SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-19-15, 03:25 AM   #2281
bowfin
Seaman
 
Join Date: May 2008
Posts: 32
Downloads: 95
Uploads: 0
Default

OMG I'm such an idiot.... I've been baffled as to why escorts won't attack me . They just circle about 15km away and there is no risk of them attacking me. I had this mod it didn't help.

I just realised the mod is in a folder with the same name. I just had the file structure wrong. So I added it properly and loaded my saved game which was saved with a sub hunter group circling near me that won't attack... where I gave up playing last time due to this bug...

So this time they did attack me. Boy did they give me a workout. I was starting to wonder if the number of depth charges the escorts carry was counted and would they eventually run out of wasserbombes?

It was great! I loved it. I haven't modified the behaviour of the boat at depth so she slowly sinks with negative buoyancy. I was using the manual dive planes to counter the sinking. 3 knots would slowly raise my depth and 1 knot would slowly sink. It was very tense and I lost 20points of pressure hull due to escort attacks. Eventually I stayed out of their hydrophone range for long enough and deep enough for them to break off . I was exhausted. At this moment I spared though for the relief the real uboat crews must have felt listening to the escorts steaming away, after they had finished all their depth charges. whew.

Great mod thanks TDW!
bowfin is offline   Reply With Quote
Old 01-19-15, 11:03 AM   #2282
vladimir bondarenko
Sailor man
 
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
Uploads: 0
Default

so people, nobody knows what is this mod IRAI_0_0_41_Inertia_Damage???!!!!
vladimir bondarenko is offline   Reply With Quote
Old 01-19-15, 11:45 AM   #2283
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
Default

Quote:
so people, nobody knows what is this mod IRAI_0_0_41_Inertia_Damage???!!!!
Only if you use TDW Ship Inertia you should update IRAI with IRAI_0_0_41_Inertia_Damage.

Echolot is offline   Reply With Quote
Old 01-19-15, 11:53 AM   #2284
Katze
Loader
 
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
Default

Quote:
Originally Posted by vladimir bondarenko View Post
so people, nobody knows what is this mod IRAI_0_0_41_Inertia_Damage???!!!!
As Echolot just beat me to it, I'll just put the link to TDW's Ship Inertia thread here: http://www.subsim.com/radioroom/showthread.php?t=196657

Mod load order is:
TDW_Ship_Inertia_1_1_0
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage

From the patch notes re: IRAI_0_0_41_Inertia_Damage

"This will allow the maximum speed of the unit to be dictated by damage incurred. Enabling this without my Ship's interia mod installed will cause the ship's to instantly slow down when they are damaged."
Katze is offline   Reply With Quote
Old 01-19-15, 11:53 AM   #2285
vladimir bondarenko
Sailor man
 
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by Echolot View Post
Only if you use TDW Ship Inertia you should update IRAI with IRAI_0_0_41_Inertia_Damage.

As I understand it, this mod (TDW Ship Inertia ) adds inertia to the ships, and if the damage of the screw in this fashion (IRAI_0_0_41_Inertia_Damage.) the ship continues to move by inertia??? So????
vladimir bondarenko is offline   Reply With Quote
Old 01-19-15, 11:59 AM   #2286
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
Default

Quote:
As Echolot just beat me to it, I'll just put the link to TDW's Ship Inertia thread here: http://www.subsim.com/radioroom/showthread.php?t=196657

Mod load order is:
TDW_Ship_Inertia_1_1_0
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage

From the patch notes re: IRAI_0_0_41_Inertia_Damage

"This will allow the maximum speed of the unit to be dictated by damage incurred. Enabling this without my Ship's interia mod installed will cause the ship's to instantly slow down when they are damaged."
Thank you, Katze.

I use it in my multiplayer mod setup and it seems to work as intended. Great mod.

Sorry, vlad, can't explain better as my english is a bit of greek to me.
Echolot is offline   Reply With Quote
Old 01-19-15, 12:07 PM   #2287
vladimir bondarenko
Sailor man
 
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by Echolot View Post
Thank you, Katze.

I use it in my multiplayer mod setup and it seems to work as intended. Great mod.

Sorry, vlad, can't explain better as my english is a bit of greek to me.
Thank you captains, went to the link read for inertial modes, set the fashion in this sequence, sort of understand. I have the English "Russian origin"
vladimir bondarenko is offline   Reply With Quote
Old 01-19-15, 02:09 PM   #2288
vladimir bondarenko
Sailor man
 
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
Uploads: 0
Default

As I understand these fashion TDW_Ship_Inertia_1_1_0 and IRAI_0_0_41_Inertia_Damage not compatible with the OH 2.5?
vladimir bondarenko is offline   Reply With Quote
Old 01-20-15, 01:54 AM   #2289
Katze
Loader
 
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
Default

Quote:
Originally Posted by vladimir bondarenko View Post
As I understand these fashion TDW_Ship_Inertia_1_1_0 and IRAI_0_0_41_Inertia_Damage not compatible with the OH 2.5?
I am using them with OH2.5 and my career is into the campaign The Final Years (44-45) now. I have not seen a problem.. what is supposed to be the conflict?

I follow Sober's mod order, but do not use his exact list of mods: http://www.subsim.com/radioroom/showthread.php?t=192374
Katze is offline   Reply With Quote
Old 01-24-15, 06:13 AM   #2290
bowfin
Seaman
 
Join Date: May 2008
Posts: 32
Downloads: 95
Uploads: 0
Default

I have been getting constant CTD using IRAI. Just open water with time compression. Seems to be when I get within sensor range another AI ship/plane.

