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Old 04-27-22, 08:45 AM   #1
Davidtman
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Originally Posted by Firebar View Post
Thanks for these. I’ve got them logged into the issue tracker on GitHub so we don’t forget them. The floating Barbel was in normal conditions correct? So no time acceleration.
Yes, not time compression. It will just slowly rise out of the water if you have positive ballast.
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Old 05-05-22, 05:25 PM   #2
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Default DotMod Dev Update

As I suspect a lot of the people here don't frequent the DotMod Discord I thought I would cross post some of our Dev updates that we have been working on. Release of the update is the traditional "Soon".

One of the biggest new features is a entirely new system for Towed Arrays and Towed Decoys, this lets us render them for player and enemy vessels, as demonstrated below by a Valiant-class this new renderer lest us detail the actual array too.





We've also been hard at work on some new vessels, these include the the below, maybe you recognise them all!













We're also hard at work stabilising and improving systems at the background. I am particularly proud of the fact that this version will have much improved Mac OSX compatability!
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Old 05-06-22, 02:22 PM   #3
Davidtman
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Quote:
Originally Posted by Firebar View Post
As I suspect a lot of the people here don't frequent the DotMod Discord I thought I would cross post some of our Dev updates that we have been working on. Release of the update is the traditional "Soon".

One of the biggest new features is a entirely new system for Towed Arrays and Towed Decoys, this lets us render them for player and enemy vessels, as demonstrated below by a Valiant-class this new renderer lest us detail the actual array too.






We've also been hard at work on some new vessels, these include the the below, maybe you recognise them all!













We're also hard at work stabilising and improving systems at the background. I am particularly proud of the fact that this version will have much improved Mac OSX compatability!

I am excited. Cannot wait to test out the new subs.
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Old 05-10-22, 11:55 AM   #4
ReallyDedPoet
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Nice work here
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Old 05-13-22, 10:48 PM   #5
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Sturgeon in 1968 scenario self-destructs when launching the mk37 badtorpedo. I know it's pretty useless but I don't think it's supposed to make it quick and painless..
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Old 05-16-22, 03:57 AM   #6
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Apparently that's the old gag about Mk37 blowing your bow off if you're launching it to a target across the bow since it's so slow. As if it was not lousy enough otherwise..
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Old 05-17-22, 11:36 AM   #7
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Apparently that's the old gag about Mk37 blowing your bow off if you're launching it to a target across the bow since it's so slow. As if it was not lousy enough otherwise..
The Cold Water devs contemplated adding the Mk37c to the game. In the mid to late 1960's the US Navy created an upgrade kit the MK37 to add a Otto II propulsion. It is similar to the NT37 but kept the original sensor and guidance system with only minor upgrades made to them.

The package would have increased speed by 40% and doubled the range. The upgrades were never used by the Navy probably due to the rapid progress on the MK 48.

https://maritime.org/doc/torpedomk37/index.htm#pg1-1
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