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Old 12-06-21, 05:12 PM   #1
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
Ah. Exactly why I keep all my in port saves just prior to departing patrol throughout my career, never know if need to go back since SH 4 is so touchy sometimes. Learned this after losing a great career due to this same bug and another in Tambor due to gun positions not showing up properly after upgrade.


Well there is no way I know of to remove the SJ radar when sim is running (always thought it was silly you can only add equipment to the slots, not remove) but perhaps could try to edit it from the ActivePlayerUnit, if you are familiar with editing those files. That is how I was able to refit my Salmon class after conning tower upgrade in 1943 did not give me the gun slots.

Would also need to return the conning tower to the previous version. Save, reload, end patrol, save again. Then exit go back to the activeplayerunit, add the new conning tower, save. Start SH 4 back up, then add the SJ radar and start a patrol to see if it works.
yeah, well, i am a couple of missions past the upgrade so no radar for us.

and.......you mention above that i would need to revert back to the early conning tower.
that is more complex than i can say. i've had some bad experiences trying to fix the conning tower upgrade issues in the past and one way to screw up a career is to try and revert.

however, i have a counter-counteroffer to your counteroffer. have you read the Dark Waters documentation on the automatic upgrade problem and when it hits we have to perform some fairly counterintuitive things? i wonder if that fix might not work in this situation. Start a new career in July/August 1942 with the same boat using the same base and then copy-paste my old crew into the new ActivePlayerUnit file. i think it could work. your thoughts?
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Old 12-10-21, 04:10 PM   #2
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Default Slowing the boat issue

my apologies for duplicating topics but i cannot find the previous post-string on this.

previously, we discussed the issue of the lengthy process of slowing a boat to stop, especially when submerged.

did we come to a conclusion or, even better, a fix for this phenomenon?

i ask because i just spent 7 minutes slowing a gato-class boat from 5 kts to stop. lords only knows how much distance we covered.

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Old 12-10-21, 04:36 PM   #3
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Originally Posted by KaleunMarco View Post
my apologies for duplicating topics but i cannot find the previous post-string on this.

previously, we discussed the issue of the lengthy process of slowing a boat to stop, especially when submerged.

did we come to a conclusion or, even better, a fix for this phenomenon?

i ask because i just spent 7 minutes slowing a gato-class boat from 5 kts to stop. lords only knows how much distance we covered.

Hmmm...

Just wonder... know that there was a mod, that dealt with seeing of correcting ship's ability to take off like they had rocket assisted jet packs, as well as their ability, to stop on a dime... then give you .09 cents change back.

My wondering is... if that mod worked as intended... would the... physics of it, that applied to surface ships, be able to then be turned around & used to work with subs submerged... based on their speed factors while submerged... taking into account, length, weight, engines... then factoring in waters effects... drag, & such.

Would think... with a 1x ratio of those coefficients with regards to surface ships... would be... hmmm... 1.5x to the ratio for the surface ships, if not even perhaps... per chance, up to 2x that ratio. Quite possibly 1.75x, even.

Hmmmm...



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Old 12-10-21, 06:47 PM   #4
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Hmmm...

Just wonder... know that there was a mod, that dealt with seeing of correcting ship's ability to take off like they had rocket assisted jet packs, as well as their ability, to stop on a dime... then give you .09 cents change back.

My wondering is... if that mod worked as intended... would the... physics of it, that applied to surface ships, be able to then be turned around & used to work with subs submerged... based on their speed factors while submerged... taking into account, length, weight, engines... then factoring in waters effects... drag, & such.

Would think... with a 1x ratio of those coefficients with regards to surface ships... would be... hmmm... 1.5x to the ratio for the surface ships, if not even perhaps... per chance, up to 2x that ratio. Quite possibly 1.75x, even.

Hmmmm...



