SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 07-12-09, 03:21 PM   #121
Schultz
Officer
 
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
Default

Just a little more patience no?
Can't wait for it, I can imagine myself puting oil on the diesel engines
Schultz is offline  
Old 07-12-09, 06:48 PM   #122
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Hello , thank you to the GWX team , well done

Checking GWX4 I saw some U-boot pictures with Dynamic Shadows , I knew that SH3 was made basically with Dynamic Shadows even if due to bugs in the code this Dynamic Shadows of SH3 were not working properly and therefore the rendering of the those Dynamic Shadows were problematic , but as far as I know SH4 have a Total lack of Dynamic Shadows , therefore I guess the GWX4 screenshots of U-Boot with Dynamic Shadows must be screenshots of SH3

__________________
What we do in life echoes in Eternity
tonschk is offline  
Old 07-12-09, 11:21 PM   #123
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Will be possible to play on GWX environment as uboats in multiplayer mode?
__________________

PL_Andrev is offline  
Old 07-12-09, 11:38 PM   #124
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Antar View Post
Will be possible to play on GWX environment as uboats in multiplayer mode?
Sure. I don't see why not.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 07-13-09, 06:47 AM   #125
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by tonschk View Post
Hello , thank you to the GWX team , well done

Checking GWX4 I saw some U-boot pictures with Dynamic Shadows , I knew that SH3 was made basically with Dynamic Shadows even if due to bugs in the code this Dynamic Shadows of SH3 were not working properly and therefore the rendering of the those Dynamic Shadows were problematic , but as far as I know SH4 have a Total lack of Dynamic Shadows , therefore I guess the GWX4 screenshots of U-Boot with Dynamic Shadows must be screenshots of SH3
well as far as I can tell the screenshot you posted is neither sh3 nor sh4 but rather a 3d editor.
__________________

DarkFish is offline  
Old 07-13-09, 06:57 AM   #126
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by DarkFish View Post
well as far as I can tell the screenshot posted is neither sh3 nor sh4 but rather a 3d editor.
You are correct DF.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 07-13-09, 10:50 AM   #127
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Antar
Will be possible to play on GWX environment as uboats in multiplayer mode?
Sure. I don't see why not.
I ask, because there is no mod which allow play as uboats in multiplayer mode...
__________________

PL_Andrev is offline  
Old 07-13-09, 12:43 PM   #128
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Antar View Post
I ask, because there is no mod which allow play as uboats in multiplayer mode...
Technically, all that would need to be done, would be to re-identify the player U-boats in such a way that it fools the simulator into thinking that they are Gato's etc.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 07-13-09, 12:53 PM   #129
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann View Post
It will be ready when its ready.
funny one...

__________________


urfisch is offline  
Old 07-13-09, 01:16 PM   #130
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by urfisch View Post
funny one...


Well, I'm not too happy that your 'Hot Pinup Girls' aren't currently available...

...but you know. Things are what they are.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 07-14-09 at 04:58 AM.
Kpt. Lehmann is offline  
Old 07-13-09, 07:39 PM   #131
Heliocpeixoto
Nub
 
Join Date: Jul 2008
Location: Brasil, rio de Janeiro
Posts: 4
Downloads: 193
Uploads: 0
Default

Hi, all.

It sounds very good!!! The preview images are amazing!!What about sub emblems? Is it possible?

Thank you, GWX team!!!
Helio
Heliocpeixoto is offline  
Old 07-14-09, 12:20 AM   #132
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Heliocpeixoto View Post
Hi, all.

It sounds very good!!! The preview images are amazing!!What about sub emblems? Is it possible?

Thank you, GWX team!!!
Helio
Sub emblems shouldn't be a problem.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 07-14-09, 02:48 AM   #133
campinge
Bilge Rat
 
Join Date: Jun 2009
Posts: 1
Downloads: 44
Uploads: 0
Default

Hey!

I really like the screens I see on your page right now! But I still have a few questions:

1. What's the Game Language with GWX4? In gwx3 it was possible to change it, in 4 it isn't, so most mods are simply taken from the englisch language. Will it be possible to choose again?

2. That Interior for the type II looks just awesome! Are you going to expand that detail to the rest of the flotilla?

3. Waterline. I'm not sure if this is possible to fix at all, but under some conditions, if you have a stormy sea, the boat flies like on invisible rails through the water. Do you know that porblem?

4. Crew: I'd really like to see more crew, when I'm on the deck and in the command room. It simply looks too empty to me.

thx, really looking forward to see more!
campinge is offline  
Old 07-14-09, 04:50 AM   #134
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Welcome to Subsim, campinge.

1. We'd like the crew to speak German, and have English and/or German Subtitles at the very least. Further translations to other languages will probably have to occur after our initial release.

2. Wouldn't you like to know.

3. We were able to give the boats in SH3 much more movement... SH4 doesn't look much different in this regard codewise... (unless we run into something unexpected... We have not started messing with the u-boat physics much yet... so we'll see what we can do.

4. We are hoping to do some quite special stuff with the crews.

5. NO MORE QUESTIONS PEOPLE!!! I'm not gonna break my own rules anymore.

That's it! NOMO!!!

Silent running here.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 07-15-09, 01:30 AM   #135
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Well Kpt... as community representative, I have some crucial questions:

- Would you make ladies underwear at ports...bright pink, instead of brothel black ?
- I've heard some rumors that squid fishing in ports would be possible ?
- Could you make workers in nearby shipyards playable, at least those painting the ships

Hmmm... my mother in low had another set of questions forya...but I left it in mi trunk...

__________________

Adriatico is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.