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Old 08-03-10, 08:59 PM   #1
trebby
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Wow!

Very impressive sir!
Thanks for sharing ur work...
This is what I was lookin for.


All the best, Trebb.


Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?
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Last edited by trebby; 08-03-10 at 10:15 PM. Reason: Hi Res
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Old 08-03-10, 11:09 PM   #2
DavyJonesFootlocker
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Wow! Gonna try this one out.
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Old 08-04-10, 01:30 AM   #3
Stormfly
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Thanks a lot, look and feel is very admospheric, i like it

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?
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Last edited by Stormfly; 08-04-10 at 02:20 AM.
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Old 08-04-10, 02:34 AM   #4
sergei
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Very, very nice work Reaper7.
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Old 08-04-10, 04:01 AM   #5
Ragtag
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Holy crap, this looks stunning now. Definatly trying this one out
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Old 08-04-10, 05:16 AM   #6
rascal101
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Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R
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Old 08-04-10, 10:01 AM   #7
reaper7
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Quote:
Originally Posted by Antar View Post
What does it mean:
Time to end & Range to end?
You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed.
Range to end is the total distance to the last waypoint.

Quote:
Originally Posted by Josef von Posorschitz View Post
Looks really great! Lovely mod! Is this mod compatible with TDC by The Dark Wraith (currently version 3.9.2) please?
Sorry this Mod is not compatiable with TDW UI, nearlly all files and scripts are conflicting .

Quote:
Originally Posted by trebby View Post
Wow!

Very impressive sir!
Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?
This is a HiRes version. Its being built from scratch to achiev max results at 1080P (1920x1080) or (1920x1200).
Any resolutions over this and thing's start to get out of position and shrink below recommended levels.
While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions.
I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod.
Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning.

Quote:
Originally Posted by Stormfly View Post
Thanks a lot, look and feel is very admospheric, i like it

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?
Will look into the Obs scope rising issue. Thanks for heads up.
If anyone wants to do a german menu.txt send it in for inclusion.

Quote:
Originally Posted by rascal101 View Post
Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R
Will sort out the scope issue . As for Dept under keel, you'll find that under the Navigator orders.
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Old 08-07-10, 11:47 AM   #8
streetbob
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IVE GOT TO SAY THIS MOD IS FANTASTIC YOU SIR MUST HAVE A SUPER BRAIN
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Old 09-02-10, 11:49 PM   #9
supposedtobeworking
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do you need to have patch 1.2 installed for this to work properly? would it work with patch 1.1?
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Old 08-19-10, 02:55 PM   #10
nodlew
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Quote:
I fervently hope that the Obs. periscope bug (raising when not in use) has been fixed. You didn't mention anything about that. As things stand, I still just ignore the Obs. Periscope to circumvent the problem.

Hopefully its fixed, I haven't been able to reproduce it since I made my current fixes.
The man believes the problem to be fixed. If you read through R7's posts above (or below, depending on how the page loads) you will see info on fixes/changes.
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Old 08-19-10, 03:25 PM   #11
reaper7
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Thanks nodlew, Yes I belive it to be fixed - as I haven't had it occur to me since removing un-needed Fully_Raise_Obs_scope_commands.
But then I didn't have the problem with the obs rising. Except when I created a new campaign and the Training mission at the start, then it started to raise itself.
But once I reloaded my save it was gone again. I think it may have been a modsoup issue due to installing while on patrol.
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Old 09-06-10, 11:15 AM   #12
DonaldFaQ
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I found this mod and i must say....... excellent.

But i have a small Problem there i needs help. I'll play the solo campaign and cannot play correctly , because the Player Guidance Icons are removed.

I know that can turn on in the Page Default Hud.ini but i don't find the right Line for the correctur. Can anyone help me , please ?
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Old 09-06-10, 11:27 AM   #13
Abd_von_Mumit
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Quote:
Originally Posted by DonaldFaQ View Post
I found this mod and i must say....... excellent.

But i have a small Problem there i needs help. I'll play the solo campaign and cannot play correctly , because the Player Guidance Icons are removed.

I know that can turn on in the Page Default Hud.ini but i don't find the right Line for the correctur. Can anyone help me , please ?
I ythink you can also just check your captain's log regularly to see the new tasks you are assigned. You'll only need to do it in your first mission (training).
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Old 09-07-10, 12:39 AM   #14
nodlew
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Quote:
How do I identify the target or select the tick from the rec manual
Since I'm probably the only one on the East Coast still awake to answer this question, I'll field it.

Supposed, the Recognition Manual is hidden off of the left side of the screen. There is a little triangular tab sticking out, or should be. If not, then re-download and install the mod. You can click on the tab and drag the Recog Manual into view. You open the manual by clicking on the cover.To identify a ship, either use the glowing green button to the bottom right of the scope, or hit the space bar while the target ship is in the scope cross-hairs. You should hear the XO shout "Tracking New Target!" or something to that effect. I find that with this mod I have to use the button, or space bar several times before it "takes". If the ship information refuses to come up in the manual, then the ship is probably out of recognition range because of fog, rain, or darkness (you do have to scroll through the various ships and select the correct one, unless you want to have the Torpedo Man, or the Watch Officer ID the target for you). The RAOBF is especially helpful in such situations because if you know the details of the ship off-hand (length, mast height) you can get a target solution without reference to the manual at all. Everything else should be pretty intuitive.

Last edited by nodlew; 09-07-10 at 12:52 AM.
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Old 09-07-10, 10:45 AM   #15
supposedtobeworking
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Quote:
Originally Posted by nodlew View Post
Since I'm probably the only one on the East Coast still awake to answer this question, I'll field it.

Supposed, the Recognition Manual is hidden off of the left side of the screen. There is a little triangular tab sticking out, or should be. If not, then re-download and install the mod. You can click on the tab and drag the Recog Manual into view. You open the manual by clicking on the cover.To identify a ship, either use the glowing green button to the bottom right of the scope, or hit the space bar while the target ship is in the scope cross-hairs. You should hear the XO shout "Tracking New Target!" or something to that effect. I find that with this mod I have to use the button, or space bar several times before it "takes". If the ship information refuses to come up in the manual, then the ship is probably out of recognition range because of fog, rain, or darkness (you do have to scroll through the various ships and select the correct one, unless you want to have the Torpedo Man, or the Watch Officer ID the target for you). The RAOBF is especially helpful in such situations because if you know the details of the ship off-hand (length, mast height) you can get a target solution without reference to the manual at all. Everything else should be pretty intuitive.
Thanks for the heads up, though I saw that book and it seemed to be some kind of captains log and not a recognition manual. At least thats what it looked like-maybe I didn't have the target locked or selected for the ship information to come up on the page? ATM, that book has no ship info to scroll through when pulled up manually. I'll give it aother go and see if I can figure out how to use the thing.
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