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Old 12-26-20, 09:19 PM   #181
SuperEtendard
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I noticed that some submarines are listed as having wires but they don't have any wire guided weapons for the 1984 campaign, these are the Mike, Papa, Oscar I, Delta III and Victor III

(the last one is quite strange given both Victor I & II in 1984 setting have access to TEST-71 torps while the Victor III doesn't).


Is there a particular reason for this, or did these submarines not use TEST-71 torps in the mid 80s?
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Old 12-30-20, 02:24 PM   #182
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Hi there,

I decided to record a USSR 1968 campaign playthrough

Enjoy

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Old 12-31-20, 02:29 PM   #183
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Hey guys, Loving the mod but having issues.

I've been attempting to start a 2002 campaign in the Seawolf. No matter what I do my first battle starts off with me being detected and then surrounded by torps and helis, this doesn't seem right to me. I've tried all 3 starting positions, shallow at 5kts, deeper at 10kts, and really deep at 20kts. Either way, the first message I get is that I've been detected. Is this a mod issue?
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Old 12-31-20, 07:48 PM   #184
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Old 01-01-21, 12:16 AM   #185
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Luckily found that EM 2.27 emerged on "https://coldhunter.ru/en". Happy new year commanders!

Last edited by SKIPPER80; 01-01-21 at 12:50 AM.
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Old 01-01-21, 01:18 AM   #186
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Default Cold Waters Epic Mod 2.27 (update 31.12.20)

Changes in 2.27 version (update 31.12.20):
-Fix a critical bug in the NATO South China Sea Campaign
​-New models of missiles
-Fixes of towed antennas on some submarines
​-Redesigned the darkness at a depth of
-Fixes in Campaigns
-Fixed music in the intro of 1968, as well as supplemented music, etc.
-Added authentic AK630 sound, Engine sounds and propeller noises of surface ships.

Download here: Cold Waters Epic Mod

How to install
- Install clean version of Cold Waters 1.15 g (if another version of the mod is already installed, then in EpicMod Install.exe roll back the mod, delete the old MODS folder)
- Unpack the contents of the archive to the game folder next to ColdWaters.exe
- Run EpicMod Install.exe, activate the Main mod
- Additional options are available at will
- Run ColdWaters.exe

Have fun!

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Old 01-04-21, 05:15 AM   #187
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Thank you for new version !
Is that possible for the mod, to be updated automatically ?
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Old 01-04-21, 06:58 PM   #188
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im back now so ill look in to making a 2.27 Epic Mod tweaks when i get chance

ill add a few new features ive made for Epic w@ters in to it as well



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Old 01-05-21, 04:23 PM   #189
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Quote:
Originally Posted by dmav522 View Post
I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help?
same issue here. the file is in my save location, but not showing up in game. what am i doing wrong?
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Old 01-05-21, 04:45 PM   #190
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Old 01-05-21, 04:56 PM   #191
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Quote:
Originally Posted by Aktungbby View Post
weeboz!
aye sir. O7

Not been around here since SH2 days (maybe 2002/3?)

Getting back into PC gaming after a long time away from it!
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Old 01-05-21, 08:56 PM   #192
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Default THANK YOU

Great work! Thank you so much!
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Old 01-07-21, 02:41 PM   #193
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Default fixed bug

fixed ships of China, link updated
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Old 01-07-21, 05:10 PM   #194
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I uploaded a new episode

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Old 01-08-21, 05:33 AM   #195
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Manual document is signed as 2.25 not 2.27. Current weapons for Yassen are not described.
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