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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2017
Posts: 2
Downloads: 7
Uploads: 0
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So I have been making submarines since the game came out and I have never had any issues that I could not solve until now. My vessels have no wake on the surface since the latest patch, 1.15e, yet the vessel file has all the required text for a wake to appear and mirrors stock vessels which do have a wake. I have even just copied the text directly from the Seawolf file in the 1.15e game version which, obvious by the existence of this post, did not work. I am not sure if the problem lies in another file that I may or may not have access. Any help is greatly appreciated, and I understand that I may be being a complete idiot. Here is the wake text from my vessel file:
//Wake MeshPosition=0,-1,-0.6496 BowWaveParticle=ships/particles/bowwave_sub PropWashParticle=ships/particles/bowwave_small CavitationParticle=ships/particles/usn_ssn_seawolf_cavitation FunnelSmokeParticle=ships/particles/usn_ssn_seawolf_bubbles EmergencyBlowParticle=ships/particles/usn_ssn_seawolf_emergency_blow ParticleBowWavePosition=0,0,0.72 ParticlePropWashPosition=0,-0.033,-0.81 ParticleHullFoamPosition=0,0,0.5 ParticleHullFoamParameters=10,0.25,0.25,0.055,0,0, 0.25 ParticleSternFoamPosition=0,0,-0.7 ParticleSternFoamParameters=25,0.25,0.15,0.025,0.0 1,0,0.25 KelvinWaves=2.34,2.34 EngineAudioClip=audio/units/submarine_engine_2 EngineAudioRollOff=LOGARITHMIC EngineAudioDistance=1,15 EngineAudioPitchRange=0.4,1 MeshPosition=0,0.0002,-0.6382 PropAudioClip=audio/units/submarine_propeller PropAudioRollOff=LOGARITHMIC PropAudioDistance=1,4 PropAudioPitchRange=0.1,0.6 MeshPosition=0,0.000,0.45 PingAudioClip=audio/environment/sonar_ping_lf PingAudioRollOff=LOGARITHMIC PingAudioDistance=1,70 PingAudioPitch=1.1 BowwaveAudioClip=audio/environment/bowwave_splash BowwaveAudioRollOff=LOGARITHMIC BowwaveAudioDistance=1,40 BowwaveAudioPitch=1 ![]() |
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Tags |
custom, missing, mod, vessel, wake |
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