace it my internet access is mostly reduced to my phone, which isn't the best thing for modding and forums, you'll have to agree. However, I've managed to squeeze in few hours and fix some errors I stumbled upon couple of months ago.
I'm really glad to see that The Wolves of Steel community is still very much alive and active!
So here is a small update for you guys...
No Campaign restart is necessary.

Download The Wolves of Steel v2.2.xx to 2.2.25 update

v2.2.25 Changelog
- Crew dialog scripts fix in Turning Point campaign chapter.
- Few minor tweaks and fixes.
- A huge thanks for outstanding TWoS supporters/donors who have supported this mod during the past year/ added to TWoS ingame credits page: John Cudmore, Constantin Homatyano, Erik Maarleveld, Michael Esquivel, Francois Coussement, Joshua McWilliam, Robert Frantz, James Tipton, Samu "yagura" Rahkila, Jorge Sanchez, Maurizio "Torpedo" Cattaneo, Lasse Pesu and Evert-Jan Bos! Thank you very much Captains and happy hunting!



Download links for v2.2.25 full standalone installer can be found in my signature.

All the best and happy hunting Captains!
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Old 09-29-22, 08:27 AM   #14040
Muckenberg
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Welcome back vecko.
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