SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-23, 02:42 AM   #1081
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Thank you, your kind words are heartwarming

Next update will have more interesting tweaks, but not demanding new career start for sure, don’t worry

Huge explosion will be enhanced & increased, as well as the flames rendering adjusted.
Others tweaks will concern the AI weapons (more destructible by our deck gun) and ships rudders now able to be destroyed (not only visually as before)

Fifi is offline   Reply With Quote
Old 01-24-23, 01:11 PM   #1082
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Also revising the ships zones boxes to get better fires/flames/smokes…
Should be quite long though. Very time consuming …

Fifi is offline   Reply With Quote
Old 01-24-23, 01:24 PM   #1083
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,270
Downloads: 439
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Next update will have more interesting tweaks, but not demanding new career start for sure, don’t worry

Huge explosion will be enhanced & increased, as well as the flames rendering adjusted.

Others tweaks will concern the AI weapons (more destructible by our deck gun) and ships rudders now able to be destroyed (not only visually as before)

Also revising the ships zones boxes to get better fires/flames/smokes…
Should be quite long though. Very time consuming …

I have looked at some of the tweaks you have done and I am amazed how quickly you had them completed and working.

It would be nice to have a ships rudder damaged or destroyed. I have countless times hit that rudder with torpedoes and deck gun fire but have the ship continue on like nothing happened, even zigzag.

Take all the time you need. I got 3.2 loaded up and putting it through its paces. So far, excellent work.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 01-25-23, 11:59 AM   #1084
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Have to say MFM ships zone boxes are a mess... just like was MFM ships water reflection!
Very time consuming to correct boxes (and spheres by the way - mainly masts and funnels)... plus adding some missing, deleting non necessary ones...

But i'm very satisfied with my new ships with fire zones boxes fixed, like this one:



Quite hot around


Last edited by Fifi; 01-25-23 at 12:12 PM.
Fifi is offline   Reply With Quote
Old 01-25-23, 05:55 PM   #1085
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Have to say MFM ships zone boxes are a mess... just like was MFM ships water reflection!
Very time consuming to correct boxes (and spheres by the way - mainly masts and funnels)... plus adding some missing, deleting non necessary ones...

But i'm very satisfied with my new ships with fire zones boxes fixed, like this one:



Quite hot around

I was wondering Fifi, can I use your MFM .zon files when you complete them for my Community Units addon for Onealex mod? Your reflections was a nice addition and hope to have these as well. All credits will go to you of course and you can use anything from my Community Units mod like CapZap's newly updated MFM .sils and VonDos length, mast, draft corrections for them too. Apparently there was a lot of issues with the original MFM ships with wrong dimensions, fake .sil pictures that didn't match the models in their .dat files, no reflections (which you corrected), bad .zon files etc. WI like how the community has come together to correct/fix popular mods from the past.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 01-26-23, 02:34 AM   #1086
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by kyle9154 View Post
I was wondering Fifi, can I use your MFM .zon files when you complete them for my Community Units addon for Onealex mod? Your reflections was a nice addition and hope to have these as well. All credits will go to you of course and you can use anything from my Community Units mod like CapZap's newly updated MFM .sils and VonDos length, mast, draft corrections for them too. Apparently there was a lot of issues with the original MFM ships with wrong dimensions, fake .sil pictures that didn't match the models in their .dat files, no reflections (which you corrected), bad .zon files etc. WI like how the community has come together to correct/fix popular mods from the past.
Yes no problem, you can use it
Just one thing: those .zon files will be adjusted for NYGM particules & materials… meaning for instance, we have only 2 fires types, big & small. No medium fires, so I have changed the medium fires for big or small, depending ship size or class…
Same for zon firebigga not existing in NYGM.

Edit : fire medium & fire bigga are in fact linked to the others fires (fire medium to fire small, and fire bigga to fire big) in zones.Cfg


Last edited by Fifi; 01-28-23 at 02:05 AM.
Fifi is offline   Reply With Quote
Old 01-26-23, 08:03 AM   #1087
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Yes no problem, you can use it
Just one thing: those .zon files will be adjusted for NYGM particules & materials… meaning for instance, we have only 2 fires types, big & small. No medium fires, so I have changed the medium fires for big or small, depending ship size or class…
Same for zon firebigga not existing in NYGM.