I'm quite sure it is the IRAI mod because when I remove it I can sail through all a whole patrol using up to 2000x TC without a hiccup.

DAM the this AI mod is great but the CTD are more than I can deal with compared to virtually no CTD without it.

I wonder about TDW patcher and IRAI. The IRAI must use many of the patcher changes to work.

here is my short mod list anyway incase there is obvious problem...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date)
R.E.M_by_Xrundel_TheBeast_1.2
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Stock w beards
Reworked Morale and Abilities v.1.1
Parts Magui V 3.06 by DrJones
Parts Magui V 3.01 by DrJones - English Menu (for V3.06)
Optional Binocular 2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
IO_StrategicMap_4_3_for_Magui V 3.06 by DrJones
EQuaTool 01.01 by AvM - Kriegsmarine Light Style
bowfin is offline   Reply With Quote
Old 04-20-15, 04:57 AM   #2291
VII.Racetrack
Swabbie
 
Join Date: May 2014
Posts: 6
Downloads: 18
Uploads: 0
Default

Hi all!

I'm using Wolf of Steel that include this mod that is awesome but yesterday I had a problem ...
I sneaked trough a real defensive wall of 5-6 destroyer and got to get in position into an enemy base to launch my torpedoes, while launching I had an enemy DD at 1-1,5 km on my 090 with is engine stopped.

I fired then hit the targets but nothing happen nor the DD started to search me.. After this I tried to go a Head Flank to see if he would ear me but nothing happened, when I was already under him I heard the sonar ping but here too nothing happened....

I tried do emerge at his side and fire with my gun... Nothing happened...
I was only targeted from the coast but not from the DD..
Maybe it simulate that it was a ship at anchor unmanned?

I clearly see the IRAI works very fine beacuse many times I got attached by several types of planes!

Any ideas?
VII.Racetrack is offline   Reply With Quote
Old 04-20-15, 09:18 AM   #2292
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by VII.Racetrack View Post
Maybe it simulate that it was a ship at anchor unmanned?
You can treat it like that or as a bug... There is one very annoying problem with SH that even TDW couldn't address it. Anchored destroyers wont shoot at you no matter what. This is strange because larger warships ships will engage you... Personally ,I've abandoned all my harbor raid missions because when I see those static destroyers just flashing at me with spot light I instantly remember how much work SH5 still needs...
However, moving/active destroyers at open seas can be very dangerous...
vdr1981 is offline   Reply With Quote
Old 04-20-15, 11:18 AM   #2293
VII.Racetrack
Swabbie
 
Join Date: May 2014
Posts: 6
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
You can treat it like that or as a bug... There is one very annoying problem with SH that even TDW couldn't address it. Anchored destroyers wont shoot at you no matter what. This is strange because larger warships ships will engage you... Personally ,I've abandoned all my harbor raid missions because when I see those static destroyers just flashing at me with spot light I instantly remember how much work SH5 still needs...
However, moving/active destroyers at open seas can be very dangerous...
Ok! Thank you very much you have answered exactly to my question!
I'm on the first mission and I couldn't find any convoy/single merchant on coastal areas...
Thx
VII.Racetrack is offline   Reply With Quote
Old 06-14-15, 11:17 AM   #2294
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I realize that TDW is not so active these days but this list of main observed discrepancies could be handy for future IRAI updates, IMO at least...

- If HK leader is damaged (battleship with single torpedo in this case) , the game will CTD after some time if player decide to stay submerged at "all stop" and escorts lose contact. In other situation and if game doesn't CTD, escorts will stay IDLE until game declares group leader dead. Only then escorts will start to search for submerged contact...

- Taskforce commanderwill act pretty much the same like destroyer, constantly buzzing over submerged contact in a attempt to make something which looks like DC attack run. This looks really weird if TF/HK commander is battleship or aircraft carrier...

- Even elite destroyers have serious issues with underwater target acquisition for DC attack. Sometimes it even looks like they're missing target deliberately...

- If destroyer spots your periscope it will shoot at it but it seems that it wont update it's course to make accurate DC attack or to ram submerged contact...

- Airplanes wont attack in situations when just slight time compression is used. They will just continue to buzz around...On the other side , ships will attack you...


- General impression after months of testing is that all of game's AI should be at least a bit more determent and capable in fulfilling their assigned tasks by the game (defensive and offensive). Maybe few quick changes in sim.cfg file could do the trick?

Last edited by vdr1981; 07-10-15 at 03:37 PM.
vdr1981 is offline   Reply With Quote
Old 11-14-15, 01:36 PM   #2295
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

A recent post by Fernando De Cicco on the FB subsim group:

Quote:
Some users tell the AI ships in SH4 run as crazy ducks when an attack starts, and see this as a bug. See the real thing and comment....


Musashi and other Japanese units vainly try to evade air attack.
I wanted to share it here as I think it also applies to SH5/IRAI.

As much as we want AI-controlled units to behave cleverly and AI strategies to go smooth, warfare pactice was full with examples of things going the wrong way. I have read many reports of ships colliding with each others (in convoys, in ports, during enemy attacks, etc) or succumbing to enemy fire, planes crashing while attempting an attack run, escort and taskforce units being caught totally unprepared, etc.

Not saying that we should aim for that, quite the opposite, but maybe pictures like the one shared by Fernando will help us filling the many SH5 gaps the next time we will see something silly going on in game
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.