SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-01-13, 01:31 PM   #1
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default [REL] SH5 External Cargo

SH5 External Cargo v.1.0 by Rongel



No more empty cargo ships! SH5 External Cargo-mod adds crates, trains, trucks and other stuff to those empty cargo platforms. It uses cargo models from stock SH 5 that weren't used in the game.

Notes:

- You must start a new career (or advance to next campaign) for the effects to kick in!
- Imported ships don't get external cargo.
- Port traffic is not affected.
- Cargo is destroyable, but for some reason direct deck gun hits don't cause any effect. External cargo will however break down or explode from torpedo hits or other area effects. Hopefully this is fixed in later versions!
- Historical Mission included where you can see what the mod does.
- SH 4 .dat cargos or custom made cargo can also be used, but at this point I wan't to keep it simple and stick with stock SH5 cargo.

Technically speaking, this mod adds K-nodes to couple of ships that were missing them, creates new cargo definitions list, adds damage zones to all cargo items, and makes cargo entries to campaign files.


Requires OH II 2.2!

Install with JSGME!


Download link 1: http://www.subsim.com/radioroom/down...o=file&id=4224
Download link 2: http://www.mediafire.com/download/op...l+Cargo+1.0.7z


A big thanks to Gap & volodya61 for assisting and helping with this mod!

This is the first version of the mod so all feedback is welcome!

Last edited by Rongel; 10-04-13 at 04:05 PM.
Rongel is offline   Reply With Quote
Old 10-01-13, 02:49 PM   #2
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Thank you Rongel
I've been waiting for this mod

PS: no need to thank, I did nothing or almost nothing for this mod
PPS: maybe it would be better to upload it to one more hosting.. maybe some users still have problems with gamefront downloads
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-01-13, 03:19 PM   #3
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Hope you like it! Yes, it took some time, I was away for a while, but I always seem to come back!

PS. There is now a new mediafire link for the mod!
Rongel is offline   Reply With Quote
Old 10-01-13, 03:55 PM   #4
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Its looking good Rongel
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 10-01-13, 04:03 PM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

LOL, I thought you had abandoned this project, I am glad I was wrong

P.S: here is a better Willis skin, with AO shadows overlayed on the diffuse texture:

http://www.mediafire.com/?lmjaiazbpg8k2p9

Are you still with me on the idea of adding new cargo models to the game?
We can model their damage more accurately, and with some tricks we can make them to look decent even on dat units
gap is offline   Reply With Quote
Old 10-02-13, 01:23 PM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,857
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
LOL, I thought you had abandoned this project, I am glad I was wrong

P.S: here is a better Willis skin, with AO shadows overlayed on the diffuse texture:

http://www.mediafire.com/?lmjaiazbpg8k2p9

Are you still with me on the idea of adding new cargo models to the game?
We can model their damage more accurately, and with some tricks we can make them to look decent even on dat units
Not only not abandoned, but a credit acknowledgement to his help ( you and Volodya61) as well. First I've seen in my short time, and a standard to be followed in the SUBSIM creative process.
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 10-02-13, 01:32 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Aktungbby View Post
Not only not abandoned, but a credit acknowledgement to his help ( you and Volodya61) as well. First I've seen in my short time, and a standard to be followed in the SUBSIM creative process.
This is the spirit we like here. Armony and cooperation do matter. Even more than the mods that are actually being produced
gap is offline   Reply With Quote
Old 10-01-13, 05:04 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Looks great!
Quote:
Originally Posted by Rongel View Post
PS. There is now a new mediafire link for the mod!
Would you like to upload it here at Subsim as well?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-01-13, 05:06 PM   #9
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Sailor Steve View Post
Looks great!

Would you like to upload it here at Subsim as well?
Yep, good idea

I or Steve could upload it for you, but why don't you ask Neal to give you uploading privileges?
gap is offline   Reply With Quote
Old 10-02-13, 01:34 AM   #10
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
LOL, I thought you had abandoned this project, I am glad I was wrong
No, nothing like that, never quit!

And thanks for the new texture Gap! I'll test it and put it to the next version.

Quote:
Would you like to upload it here at Subsim as well?
That would be great if somebody would upload it! Maybe I'll ask those rights later myself!

Quote:
Are you still with me on the idea of adding new cargo models to the game?
We can model their damage more accurately, and with some tricks we can make them to look decent even on dat units
That is possible in the upcoming versions. SH 4 cargo looks pretty good in GR2 ships, it only is missing shadow. But now I want to see that this works 100% and then maybe add more stuff. There is currently one bug that I would like to fix, maybe you know something about it Gap? Cargos have now working damage modelling, but straight deck gun hits just dissappear and don't cause damage. I have tried almost everything (even .dat cargo acts that way), either I suck at damage modelling, or the cargo system is a bit different than in previous games.
Rongel is offline   Reply With Quote
Old 12-06-23, 07:35 PM   #11
w1ndStrik3
Max Otto von Stierlitz
 
w1ndStrik3's Avatar
 
Join Date: May 2020
Location: Denmark
Posts: 18
Downloads: 130
Uploads: 0
Default

Any possibility of updating the mod to be compatible with TWoS 2.2?
w1ndStrik3 is offline   Reply With Quote
Old 12-07-23, 12:40 PM   #12
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,128
Downloads: 3215
Uploads: 0


Default

Quote:
Originally Posted by w1ndStrik3 View Post
Any possibility of updating the mod to be compatible with TWoS 2.2?
It is included in TWoS 2.2.25.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.