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Old 03-16-23, 07:32 AM   #1171
Fifi
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Quote:
Originally Posted by Wolfstriked View Post
Watching a video of (iirc) SH5 and a massive ship gets torpedoed in stern and the mast on bow of th ship explodes and falls.
Great stuff Fifi


How do you feel about enemy ship accuracy?I watched a SH3(not NYGM) video a few days ago and the sub was on the surface with 2DDs firing at it at medium range.I was yelling crash dive but player was calm and collected and stayed on surface to complete the attack.I prey on lone merchants only,even this early in the war so little experience to the accuracy of enemy cannons.just wondering how you geel about NYGM ship weapon accuracy.....
In my NYGM, ennemy ships are usually deadly … their guns accuracy is not that bad.
In future next version, they can give you more damage also
In my tests, attacking a very well armed cargo (AK01A), I lost half of my crew using deck gun not to say how bad my sub was damaged!
Same for planes attack test with the AA gun…
Now you have to think twice before engaging any ennemy … better to be far enough of him/them.

Currently testing career mode, very good news is I gained 2mn loading time on new version (on my PC). That’s quite a lot, not sure about the cause … I corrected so many things!

Forgot to say now we can activate Hsie realistic repair times option in NYGM !
Working great so far

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Old 03-16-23, 11:05 AM   #1172
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Also… added new AlexB C1 small cargo (revised for new NYGM standards)
Also… added planes pilot ejection when engine destroyed (ejection if pilot have enough time - not always)
Also… all U Boat have now conning tower visible damage
Etc

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Old 03-16-23, 03:32 PM   #1173
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etc
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Old 03-16-23, 07:25 PM   #1174
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The "etc..." are very promising

Great job FiFi. Indeed, this mod is a must have for our oldie SH3.

Best regards.

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Old 03-17-23, 02:00 AM   #1175
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Quote:
Originally Posted by fitzcarraldo View Post
The "etc..." are very promising

Great job FiFi. Indeed, this mod is a must have for our oldie SH3.

Best regards.

Fitzcarraldo
In the etc, there is also the fix for the visual glitch on water, when u boat damaged (bad water reflection of damage decals all around the sub)
Numerous months that I tried to solve it unsuccessfully … now it’s done!

This incoming version 3.3 will really be a major one!

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Old 03-17-23, 02:52 AM   #1176
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Quote:
Originally Posted by Fifi View Post

This incoming version 3.3 will really be a major one!

That's sound very, very interesting.
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Old 03-17-23, 08:26 AM   #1177
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Actually trying to fix a last thing before release:
When our deck gun or flak gun destroyed or damaged, there is a damaged gun (flak or 88mm/105mm) 3D model ingame that never appears and showing …
I will try to make it appear … if I can

EDIT: solved, was not a bug, just a hit points setting too strong …


Last edited by Fifi; 03-17-23 at 10:20 AM.
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Old 03-17-23, 02:33 PM   #1178
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New AlexB ship C1



Night torpedo hit



broken deckgun appearing when conditions reached



turm damage visible now without water reflection glitch



Pilot parachute ejection when dead engine



etc ...
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Old 03-17-23, 03:01 PM   #1179
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Hey Fifi
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Old 03-17-23, 04:01 PM   #1180
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Whaoooooooooo!

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Old 03-17-23, 07:07 PM   #1181
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This is gorgeous, awesome and it seems a new game

God bless you, Fifi

Waiting...this weekend?

Regards.

Fitzcarraldo
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Old 03-17-23, 08:18 PM   #1182
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Old 03-17-23, 09:41 PM   #1183
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I've been holding of starting a new career in antiticpation, Can't wait. Looks good.
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Old 03-18-23, 01:20 AM   #1184
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Thanks guys

Quote:
Originally Posted by Doolar View Post
I've been holding of starting a new career in antiticpation, Can't wait. Looks good.
Yes this update will require fresh new install, hence new career mandatory

Still some tests to run, to fine tune some elements.
Many things have changed with our U Boat, he is slightly weaker than before, and you’ll have to take care of him more than ever
After all, ennemy isn’t throwing carrots at us! … and let’s not forget the NYGM meaning.

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Old 03-18-23, 05:02 AM   #1185
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I Can't wait for the release.
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