SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-27-22, 08:45 AM | #1 |
Mate
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Yes, not time compression. It will just slowly rise out of the water if you have positive ballast.
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05-05-22, 05:25 PM | #2 |
Watch
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
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DotMod Dev Update
As I suspect a lot of the people here don't frequent the DotMod Discord I thought I would cross post some of our Dev updates that we have been working on. Release of the update is the traditional "Soon".
One of the biggest new features is a entirely new system for Towed Arrays and Towed Decoys, this lets us render them for player and enemy vessels, as demonstrated below by a Valiant-class this new renderer lest us detail the actual array too. We've also been hard at work on some new vessels, these include the the below, maybe you recognise them all! We're also hard at work stabilising and improving systems at the background. I am particularly proud of the fact that this version will have much improved Mac OSX compatability! |
05-06-22, 02:22 PM | #3 | |
Mate
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Quote:
I am excited. Cannot wait to test out the new subs. |
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05-10-22, 11:55 AM | #4 |
Canadian Wolf
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Nice work here
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05-13-22, 10:48 PM | #5 |
Gunner
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
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Sturgeon in 1968 scenario self-destructs when launching the mk37 badtorpedo. I know it's pretty useless but I don't think it's supposed to make it quick and painless..
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05-16-22, 03:57 AM | #6 |
Gunner
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
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Apparently that's the old gag about Mk37 blowing your bow off if you're launching it to a target across the bow since it's so slow. As if it was not lousy enough otherwise..
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05-17-22, 11:36 AM | #7 | |
Mate
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Quote:
The package would have increased speed by 40% and doubled the range. The upgrades were never used by the Navy probably due to the rapid progress on the MK 48. https://maritime.org/doc/torpedomk37/index.htm#pg1-1 |
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