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Get ready for a whole new level of realism!
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Old 10-16-22, 03:26 PM   #46
Aktungbby
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Akrow7!...on the surface after 2 decades'silent running'!??
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Old 10-17-22, 05:54 AM   #47
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Akrow7!...on the surface after 2 decades'silent running'!??
Hello Aktungbby !
Because of my poor English (thanks Wikipédia !) I use to go on Subsim only for reading or downloading .
During six years (2002-2008 with "www.mille-sabords.com" members we play a multiplayer chanpionship using maps and patchs (OSL, Projekt Messerwetzer...) from subsim. So i have to thank Subsim of plenty good time playng my favorite game so upgraded.

https://akrow.pagesperso-orange.fr/Accueil.htm
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Old 11-02-22, 07:48 AM   #48
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Nice mancave!
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Old 11-04-22, 06:30 PM   #49
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The battle of Atlantic is so hard, a cosy place well equiped id needed
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Old 11-10-22, 11:34 AM   #50
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Great ! This game is allready a beautiful achievement : we have the convoy, the escort, the greywolves around ... and above all, the North Atlantic ocean so nicely rendered...
Blimey. I know the Atlantic can have filthy weather and visibility, but it seems to me to be always fairly vile in game even when the skies are clear and in daylight. I may need to frig my graphics settings. I far prefer the old Silent Hunter seas....
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Old 11-10-22, 12:55 PM   #51
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Blimey. I know the Atlantic can have filthy weather and visibility, but it seems to me to be always fairly vile in game even when the skies are clear and in daylight. I may need to frig my graphics settings. I far prefer the old Silent Hunter seas....
I agree somewhat. Same with Wolfpack. Like with sunny, "clear" weather it still looks depressing and foggy. It's less foggy than actual foggy weather but it still isn't bright and cheery enough.
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Old 11-19-22, 06:18 PM   #52
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Have to say I played this today for the first time and really enjoyed it
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Old 11-29-22, 04:33 PM   #53
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the foundation is pretty solid I would say. the gameplay loop is very frenetic, uncertain and stressful, so that when you actually land a good pattern on the uboat, it's pretty rewarding. My only gripe is that it can be a little arcadey and sometimes frustrating. The AI can get in your way and a collision is an instant defeat, even if it is a glancing blow (the roadmap says this will be worked on and improved for a more realistic experience) and the AI is practically suicidal (again, the roadmap promises better AI, so maybe they will actually try to escape instead of charging through heavy fire in order to sink just one ship)

Very fun, very rewarding when you do sink a uboat and perhaps a nice balance between realism and game but I personally would like a bit more realism.
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Old 12-06-22, 09:34 AM   #54
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Vote vote vote!

Let's help Destroyer win Indie Game of the Year, help direct more attention to naval sims.

You can nominate Destroyer: The U-Boat Hunter for the TOP 100!

https://www.indiedb.com/games/destro...-u-boat-hunter

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Old 12-07-22, 04:16 PM   #55
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Vote vote vote!

Let's help Destroyer win Indie Game of the Year, help direct more attention to naval sims.

You can nominate Destroyer: The U-Boat Hunter for the TOP 100!

https://www.indiedb.com/games/destro...-u-boat-hunter

Voted. The devs owe me a beer.

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Old 12-12-22, 12:52 AM   #56
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Hmm, No good. Webpage won't open up when I press the vote button.
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