SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-23, 01:59 PM   #1156
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
wolf_howl15

Its kinda crazy to think of how perfectly simulated a simulation of submarine warfare is.Exact bearing and range pushing out to encompass a whole world to exact detail so it all works together.Accurate sun and stars etc etc etc.


And then they just gave up at accurate ship damage zones and you just have to
Thanks for the work Fifi,your doing Gods work
Wolfstriked is offline   Reply With Quote
Old 03-08-23, 06:02 AM   #1157
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

I think I have found how to solve this propeller problem
At least theoretically … and it’s logical … to test it yet …after current work.

Fifi is offline   Reply With Quote
Old 03-10-23, 03:52 PM   #1158
FalkeEins
Watch
 
Join Date: Nov 2014
Posts: 21
Downloads: 28
Uploads: 0
Default

I can't wait to pick up SHIII again once this update drops!
FalkeEins is offline   Reply With Quote
Old 03-11-23, 04:58 AM   #1159
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

Total 280 ships revision is done
All zone boxes adjusted, collision spheres, as well as all nodes…not to say about controllers ID now without interferences between ships.
Zones boxes adjusted & corrected to fit NYGM zones Cfg file.
New zones boxes created into zones.Cfg file to fit some ships tonnage characteristics (for sinking)…
Numerous errors have been fixed and corrected.
Now they are all done to my standards

Actually started our U-boats zones revision; already found many things that need to be adjusted and/or corrected!
No wonder some events or damages never happened…

Fifi is offline   Reply With Quote
Old 03-11-23, 07:45 AM   #1160
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,272
Downloads: 439
Uploads: 0
Icon14

__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 03-11-23, 01:22 PM   #1161
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

When you see how wrong are all boxes & spheres...in example the type XXIII here...still some work on the table!





Already done type II, VII, IX & XXI today
Will revise also all the sensors zones boxes (i noticed some are missing or at wrong place!)

Fifi is offline   Reply With Quote
Old 03-12-23, 12:23 PM   #1162
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

Finally managed to get what i have readed in some war testimonies...
When torpedo is hitting, not only water column in the air (like before) but also great explosion column!!
Not to say by night the effect is terrific





Huge revision is in its last steps... remaining total planes rework

Fifi is offline   Reply With Quote
Old 03-12-23, 04:18 PM   #1163
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,124
Downloads: 3215
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Finally managed to get what i have readed in some war testimonies...
When torpedo is hitting, not only water column in the air (like before) but also great explosion column!!
Not to say by night the effect is terrific

Huge revision is in its last steps... remaining total planes rework

Looks awesome

Have you checked this?: https://www.subsim.com/radioroom/sho...24#post2857524

I´m downloading it now, to try...

Many thanks for all the work

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 03-12-23, 07:10 PM   #1164
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Wolfstriked is offline   Reply With Quote
Old 03-13-23, 01:22 AM   #1165
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 840
Downloads: 583
Uploads: 7


Default

Great!
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 03-13-23, 05:29 AM   #1166
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

Same problems with planes files… bad zones & spheres offsets + commons ID.
I’m reworking the whole planes set
Hopefully there are lot less than ships!

Fifi is offline   Reply With Quote
Old 03-15-23, 02:36 PM   #1167
Kongo Otto
Commodore
 
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
Default

Quote:
Originally Posted by Wolfstriked View Post
Is crew efficiency intentionally set this low when starting out in NYGME? Quite a few times my SO doesn't hear anything and we are being circled above by ships.Other times I go up on deck and see a ship 500m away and ask WO nearest visual contact and he replies no visual contacts.I noticed that the efficiency of these compartments is very low like 15%.


Watch video of George Haeder here where he is baffled by how good the AI of DD escorts are but angry about his SO Earlier in video he was ranting about being done and moving on! @ 1:50:00


Yeah, well the SO is kind of a moron, tbh.
Lat time he was shouting "I didn't hear nothing, Colonel Hogan, absolutely nothing!" all the time (Just kidding, ofc)
I might transfer him to the Infantry!

But I really do like the mod, really great work done by FiFi.
Need to get back to base and then I will upgrade to FiFi's new version of the mod.
Sadly I had no time to do a video for the last two weeks.
Kongo Otto is offline   Reply With Quote
Old 03-15-23, 03:23 PM   #1168
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Quote:
Originally Posted by Kongo Otto View Post
Yeah, well the SO is kind of a moron, tbh.
Lat time he was shouting "I didn't hear nothing, Colonel Hogan, absolutely nothing!" all the time (Just kidding, ofc)
I might transfer him to the Infantry!

But I really do like the mod, really great work done by FiFi.
Need to get back to base and then I will upgrade to FiFi's new version of the mod.
Sadly I had no time to do a video for the last two weeks.

LOL yeah its a bit harsh NYGM "feature".I got my crew to a bit better efficiency and trained 2 petty officers with sonar and it helped a bit.But then I started changing some sounds in my personal game and was just starting up SH3 commander over and over.Each time I noticed the sailors transferring out but just brushed it off.So after about 15 restarts I head out to sea and this is where I realized all my crew who had any skill where the ones transferring out. I still had my petty officer trained in flak gunner though!
Wolfstriked is offline   Reply With Quote
Old 03-16-23, 01:34 AM   #1169
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Wolfstriked View Post
LOL yeah its a bit harsh NYGM "feature".I got my crew to a bit better efficiency and trained 2 petty officers with sonar and it helped a bit.But then I started changing some sounds in my personal game and was just starting up SH3 commander over and over.Each time I noticed the sailors transferring out but just brushed it off.So after about 15 restarts I head out to sea and this is where I realized all my crew who had any skill where the ones transferring out. I still had my petty officer trained in flak gunner though!
About crew, new version will be…different from what we have all experienced
Mainly deck gun crew & flak crew … they are now more prawn to be badly wounded when shells whistle all around
Also deck gun & flak guns have different zones boxes, generally weaker than before, plus collisions spheres added to them so you can/should loose them outright…
Same for plenty others items, such as KDB etc…

Fifi is offline   Reply With Quote
Old 03-16-23, 03:37 AM   #1170
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
About crew, new version will be…different from what we have all experienced
Mainly deck gun crew & flak crew … they are now more prawn to be badly wounded when shells whistle all around
Also deck gun & flak guns have different zones boxes, generally weaker than before, plus collisions spheres added to them so you can/should loose them outright…
Same for plenty others items, such as KDB etc…


Watching a video of (iirc) SH5 and a massive ship gets torpedoed in stern and the mast on bow of th ship explodes and falls.
Great stuff Fifi


How do you feel about enemy ship accuracy?I watched a SH3(not NYGM) video a few days ago and the sub was on the surface with 2DDs firing at it at medium range.I was yelling crash dive but player was calm and collected and stayed on surface to complete the attack.I prey on lone merchants only,even this early in the war so little experience to the accuracy of enemy cannons.just wondering how you geel about NYGM ship weapon accuracy.....
Wolfstriked is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.