Okay i'll keep that in mind, the biggest improvement is how you lessened the size/weight of all the MFM ship .dat files by getting rid of the unneeded redundant stuff. That really helped the load time and was the most significant optimization you've done.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 01-26-23, 01:32 PM   #1088
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 837
Downloads: 580
Uploads: 7


Default

Quote:
Originally Posted by Fifi View Post
Have to say MFM ships zone boxes are a mess... just like was MFM ships water reflection!
Very time consuming to correct boxes (and spheres by the way - mainly masts and funnels)... plus adding some missing, deleting non necessary ones...

But i'm very satisfied with my new ships with fire zones boxes fixed, like this one:



Quite hot around


Burning water or rather burning oil in the water would be nice.
Do you know if something like this exist for SH3?
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 01-26-23, 01:45 PM   #1089
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
Burning water or rather burning oil in the water would be nice.
Do you know if something like this exist for SH3?
Yes burning oil on water exist in NYGM (and SH3) but not happening very often I must admit… probably depending the ship’s load inside.
I’ve already seen it with tankers nevertheless
Burning oil (and oil smoke) exist in particules.dat… I have enhanced the effects for next update.

Fifi is offline   Reply With Quote
Old 01-27-23, 01:34 PM   #1090
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
Burning water or rather burning oil in the water would be nice.
Do you know if something like this exist for SH3?
Here you go with burning oil in NYGM



Fifi is offline   Reply With Quote
Old 01-27-23, 02:06 PM   #1091
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,270
Downloads: 439
Uploads: 0
Default

Fifi,

Very nice.

I don't see burning oil often, rare actually, even with tankers. Is this something that could be tagged to all tankers to burn on the surface almost all the time?

I never looked at the burning oil as I was more interested in the tonnage for sinking. I generally do not hang around near targets after I get the "She's going down". I pay more attention to escorts or other threats. However, with your enhancements I am paying more attention to the eye candy now but not to much. Makes thing all the better.

Great job on my old favorite!

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 01-27-23, 03:20 PM   #1092
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,629
Downloads: 810
Uploads: 0


Default NYGM 3.2

Hello Fifi
ARB toujours pas bon... toujours pareille dans les scopes le selecteur n est pas bon le manuel de reco toujours noire ...allez sinon pas mal la derniere mise a jours..la detection est la meteo sont au beaux fixe
Kal_Maximus_U669 is offline   Reply With Quote
Old 01-28-23, 02:09 AM   #1093
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hello Fifi
ARB toujours pas bon... toujours pareille dans les scopes le selecteur n est pas bon le manuel de reco toujours noire ...allez sinon pas mal la derniere mise a jours..la detection est la meteo sont au beaux fixe
Hello Kal, ARB restera comme ça.
Le sélecteur est bon les chiffres correspondent aux tubes ouverts, et le manuel est sombre pour ne pas éblouir la nuit (de toutes façons je ne vais pas refaire les centaines de ship silhouettes)
Désolé, là je suis sur beaucoup plus important …

Fifi is offline   Reply With Quote
Old 01-29-23, 05:28 AM   #1094
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

What a mess in those zon boxes
Plenty are offset, even out of sector!
Spheres too are many times offset. Not to say the ones missing…
No wonder why some ships never took fire!

That said, it’s not only concerning MFM ships… but ships imported from others megamod … …even some warships
Wondering if people understood how some boxes are working. Well anyway it will be corrected after huge amount of time…

Fifi is offline   Reply With Quote
Old 01-29-23, 07:21 AM   #1095
Leoz
Ensign
 
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 235
Downloads: 253
Uploads: 0
Default

As always. Thanks!!!!!!!!!!!!!!! Been away for a while. Have downloaded the latest and will do some patrols!
__________________
Leoz

"Auf gefechtsstationen!"



NYGM
Leoz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.