SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-28-09, 03:39 PM | #1 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
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Subsim Jutland MP
Any interest?
PD |
01-28-09, 03:41 PM | #2 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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sounds interesting. (don't know the Jutland MP setup though.:hmm
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01-28-09, 04:05 PM | #3 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Well, sure, why not
There's already a Jutland MP club which I play with over at GS, but a few games with some Subsim people could be fun
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01-28-09, 06:21 PM | #4 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
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Okie.
I'm new to MP too, so should probably start with a smaller scenario. Red Sky maybe? I'm on GMT +8 (Pacific). PD |
01-29-09, 12:19 AM | #5 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Ah, I'm on GMT +2, and I can only play in the evening most of the time
A really good scenario for MP is Stormy Tuesday, though it probably fits 4-5 people more than 3 Did an AAR on a ST MP game a while ago here: http://forums.gamesquad.com/showthread.php?t=81508
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Current Eastern Front status: Probable Victory |
01-31-09, 01:59 PM | #6 | |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
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Quote:
PD |
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01-31-09, 02:30 PM | #7 | ||
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Quote:
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Current Eastern Front status: Probable Victory |
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02-01-09, 03:50 PM | #8 | |||
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
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Quote:
PD |
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03-02-09, 04:48 PM | #9 |
Swabbie
Join Date: May 2007
Location: Washington state,USA
Posts: 7
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Greetings All
I am available to play most evenings. GMT -8 (Washington State) so if anybody is looking for an additional player please keep me in mind. Paladin |
03-12-09, 05:24 PM | #10 |
Storm Eagle Studios
Join Date: Jan 2009
Posts: 55
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Jutland 1.024 Build - 75% reduction in round Trip time
We have cut the round trip time for round trip internal game messaging (not chat, game engine messages communications to other Jutland pcs in the MP game).
This means a reduction in overhead time for the game to communicate by 75%! Jim Rose |
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