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Old 09-12-13, 04:41 PM   #1
bondematt
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It's bad, but it's the fun kind of bad *shrug*. Like War Thunder or World of Tanks.

I'll be playing at least.
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Old 09-13-13, 06:07 PM   #2
dcb
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Just logged out after playing ~1 hour of the tutorial. The good news is that I encountered no glitch, the game is stable and 100% playable. Add to this a community manager that knows his (her?) job and provides prompt advice via chatbox. As for the game itself, I'm still just at the tutorial, so I cannot have a definite impression about it.

Anyway, I already encountered something odd: in the evasion part of the tutorial, the escort had just passed my sub, I was in its baffles (as indicated by the yellow detection marker), then suddenly, in a matter of just one second, it turned 180 degrees and headed towards me, of course leaving me no time to order evasive maneuvers or kill the engine. "Sub detected' - and here I went again to the beginning of the evasion part of the tutorial.

Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted. I suspect here a way of getting players pay for this "commodity" - in a free game, as advertised. Free it may be, but painfully slow unless one does not acquire TC points. Anyway, let's wait for the final product, to see how these TC points can be acquired freely, just by meeting game objectives, vs. paying real cash for them.
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Old 09-13-13, 06:23 PM   #3
desertstriker
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Quote:
Originally Posted by dcb View Post
Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted. I suspect here a way of getting players pay for this "commodity" - in a free game, as advertised. Free it may be, but painfully slow unless one does not acquire TC points. Anyway, let's wait for the final product, to see how these TC points can be acquired freely, just by meeting game objectives, vs. paying real cash for them.
the TC point regenerate over time. i finished the tutorial or it it 95% complete i still get the occasional popup.
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Old 09-13-13, 07:54 PM   #4
Seeadler
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Quote:
Originally Posted by dcb View Post
Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted.
That's not correct, time compression (max. 4x) cost you nothing, it's always available. But there are jump points to be faster than 4x to skip just a greater distance, which would take even with 4x time compression hours/days and these points are decreasing based on distance and count of jumps

I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game.

The jump points range is big enough if you done correctly plan your operations due to the amount of fuel and the jump points are replenished every 10 minutes to a few points while playing.
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Old 09-14-13, 04:01 AM   #5
Pisces
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I'll give it a shot, but need to get my Uplay account sorted first. The email-adres that is is assigned to is gone since last year due to switching ISP.
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Old 09-15-13, 04:14 AM   #6
himmelreiter
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Quote:
Originally Posted by Seeadler View Post
[...]I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game.[...]
I have to concur with Seeadler. You don't need any real money for this game if you play carefully and don't need additional commodities. I funded my account just to buy a few additional boat pens. That's all.
For daily duty I just use my earned prestige points and that's in-game enough to reach the (actual) campaign cap phase IV.
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Old 09-15-13, 03:49 PM   #7
Pisces
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Does this game allow for manual targeting at all?
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Old 09-15-13, 05:29 PM   #8
bondematt
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Your torpedo will shoot at the bearing of the scope unless you target a ship and get a torpedo solution. So you can aim manually, but you'll be either doing a ton of math, or just winging it.
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Old 09-15-13, 05:50 PM   #9
Pisces
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Yeah, I figured that. I seems the solution is lost after some time or some event or something I do in the gui unknowingly. Need to redo the solution all the time to get the propper lead going.Which means waiting.

Also, I can't seem to edit the placement of map drawing tools. Do I need some key-combo or is it a once-and-for-all placement deal?
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Old 09-18-13, 02:39 PM   #10
biosthetique
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Quote:
Originally Posted by dcb View Post
Anyway, I already encountered something odd: in the evasion part of the tutorial, the escort had just passed my sub, I was in its baffles (as indicated by the yellow detection marker), then suddenly, in a matter of just one second, it turned 180 degrees and headed towards me, of course leaving me no time to order evasive maneuvers or kill the engine. "Sub detected' - and here I went again to the beginning of the evasion part of the tutorial.
Crazy Ivan Heh?
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Old 09-18-13, 02:30 PM   #11
biosthetique
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Quote:
Originally Posted by bondematt View Post
It's bad, but it's the fun kind of bad *shrug*. Like War Thunder or World of Tanks.

I'll be playing at least.
I hope the gameplay won't be like WT or WoT, illustrated by a world of colorful insults in relation to the players, their family, etc...
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