SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-12-13, 04:41 PM | #1 |
Swabbie
Join Date: Dec 2010
Posts: 7
Downloads: 14
Uploads: 0
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It's bad, but it's the fun kind of bad *shrug*. Like War Thunder or World of Tanks.
I'll be playing at least. |
09-13-13, 06:07 PM | #2 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Just logged out after playing ~1 hour of the tutorial. The good news is that I encountered no glitch, the game is stable and 100% playable. Add to this a community manager that knows his (her?) job and provides prompt advice via chatbox. As for the game itself, I'm still just at the tutorial, so I cannot have a definite impression about it.
Anyway, I already encountered something odd: in the evasion part of the tutorial, the escort had just passed my sub, I was in its baffles (as indicated by the yellow detection marker), then suddenly, in a matter of just one second, it turned 180 degrees and headed towards me, of course leaving me no time to order evasive maneuvers or kill the engine. "Sub detected' - and here I went again to the beginning of the evasion part of the tutorial. Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted. I suspect here a way of getting players pay for this "commodity" - in a free game, as advertised. Free it may be, but painfully slow unless one does not acquire TC points. Anyway, let's wait for the final product, to see how these TC points can be acquired freely, just by meeting game objectives, vs. paying real cash for them. |
09-13-13, 06:23 PM | #3 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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09-13-13, 07:54 PM | #4 | |
Pacific Aces Dev Team
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I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game. The jump points range is big enough if you done correctly plan your operations due to the amount of fuel and the jump points are replenished every 10 minutes to a few points while playing.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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09-14-13, 04:01 AM | #5 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
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I'll give it a shot, but need to get my Uplay account sorted first. The email-adres that is is assigned to is gone since last year due to switching ISP.
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09-15-13, 04:14 AM | #6 | |
Watch
Join Date: Nov 2002
Location: Switzerland
Posts: 20
Downloads: 1
Uploads: 0
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For daily duty I just use my earned prestige points and that's in-game enough to reach the (actual) campaign cap phase IV.
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Obst.Lt.z.See himmelreiter |
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09-15-13, 03:49 PM | #7 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
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Does this game allow for manual targeting at all?
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09-15-13, 05:29 PM | #8 |
Swabbie
Join Date: Dec 2010
Posts: 7
Downloads: 14
Uploads: 0
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Your torpedo will shoot at the bearing of the scope unless you target a ship and get a torpedo solution. So you can aim manually, but you'll be either doing a ton of math, or just winging it.
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09-15-13, 05:50 PM | #9 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
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Yeah, I figured that. I seems the solution is lost after some time or some event or something I do in the gui unknowingly. Need to redo the solution all the time to get the propper lead going.Which means waiting.
Also, I can't seem to edit the placement of map drawing tools. Do I need some key-combo or is it a once-and-for-all placement deal? |
09-18-13, 02:39 PM | #10 | |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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09-18-13, 02:30 PM | #11 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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