M. M.
you are starting to post like PB.
i know nothing about take-offs and landings.
i am concerned with stopping in less than one degree of latitude or longitude.
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Old 12-11-21, 12:04 AM   #5
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Hi, currently playing in December 1941 and patrolling the Marshall Islands just to the east off of Kwajalein. I've come across a task force/convoy that has remained stationary and is just sitting out in the middle of the ocean not moving for the past 3 days. Strange, escorts and merchants just sitting there. If I take a shot at one of them though, they start moving around in circles like a hornets nest.

Any ideas if this is a glitch or is somehow historical?
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Old 12-11-21, 02:14 AM   #6
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you are starting to post like PB.
i know nothing about take-offs and landings.
i am concerned with stopping in less than one degree of latitude or longitude.
By taking off, as mentioned there... has nothing to do with jets taking off of a runway... smart arse...

Stop thinking in terms of aircraft & think more in line with cars.. but, in this case... ships... with acceleration & stopping.

Taking off, from 6 knots to 35... in like... 0.02 seconds... that sort of takeoff... like Saturn V rockets were strapped to a ship... assisted take off... now did I make My meaning clearer... I hope so.

As for the comment on My sounding like propbeanie... I'll... take that, under advisement...
Any who... do recall & know that there was a mod that was purported to negate that... as to if it did as was adverted... I don't know... just can't recall the name of said mod.

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Old 12-14-21, 10:14 PM   #7
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What does the SQUARE represent?
It appears, the Order Box announces it as a Task Force but you cannot click on it and if you close on it, it will now spawn.
i just wondered what it represents.

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Old 12-15-21, 03:04 AM   #8
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That looks to be an old report, either via radio (most likely) or via radar, of a large group, whether merchants or warship. If you click on it, it might tell you "Large group, heading SSW, Medium speed" or something similar, and it might have the time-of-day associated with it, if it was a radio report that came in. The radar fades out rather quickly, but the radio reports will hang around roughly 24 hours.
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Old 12-15-21, 01:24 PM   #9
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Originally Posted by propbeanie View Post
That looks to be an old report, either via radio (most likely) or via radar, of a large group, whether merchants or warship. If you click on it, it might tell you "Large group, heading SSW, Medium speed" or something similar, and it might have the time-of-day associated with it, if it was a radio report that came in.
that's the thing, clicking on the icon does not display any info, as one would expect.
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Old 12-15-21, 01:29 PM   #10
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I cannot remember, but it might be disabled in TMO, and hence Bubblehead's version by inheritance or purposefully... ??
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Old 12-15-21, 05:00 PM   #11
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Originally Posted by propbeanie View Post
I cannot remember, but it might be disabled in TMO, and hence Bubblehead's version by inheritance or purposefully... ??


Inherited from TMO.
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Old 12-15-21, 04:58 PM   #12
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Originally Posted by KaleunMarco View Post
What does the SQUARE represent?
It appears, the Order Box announces it as a Task Force but you cannot click on it and if you close on it, it will now spawn.
i just wondered what it represents.


Not sure, have encountered that once before, different area. I will check the task force layers to see what is in that area at the time. Remember, TMO does change up map contacts, so does not provide the info of stock or other mods on map contacts.
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Old 12-18-21, 01:01 PM   #13
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Default Hiroshima Harbor

Hiroshima Harbor Photos?
Really?
What do we have our intrepid US Air Corps for?
Why not send one of the zoomies to take some overhead photos?
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Old 12-18-21, 01:28 PM   #14
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Hiroshima Harbor Photos?
Really?
What do we have our intrepid US Air Corps for?
Why not send one of the zoomies to take some overhead photos?
Because that'd be overhead bird's eye view... & what they want, is boots on the ground, (so to speak... ) eyeballs on target views...

pip, pip cheerio, mate....



M. M.
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Old 12-18-21, 02:57 PM   #15
KaleunMarco
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Because that'd be overhead bird's eye view... & what they want, is boots on the ground, (so to speak... ) eyeballs on target views...

pip, pip cheerio, mate....



M. M.
i'm rolling my eyes. can you see them?
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