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Old 11-21-15, 03:42 AM   #2296
W_clear
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Default good job

HI,

[IRAI] NOW ship AI can shoot at submerged contacts. It's very good. But the deck gun shooting orientation error, it should shoot periscope.



I hope you can change it。thks
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Old 12-27-15, 08:14 AM   #2297
xXNightEagleXx
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Default IRAI + WOS

Does it work with TWOS?
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Old 12-27-15, 08:29 AM   #2298
gap
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Quote:
Originally Posted by xXNightEagleXx View Post
Does it work with TWOS?
Already part of TWoS
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Old 12-27-15, 10:15 AM   #2299
xXNightEagleXx
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Originally Posted by gap View Post
Already part of TWoS
really? i don't even want to imagine the stock AI behavior XD
I'm already finding a bit too easy for me.
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Old 12-27-15, 10:40 AM   #2300
vdr1981
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Quote:
Originally Posted by xXNightEagleXx View Post
really? i don't even want to imagine the stock AI behavior XD
I'm already finding a bit too easy for me.
Well, IRAI is still a "WIP" after all...
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Old 12-27-15, 10:49 AM   #2301
xXNightEagleXx
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Originally Posted by vdr1981 View Post
Well, IRAI is still a "WIP" after all...
In order to avoid being misunderstood, i was implying that stock behavior should be really stupid and IRAI is definitely a step forward.

NE
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Old 03-03-16, 03:13 PM   #2302
MaMa
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Well, just a question, probably someone here can answer me quickly before i'm going mad searching everywhere...

The "Sticky destroyer" bug is a stock one or is it related to the IRAI mod ?

Same question for these ones mentioned by vdr1981 :

- If HK leader is damaged (battleship with single torpedo in this case) , the game will CTD after some time if player decide to stay submerged at "all stop" and escorts lose contact. In other situation and if game doesn't CTD, escorts will stay IDLE until game declares group leader dead. Only then escorts will start to search for submerged contact...

- Taskforce commanderwill act pretty much the same like destroyer, constantly buzzing over submerged contact in a attempt to make something which looks like DC attack run. This looks really weird if TF/HK commander is battleship or aircraft carrier...

Thanks in advance for any information !
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Old 03-03-16, 04:40 PM   #2303
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Quote:
Well, just a question, probably someone here can answer me quickly before i'm going mad searching everywhere...

The "Sticky destroyer" bug is a stock one or is it related to the IRAI mod ?
Stock game bug...Luckily, you should save/reload the game and the bug will be solved...Until next time at least...


Quote:
- If HK leader is damaged (battleship with single torpedo in this case) , the game will CTD after some time if player decide to stay submerged at "all stop" and escorts lose contact. In other situation and if game doesn't CTD, escorts will stay IDLE until game declares group leader dead. Only then escorts will start to search for submerged contact...
IRAI bug...I've reworked SH5/OHII campaign files in order to reduce this scenario to an absolute possible minimum. I haven't experienced it since then...
Without these modificitations this CTD is very frequent , especially if you're attacking small troop transport convoys or task forces with capital ships...


Quote:
- Taskforce commanderwill act pretty much the same like destroyer, constantly buzzing over submerged contact in a attempt to make something which looks like DC attack run. This looks really weird if TF/HK commander is battleship or aircraft carrier...
This is one of the most annoying thins in SH5... These lines are from one of the TWOS update changelogs...

Quote:
- Forced more realistic behavior of large warships by introducing new special type of "defensive" warship in TF groups that contain capital ships. This means that aircraft carriers and large warships will not constantly buzz over your head and ram anything in their path exposing them self to an unnecessary danger, while you're under DC attack. In this case, TF will rather split in two groups where one group will try to pin you down while the other will stay with capital ships and leave the area, exactly as they should...
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Old 03-03-16, 05:16 PM   #2304
MaMa
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Thank you for the quick answer vdr1981 !

I'm starting to look into those things... i'm interested in knowing where they come from the beginning...

Thanks again !
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Old 03-04-16, 01:01 AM   #2305
Warham
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Is AI in SH5 different from AI in SH4? If it is different in what direction?
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Old 03-04-16, 02:08 AM   #2306
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Quote:
Originally Posted by Warham View Post
Is AI in SH5 different from AI in SH4? If it is different in what direction?
Well...It's random?
Sometimes it's realistically incompetent and sometimes unrealistically competent.
One thing is certain , with IRAI on board, AI will never stop to puzzle you and just when you start to think that you rule the seas, they will turn around and punch you in the face...
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Old 03-04-16, 02:13 AM   #2307
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Quote:
Originally Posted by vdr1981 View Post
Sometimes it's realistically incompetent and sometimes unrealistically competent.
You forgot mentioning the times it is either unrealistically incompetent or realistically competent
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Old 03-04-16, 02:37 AM   #2308
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Quote:
Originally Posted by gap View Post
You forgot mentioning the times it is either unrealistically incompetent or realistically competent
Competently incompetent ?

or Competent for incompetency ?
Incompetent for Competency ...
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Old 03-04-16, 03:08 AM   #2309
Warham
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This is good news. Because I remember a video on YouTube where a guy sank the destroyer with 88 canon in stock SH5
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Old 03-04-16, 03:21 AM   #2310
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Quote:
Originally Posted by Warham View Post
This is good news. Because I remember a video on YouTube where a guy sank the destroyer with 88 canon in stock SH5
Definitely, this is something you wont see happening with IRAI... unless the destroyer is docked or stuck in too shallow waters
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