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Old 07-24-21, 08:45 AM   #1
steel shark
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Join Date: Oct 2019
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Default DMC Ver 1.a

Dot Mod Custom Version 1.a


im happy to announce that all the new English recordings are now done and tested for DMC Ver 1.a

ive also fully integrated older work in to it as well


so the English Audio for submarines & surface ships is now on par with the Russian audio quantity wise for all vessels


so full surface voices for ...

for all diesel sections when the vessels got no reactor ect including damage reports , and repairs ect


Guns , Rbu,s , reloaded , on hold , no ammo , bad firing solution , out of range .. ect


full surface to air reports .......


so vocal warning for incoming missiles and Detected missiles launched

air to air audio for

ready , reloaded , reloading , no ammo


Chaff ready & fire chaff


ive Also integrated my all EMT 2.28 ver 1.a Audio recordings too and redone some of em

these are now combined with the new ones i recently made


next im going to make a new huds for it from my various existing stuff as well as total new stuff

ill put up some pics as i go

Steel Shark
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Last edited by steel shark; 07-24-21 at 09:02 AM.
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Old 07-26-21, 10:16 PM   #2
steel shark
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Default DMC 1.a progress

ive had to redesign quite a few huds also re-work em in to DMC 1.a for Dot Mod as its set out differently to my older work hud wise

as well as make entirely new ones


all early to mid usn subs huds have been converted are totally done so i just have to do the BB5 & BB6 signatures & conditions panels then the full glass ones for the newer stuff

surface usn huds are coming along also

Russian & NATO huds are also under conversion or construction


my new meaningful signatures redos will be in this release also


ive redesigned em a bit so ill do em last


as it stands theirs 148 vessels to do in dotmod atm


for what my new signatures will do look at my older posts on signatures to under stand what you you will get


in short for this post on sigs tho it basically means you can see the enemy engines types and size and number also the prop size and number also the enemy's noise is displayed in the signature panel


add this info to the above or below the thermal layer arrows if theirs a layer ofc

this greatly adds to your information on targets and prioritizing target choices


as with time you can tell whats what or id stuff faster and also ignore certain targets you worked out that aren't combatants even with no id or looking at the sig list



ive also ajsuted the depth to 11000 max view instead of the 5000 feet on the conditions so you can see the ocean floor all ways


ive also adjusted the max set depth from 3000 to 11000 also for the few very deep diving subs ect as some can go below 3000 feet


enemy location error distance is now at 75% so it can only be 25% max out
actual location wise


enemy sensor values are hidden on my mod you you will have to use your experiences of enemy vessels sensors and capability's


& also utilize your recognition manual for info ect then look at sea noise or layers ect for more cover keeping track of your own noise will be vital too as well as speed management and depth keeping


this change means you wont be able to see when the enemy can or is about to detect you adding to tactical game play


i should have this mod addition released this week or weekend possibly i have other matters also to attend to

so i cant give all my time to this project also i have numerous other projects on atm


ill put up a few picture examples like i said i would


Steel Shark
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Last edited by steel shark; 08-11-21 at 04:28 PM.
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Old 07-28-21, 05:30 PM   #3
steel shark
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Default Sounds like a plan

as my newAUDIO is completed for DMC 1.a


ive decided to release it as a stand alone addition mod for DotMod im doing this as the rest of the mods is still under construction for a bit of time yet as im doing Quality Control on stuff as i create it


This release will greatly enhance the English audio for dot mod adding many missing files that are present on the Russian audio version of the game but not done on the English audio version

also many new ones not in the Russian version have been added

this will also be included ofc in the completed FULL version of the DMC 1.a MOD or a modified version Of it at any rate.


additional or reworked files audio wise in the release will be :


this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with mic bleeps and voice sounds & what department section is reporting.


added echo to crew voiced were needed so ect in the conn


these cover all original Cold waters submarine sections so torpedoroom , helm ect


audio call out of depth to 3000 ft with pressure creaks at fixed intervals


& for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant


i could maybe use a voice to text then convert it in to Russian we will see.


Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder


Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes


SubsystemDamaged
SubsystemDestroyed


EmergencySurface
EmergencyDeep


BlowBallast
BallastRecharged


FireTube 1 to 20
weaponloaded 1 to 20


MissileLaunchDetected
MissileWarning

NoSuitableTorpedo --- so ect (No weapons of that caliber remaining)
AboveMaxRange
ToDeepToDeployWeapons
VLSTooDeep
VLSNotReady
VLSTooFast
FireVLS
FireAntiAirMissile
AntiAirMissileReloading
AntiAirMissileReloaded
AntiAirMissileNoAmmo


RaiseMast0=Up scope
LowerMast0=Down scope

RaiseMast1=Raise the ESM mast
LowerMast1=Lower the ESM mast

RaiseMast2=Raise the RADAR mast
LowerMast2=Lower the RADAR mast


TowedArrayOn
TowedArrayOff


CommandoDeployed
LandStrikeComplete


RunSilentOn
RunSilentOff


New Fire & Flooding Sfx for Control Room --
so when the Conn takes fire or Flooding Damage you can hear it


SubsystemDamagedDIESEL
SubsystemRepairedDIESEL
SubsystemDestroyedDIESEL
FLOODINGDIESEL
DCPARTYDIESEL


GunsFireAtWill
GunsOnHold
GunsLowSolution
GunsNoAmmo
GunsBadRange


RBUFireAtWill
RBUOnHold
RBUNoAmmo


FireSunray
SunrayReady
DeployChaff
ChaffReady


im going to make this audio release for dot mod so you lot can enjoy playing the English side better audio wise sooner

as if i wait till i,m fully done with the total mod release that,s going to be later time wise


im going to do a bit more testing on it tonight & tomorrow then release it soon

Steel shark
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Last edited by steel shark; 07-28-21 at 05:55 PM.
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Old 07-30-21, 08:38 PM   #4
goldmastersims
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Default

Amazing work as always, Steel Shark! I'm working to integrate this into the ultimate add-on pack for DotMod. I personally think they're worth integrating into the main mod itself.
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Old 07-31-21, 09:11 AM   #5
steel shark
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Join Date: Oct 2019
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Uploads: 5


Default thank you

when modders make stuff its all ways nise to get feedback Cheers

as it take quite a lot of time to make mods sometimes but very little time to say thanks

So your Comment is very Appreciated mate.






Steel Shark
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Old 08-11-21, 04:11 AM   #6
steel shark
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Default Progress ----> DMC Ver 1.e

I've been working a lot of late in RL. But got today free I'll post some of my DMC Ver 1.e Reworked multi language Hud pics up later on

My original versions had English writing on em and were locked graphically to hide sensor readings of enemy Vessels. How ever I've now made this optional so you can Choose to hid em or not and removed the English to re add Russian language Compatibility with my huds


Steel Shark
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